radeonsi: move shaders to new handling
Signed-off-by: Christian König <deathsimple@vodafone.de>
This commit is contained in:
@@ -1054,20 +1054,14 @@ static void evergreen_set_sample_mask(struct pipe_context *pipe, unsigned sample
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void cayman_init_state_functions(struct r600_context *rctx)
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{
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si_init_state_functions(rctx);
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rctx->context.create_fs_state = si_create_shader_state;
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rctx->context.create_sampler_state = si_create_sampler_state;
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rctx->context.create_sampler_view = evergreen_create_sampler_view;
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rctx->context.create_vertex_elements_state = si_create_vertex_elements;
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rctx->context.create_vs_state = si_create_shader_state;
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rctx->context.bind_fragment_sampler_states = evergreen_bind_ps_sampler;
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rctx->context.bind_fs_state = r600_bind_ps_shader;
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rctx->context.bind_vertex_elements_state = r600_bind_vertex_elements;
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rctx->context.bind_vertex_sampler_states = evergreen_bind_vs_sampler;
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rctx->context.bind_vs_state = r600_bind_vs_shader;
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rctx->context.delete_fs_state = r600_delete_ps_shader;
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rctx->context.delete_sampler_state = si_delete_sampler_state;
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rctx->context.delete_vertex_elements_state = r600_delete_vertex_element;
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rctx->context.delete_vs_state = r600_delete_vs_shader;
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rctx->context.set_constant_buffer = r600_set_constant_buffer;
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rctx->context.set_fragment_sampler_views = evergreen_set_ps_sampler_view;
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rctx->context.set_polygon_stipple = evergreen_set_polygon_stipple;
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@@ -1081,211 +1075,3 @@ void cayman_init_state_functions(struct r600_context *rctx)
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rctx->context.stream_output_target_destroy = r600_so_target_destroy;
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rctx->context.set_stream_output_targets = r600_set_so_targets;
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}
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void si_pipe_shader_ps(struct pipe_context *ctx, struct si_pipe_shader *shader)
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{
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struct r600_context *rctx = (struct r600_context *)ctx;
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struct r600_pipe_state *rstate = &shader->rstate;
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struct r600_shader *rshader = &shader->shader;
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unsigned i, exports_ps, num_cout, spi_ps_in_control, db_shader_control;
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unsigned num_sgprs, num_user_sgprs;
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int pos_index = -1, face_index = -1;
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int ninterp = 0;
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boolean have_linear = FALSE, have_centroid = FALSE, have_perspective = FALSE;
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unsigned spi_baryc_cntl;
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uint64_t va;
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if (si_pipe_shader_create(ctx, shader))
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return;
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rstate->nregs = 0;
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db_shader_control = S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z);
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for (i = 0; i < rshader->ninput; i++) {
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ninterp++;
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/* XXX: Flat shading hangs the GPU */
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if (rshader->input[i].interpolate == TGSI_INTERPOLATE_CONSTANT ||
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(rshader->input[i].interpolate == TGSI_INTERPOLATE_COLOR &&
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rctx->queued.named.rasterizer->flatshade))
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have_linear = TRUE;
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if (rshader->input[i].interpolate == TGSI_INTERPOLATE_LINEAR)
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have_linear = TRUE;
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if (rshader->input[i].interpolate == TGSI_INTERPOLATE_PERSPECTIVE)
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have_perspective = TRUE;
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if (rshader->input[i].centroid)
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have_centroid = TRUE;
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}
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for (i = 0; i < rshader->noutput; i++) {
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if (rshader->output[i].name == TGSI_SEMANTIC_POSITION)
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db_shader_control |= S_02880C_Z_EXPORT_ENABLE(1);
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if (rshader->output[i].name == TGSI_SEMANTIC_STENCIL)
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db_shader_control |= 0; // XXX OP_VAL or TEST_VAL?
