mesa: Remove gl_array_attributes::Enabled.

Now that all users go via the VAO Enabled bitfield,
get rid of the Enabled boolean.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
This commit is contained in:
Mathias Fröhlich
2018-11-17 07:13:11 +01:00
parent 093aeb3565
commit 3c46fa5988
4 changed files with 4 additions and 24 deletions
-14
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@@ -391,7 +391,6 @@ init_array(struct gl_context *ctx,
array->Stride = 0;
array->Ptr = NULL;
array->RelativeOffset = 0;
array->Enabled = GL_FALSE;
array->Normalized = GL_FALSE;
array->Integer = GL_FALSE;
array->Doubles = GL_FALSE;
@@ -642,9 +641,6 @@ _mesa_update_vao_derived_arrays(struct gl_context *ctx,
attrib2->_EffBufferBindingIndex = bindex;
attrib2->_EffRelativeOffset = attrib2->RelativeOffset;
assert(attrib2->_EffRelativeOffset <= MaxRelativeOffset);
/* Only enabled arrays shall appear in the unique bindings */
assert(attrib2->Enabled);
}
/* Finally this is the set of effectively bound arrays with the
* original binding offset.
@@ -720,9 +716,6 @@ _mesa_update_vao_derived_arrays(struct gl_context *ctx,
attrib2->_EffRelativeOffset =
binding2->Offset + attrib2->RelativeOffset - min_offset;
assert(attrib2->_EffRelativeOffset <= MaxRelativeOffset);
/* Only enabled arrays shall appear in the unique bindings */
assert(attrib2->Enabled);
}
/* Finally this is the set of effectively bound arrays */
binding->_EffOffset = min_offset;
@@ -812,9 +805,6 @@ _mesa_update_vao_derived_arrays(struct gl_context *ctx,
attrib2->_EffBufferBindingIndex = bindex;
attrib2->_EffRelativeOffset = attrib2->Ptr - ptr;
assert(attrib2->_EffRelativeOffset <= binding->Stride);
/* Only enabled arrays shall appear in the unique bindings */
assert(attrib2->Enabled);
}
/* Finally this is the set of effectively bound arrays */
binding->_EffOffset = (GLintptr)ptr;
@@ -883,8 +873,6 @@ _mesa_all_varyings_in_vbos(const struct gl_vertex_array_object *vao)
const struct gl_vertex_buffer_binding *buffer_binding =
&vao->BufferBinding[attrib_array->BufferBindingIndex];
/* Only enabled arrays shall appear in the Enabled bitmask */
assert(attrib_array->Enabled);
/* We have already masked out vao->VertexAttribBufferMask */
assert(!_mesa_is_bufferobj(buffer_binding->BufferObj));
@@ -914,8 +902,6 @@ _mesa_all_buffers_are_unmapped(const struct gl_vertex_array_object *vao)
const struct gl_vertex_buffer_binding *buffer_binding =
&vao->BufferBinding[attrib_array->BufferBindingIndex];
/* Only enabled arrays shall appear in the Enabled bitmask */
assert(attrib_array->Enabled);
/* We have already masked with vao->VertexAttribBufferMask */
assert(_mesa_is_bufferobj(buffer_binding->BufferObj));
-1
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@@ -1422,7 +1422,6 @@ struct gl_array_attributes
GLshort Stride; /**< Stride as specified with gl*Pointer() */
GLenum16 Type; /**< Datatype: GL_FLOAT, GL_INT, etc */
GLenum16 Format; /**< Default: GL_RGBA, but may be GL_BGRA */
GLboolean Enabled; /**< Whether the array is enabled */
GLubyte Size; /**< Components per element (1,2,3,4) */
unsigned Normalized:1; /**< Fixed-point values are normalized when converted to floats */
unsigned Integer:1; /**< Fixed-point values are not converted to floats */
+4 -7
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@@ -1078,10 +1078,9 @@ _mesa_enable_vertex_array_attrib(struct gl_context *ctx,
assert(attrib < ARRAY_SIZE(vao->VertexAttrib));
assert(!vao->SharedAndImmutable);
if (!vao->VertexAttrib[attrib].Enabled) {
const GLbitfield array_bit = VERT_BIT(attrib);
if ((vao->Enabled & array_bit) == 0) {
/* was disabled, now being enabled */
vao->VertexAttrib[attrib].Enabled = GL_TRUE;
const GLbitfield array_bit = VERT_BIT(attrib);
vao->Enabled |= array_bit;
vao->NewArrays |= array_bit;
@@ -1165,10 +1164,9 @@ _mesa_disable_vertex_array_attrib(struct gl_context *ctx,
assert(attrib < ARRAY_SIZE(vao->VertexAttrib));
assert(!vao->SharedAndImmutable);
if (vao->VertexAttrib[attrib].Enabled) {
const GLbitfield array_bit = VERT_BIT(attrib);
if (vao->Enabled & array_bit) {
/* was enabled, now being disabled */
vao->VertexAttrib[attrib].Enabled = GL_FALSE;
const GLbitfield array_bit = VERT_BIT(attrib);
vao->Enabled &= ~array_bit;
vao->NewArrays |= array_bit;
@@ -2781,7 +2779,6 @@ _mesa_copy_vertex_attrib_array(struct gl_context *ctx,
dst->Doubles = src->Doubles;
dst->Normalized = src->Normalized;
dst->Ptr = src->Ptr;
dst->Enabled = src->Enabled;
dst->_ElementSize = src->_ElementSize;
dst->_EffBufferBindingIndex = src->_EffBufferBindingIndex;
dst->_EffRelativeOffset = src->_EffRelativeOffset;
-2
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@@ -455,7 +455,6 @@ compare_vao(gl_vertex_processing_mode mode,
if (attrib->Size != size[vbo_attr])
return false;
assert(attrib->Format == GL_RGBA);
assert(attrib->Enabled == GL_TRUE);
assert(attrib->Normalized == GL_FALSE);
assert(attrib->Integer == vbo_attrtype_to_integer_flag(tp));
assert(attrib->Doubles == vbo_attrtype_to_double_flag(tp));
@@ -517,7 +516,6 @@ update_vao(struct gl_context *ctx,
_mesa_vertex_attrib_binding(ctx, *vao, vao_attr, 0);
_mesa_enable_vertex_array_attrib(ctx, *vao, vao_attr);
}
assert(vao_enabled == (*vao)->Enabled);
assert((vao_enabled & ~(*vao)->VertexAttribBufferMask) == 0);
/* Finalize and freeze the VAO */