radv: fix stencil only clears.

If we are clearing stencil only, we still need to provide a
a valid Z output from the vertex shader, we can't rely
on the depth clear value having any meaning, as we use this
for the position output, and it could get clipped, so we
don't end up clearing anything.

Fixes:
dEQP-VK.renderpass.simple.stencil
since I added S8 support.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie
2017-05-02 15:29:28 +10:00
parent b539335e50
commit 3c73063974
+3
View File
@@ -672,6 +672,9 @@ emit_depthstencil_clear(struct radv_cmd_buffer *cmd_buffer,
VK_IMAGE_ASPECT_STENCIL_BIT));
assert(pass_att != VK_ATTACHMENT_UNUSED);
if (!(aspects & VK_IMAGE_ASPECT_DEPTH_BIT))
clear_value.depth = 1.0f;
const struct depthstencil_clear_vattrs vertex_data[3] = {
{
.depth_clear = clear_value.depth,