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}
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if (rshader->uses_kill)
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db_shader_control |= S_02880C_KILL_ENABLE(1);
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exports_ps = 0;
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num_cout = 0;
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for (i = 0; i < rshader->noutput; i++) {
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if (rshader->output[i].name == TGSI_SEMANTIC_POSITION ||
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rshader->output[i].name == TGSI_SEMANTIC_STENCIL)
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exports_ps |= 1;
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else if (rshader->output[i].name == TGSI_SEMANTIC_COLOR) {
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if (rshader->fs_write_all)
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num_cout = rshader->nr_cbufs;
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else
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num_cout++;
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}
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}
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if (!exports_ps) {
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/* always at least export 1 component per pixel */
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exports_ps = 2;
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}
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spi_ps_in_control = S_0286D8_NUM_INTERP(ninterp);
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spi_baryc_cntl = 0;
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if (have_perspective)
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spi_baryc_cntl |= have_centroid ?
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S_0286E0_PERSP_CENTROID_CNTL(1) : S_0286E0_PERSP_CENTER_CNTL(1);
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if (have_linear)
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spi_baryc_cntl |= have_centroid ?
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S_0286E0_LINEAR_CENTROID_CNTL(1) : S_0286E0_LINEAR_CENTER_CNTL(1);
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r600_pipe_state_add_reg(rstate,
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R_0286E0_SPI_BARYC_CNTL,
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spi_baryc_cntl,
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NULL, 0);
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r600_pipe_state_add_reg(rstate,
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R_0286CC_SPI_PS_INPUT_ENA,
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shader->spi_ps_input_ena,
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NULL, 0);
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r600_pipe_state_add_reg(rstate,
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R_0286D0_SPI_PS_INPUT_ADDR,
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shader->spi_ps_input_ena,
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NULL, 0);
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r600_pipe_state_add_reg(rstate,
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R_0286D8_SPI_PS_IN_CONTROL,
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spi_ps_in_control,
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NULL, 0);
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/* XXX: Depends on Z buffer format? */
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r600_pipe_state_add_reg(rstate,
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R_028710_SPI_SHADER_Z_FORMAT,
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0,
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NULL, 0);
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/* XXX: Depends on color buffer format? */
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r600_pipe_state_add_reg(rstate,
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R_028714_SPI_SHADER_COL_FORMAT,
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S_028714_COL0_EXPORT_FORMAT(V_028714_SPI_SHADER_32_ABGR),
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NULL, 0);
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va = r600_resource_va(ctx->screen, (void *)shader->bo);
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r600_pipe_state_add_reg(rstate,
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R_00B020_SPI_SHADER_PGM_LO_PS,
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va >> 8,
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shader->bo, RADEON_USAGE_READ);
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r600_pipe_state_add_reg(rstate,
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R_00B024_SPI_SHADER_PGM_HI_PS,
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va >> 40,
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shader->bo, RADEON_USAGE_READ);
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num_user_sgprs = 6;
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num_sgprs = shader->num_sgprs;
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if (num_user_sgprs > num_sgprs)
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num_sgprs = num_user_sgprs;
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/* Last 2 reserved SGPRs are used for VCC */
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num_sgprs += 2;
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assert(num_sgprs <= 104);
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r600_pipe_state_add_reg(rstate,
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R_00B028_SPI_SHADER_PGM_RSRC1_PS,
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S_00B028_VGPRS((shader->num_vgprs - 1) / 4) |
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S_00B028_SGPRS((num_sgprs - 1) / 8),
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NULL, 0);
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r600_pipe_state_add_reg(rstate,
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R_00B02C_SPI_SHADER_PGM_RSRC2_PS,
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S_00B02C_USER_SGPR(num_user_sgprs),
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NULL, 0);
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r600_pipe_state_add_reg(rstate, R_02880C_DB_SHADER_CONTROL,
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db_shader_control,
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NULL, 0);
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shader->sprite_coord_enable = rctx->sprite_coord_enable;
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}
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void si_pipe_shader_vs(struct pipe_context *ctx, struct si_pipe_shader *shader)
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{
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struct r600_context *rctx = (struct r600_context *)ctx;
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struct r600_pipe_state *rstate = &shader->rstate;
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struct r600_shader *rshader = &shader->shader;
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unsigned num_sgprs, num_user_sgprs;
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unsigned nparams, i;
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uint64_t va;
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if (si_pipe_shader_create(ctx, shader))
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return;
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/* clear previous register */
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rstate->nregs = 0;
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/* Certain attributes (position, psize, etc.) don't count as params.
