mesa: Remove gl_array_attributes::Enabled.
Now that all users go via the VAO Enabled bitfield, get rid of the Enabled boolean. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
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@@ -391,7 +391,6 @@ init_array(struct gl_context *ctx,
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array->Stride = 0;
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array->Ptr = NULL;
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array->RelativeOffset = 0;
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array->Enabled = GL_FALSE;
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array->Normalized = GL_FALSE;
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array->Integer = GL_FALSE;
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array->Doubles = GL_FALSE;
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@@ -642,9 +641,6 @@ _mesa_update_vao_derived_arrays(struct gl_context *ctx,
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attrib2->_EffBufferBindingIndex = bindex;
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attrib2->_EffRelativeOffset = attrib2->RelativeOffset;
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assert(attrib2->_EffRelativeOffset <= MaxRelativeOffset);
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/* Only enabled arrays shall appear in the unique bindings */
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assert(attrib2->Enabled);
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}
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/* Finally this is the set of effectively bound arrays with the
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* original binding offset.
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@@ -720,9 +716,6 @@ _mesa_update_vao_derived_arrays(struct gl_context *ctx,
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attrib2->_EffRelativeOffset =
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binding2->Offset + attrib2->RelativeOffset - min_offset;
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assert(attrib2->_EffRelativeOffset <= MaxRelativeOffset);
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/* Only enabled arrays shall appear in the unique bindings */
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assert(attrib2->Enabled);
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}
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/* Finally this is the set of effectively bound arrays */
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binding->_EffOffset = min_offset;
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@@ -812,9 +805,6 @@ _mesa_update_vao_derived_arrays(struct gl_context *ctx,
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attrib2->_EffBufferBindingIndex = bindex;
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attrib2->_EffRelativeOffset = attrib2->Ptr - ptr;
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assert(attrib2->_EffRelativeOffset <= binding->Stride);
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/* Only enabled arrays shall appear in the unique bindings */
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assert(attrib2->Enabled);
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}
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/* Finally this is the set of effectively bound arrays */
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binding->_EffOffset = (GLintptr)ptr;
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@@ -883,8 +873,6 @@ _mesa_all_varyings_in_vbos(const struct gl_vertex_array_object *vao)
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const struct gl_vertex_buffer_binding *buffer_binding =
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&vao->BufferBinding[attrib_array->BufferBindingIndex];
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/* Only enabled arrays shall appear in the Enabled bitmask */
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assert(attrib_array->Enabled);
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/* We have already masked out vao->VertexAttribBufferMask */
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assert(!_mesa_is_bufferobj(buffer_binding->BufferObj));
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@@ -914,8 +902,6 @@ _mesa_all_buffers_are_unmapped(const struct gl_vertex_array_object *vao)
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const struct gl_vertex_buffer_binding *buffer_binding =
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&vao->BufferBinding[attrib_array->BufferBindingIndex];
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/* Only enabled arrays shall appear in the Enabled bitmask */
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assert(attrib_array->Enabled);
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/* We have already masked with vao->VertexAttribBufferMask */
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assert(_mesa_is_bufferobj(buffer_binding->BufferObj));
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@@ -1422,7 +1422,6 @@ struct gl_array_attributes
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GLshort Stride; /**< Stride as specified with gl*Pointer() */
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GLenum16 Type; /**< Datatype: GL_FLOAT, GL_INT, etc */
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GLenum16 Format; /**< Default: GL_RGBA, but may be GL_BGRA */
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GLboolean Enabled; /**< Whether the array is enabled */
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GLubyte Size; /**< Components per element (1,2,3,4) */
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unsigned Normalized:1; /**< Fixed-point values are normalized when converted to floats */
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unsigned Integer:1; /**< Fixed-point values are not converted to floats */
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@@ -1078,10 +1078,9 @@ _mesa_enable_vertex_array_attrib(struct gl_context *ctx,
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assert(attrib < ARRAY_SIZE(vao->VertexAttrib));
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assert(!vao->SharedAndImmutable);
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if (!vao->VertexAttrib[attrib].Enabled) {
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const GLbitfield array_bit = VERT_BIT(attrib);
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if ((vao->Enabled & array_bit) == 0) {
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/* was disabled, now being enabled */
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vao->VertexAttrib[attrib].Enabled = GL_TRUE;
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const GLbitfield array_bit = VERT_BIT(attrib);
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vao->Enabled |= array_bit;
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vao->NewArrays |= array_bit;
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@@ -1165,10 +1164,9 @@ _mesa_disable_vertex_array_attrib(struct gl_context *ctx,
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assert(attrib < ARRAY_SIZE(vao->VertexAttrib));
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assert(!vao->SharedAndImmutable);
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if (vao->VertexAttrib[attrib].Enabled) {
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const GLbitfield array_bit = VERT_BIT(attrib);
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if (vao->Enabled & array_bit) {
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/* was enabled, now being disabled */
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vao->VertexAttrib[attrib].Enabled = GL_FALSE;
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const GLbitfield array_bit = VERT_BIT(attrib);
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vao->Enabled &= ~array_bit;
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vao->NewArrays |= array_bit;
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@@ -2781,7 +2779,6 @@ _mesa_copy_vertex_attrib_array(struct gl_context *ctx,
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dst->Doubles = src->Doubles;
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dst->Normalized = src->Normalized;
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dst->Ptr = src->Ptr;
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dst->Enabled = src->Enabled;
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dst->_ElementSize = src->_ElementSize;
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dst->_EffBufferBindingIndex = src->_EffBufferBindingIndex;
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dst->_EffRelativeOffset = src->_EffRelativeOffset;
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@@ -455,7 +455,6 @@ compare_vao(gl_vertex_processing_mode mode,
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if (attrib->Size != size[vbo_attr])
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return false;
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assert(attrib->Format == GL_RGBA);
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assert(attrib->Enabled == GL_TRUE);
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assert(attrib->Normalized == GL_FALSE);
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assert(attrib->Integer == vbo_attrtype_to_integer_flag(tp));
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assert(attrib->Doubles == vbo_attrtype_to_double_flag(tp));
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@@ -517,7 +516,6 @@ update_vao(struct gl_context *ctx,
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_mesa_vertex_attrib_binding(ctx, *vao, vao_attr, 0);
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_mesa_enable_vertex_array_attrib(ctx, *vao, vao_attr);
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}
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assert(vao_enabled == (*vao)->Enabled);
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assert((vao_enabled & ~(*vao)->VertexAttribBufferMask) == 0);
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/* Finalize and freeze the VAO */
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