clean-up comments

This commit is contained in:
Brian Paul
2005-10-29 16:17:01 +00:00
parent a2e696e521
commit 3c2f8b22b9
+9 -6
View File
@@ -1900,6 +1900,10 @@ struct gl_query_state
};
/**
** XXX do these gl2 structs really neeed to be here?
**/
/**
* gl2 unique interface identifier.
* Each gl2 interface has its own interface id used for object queries.
@@ -2008,7 +2012,7 @@ struct gl_shared_state
* \name Vertex/fragment programs
*/
/*@{*/
struct _mesa_HashTable *Programs;
struct _mesa_HashTable *Programs; /**< All vertex/fragment programs */
#if FEATURE_ARB_vertex_program
struct program *DefaultVertexProgram;
#endif
@@ -2730,10 +2734,10 @@ struct __GLcontextRec
GLboolean ExecuteFlag; /**< Execute GL commands? */
GLboolean CompileFlag; /**< Compile GL commands into display list? */
/** Extensions */
/** Extension information */
struct gl_extensions Extensions;
/** \name Renderer attribute stack */
/** \name State attribute stack (for glPush/PopAttrib) */
/*@{*/
GLuint AttribStackDepth;
struct gl_attrib_node *AttribStack[MAX_ATTRIB_STACK_DEPTH];
@@ -2745,8 +2749,8 @@ struct __GLcontextRec
* attributes easy. Also it's a good organization.
*/
/*@{*/
struct gl_accum_attrib Accum; /**< Accumulation buffer attributes */
struct gl_colorbuffer_attrib Color; /**< Color buffers attributes */
struct gl_accum_attrib Accum; /**< Accum buffer attributes */
struct gl_colorbuffer_attrib Color; /**< Color buffer attributes */
struct gl_current_attrib Current; /**< Current attributes */
struct gl_depthbuffer_attrib Depth; /**< Depth buffer attributes */
struct gl_eval_attrib Eval; /**< Eval attributes */
@@ -2817,7 +2821,6 @@ struct __GLcontextRec
/*@}*/
#if FEATURE_EXT_framebuffer_object
/*struct gl_framebuffer *CurrentFramebuffer;*/
struct gl_renderbuffer *CurrentRenderbuffer;
#endif