zink: don't force a renderpass start when setting framebuffer state
this breaks compute and isn't strictly necessary since we'll be starting a renderpass during draw anyway; we just need to flush here to update the state Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8662>
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@@ -903,9 +903,11 @@ zink_set_framebuffer_state(struct pipe_context *pctx,
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ctx->gfx_pipeline_state.num_attachments = state->nr_cbufs;
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ctx->gfx_pipeline_state.dirty = true;
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struct zink_batch *batch = zink_batch_no_rp(ctx);
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/* need to start a new renderpass */
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if (zink_curr_batch(ctx)->in_rp)
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flush_batch(ctx);
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framebuffer_state_buffer_barriers_setup(ctx, state, batch);
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framebuffer_state_buffer_barriers_setup(ctx, &ctx->fb_state, zink_curr_batch(ctx));
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}
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static void
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