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* VS is required to export at least one param and r600_shader_from_tgsi()
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* takes care of adding a dummy export.
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*/
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for (nparams = 0, i = 0 ; i < rshader->noutput; i++) {
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if (rshader->output[i].name != TGSI_SEMANTIC_POSITION)
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nparams++;
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}
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if (nparams < 1)
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nparams = 1;
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r600_pipe_state_add_reg(rstate,
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R_0286C4_SPI_VS_OUT_CONFIG,
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S_0286C4_VS_EXPORT_COUNT(nparams - 1),
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NULL, 0);
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r600_pipe_state_add_reg(rstate,
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R_02870C_SPI_SHADER_POS_FORMAT,
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S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) |
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S_02870C_POS1_EXPORT_FORMAT(V_02870C_SPI_SHADER_NONE) |
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S_02870C_POS2_EXPORT_FORMAT(V_02870C_SPI_SHADER_NONE) |
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S_02870C_POS3_EXPORT_FORMAT(V_02870C_SPI_SHADER_NONE),
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NULL, 0);
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va = r600_resource_va(ctx->screen, (void *)shader->bo);
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r600_pipe_state_add_reg(rstate,
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R_00B120_SPI_SHADER_PGM_LO_VS,
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va >> 8,
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shader->bo, RADEON_USAGE_READ);
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r600_pipe_state_add_reg(rstate,
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R_00B124_SPI_SHADER_PGM_HI_VS,
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va >> 40,
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shader->bo, RADEON_USAGE_READ);
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num_user_sgprs = 8;
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num_sgprs = shader->num_sgprs;
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if (num_user_sgprs > num_sgprs)
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num_sgprs = num_user_sgprs;
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/* Last 2 reserved SGPRs are used for VCC */
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num_sgprs += 2;
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assert(num_sgprs <= 104);
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r600_pipe_state_add_reg(rstate,
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R_00B128_SPI_SHADER_PGM_RSRC1_VS,
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S_00B128_VGPRS((shader->num_vgprs - 1) / 4) |
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S_00B128_SGPRS((num_sgprs - 1) / 8),
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NULL, 0);
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r600_pipe_state_add_reg(rstate,
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R_00B12C_SPI_SHADER_PGM_RSRC2_VS,
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S_00B12C_USER_SGPR(num_user_sgprs),
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NULL, 0);
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}
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@@ -119,7 +119,7 @@ void r600_delete_state(struct pipe_context *ctx, void *state)
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void r600_bind_vertex_elements(struct pipe_context *ctx, void *state)
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{
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struct r600_context *rctx = (struct r600_context *)ctx;
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struct r600_vertex_element *v = (struct r600_vertex_element*)state;
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struct si_vertex_element *v = (struct r600_vertex_element*)state;
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rctx->vertex_elements = v;
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if (v) {
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@@ -164,7 +164,7 @@ void *si_create_vertex_elements(struct pipe_context *ctx,
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const struct pipe_vertex_element *elements)
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{
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struct r600_context *rctx = (struct r600_context *)ctx;
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struct r600_vertex_element *v = CALLOC_STRUCT(r600_vertex_element);
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struct si_vertex_element *v = CALLOC_STRUCT(si_vertex_element);
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assert(count < 32);
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if (!v)
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@@ -176,75 +176,6 @@ void *si_create_vertex_elements(struct pipe_context *ctx,
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return v;
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}
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void *si_create_shader_state(struct pipe_context *ctx,
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const struct pipe_shader_state *state)
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{
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struct si_pipe_shader *shader = CALLOC_STRUCT(si_pipe_shader);
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shader->tokens = tgsi_dup_tokens(state->tokens);
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shader->so = state->stream_output;
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return shader;
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}
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void r600_bind_ps_shader(struct pipe_context *ctx, void *state)
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{
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struct r600_context *rctx = (struct r600_context *)ctx;
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if (rctx->ps_shader != state)
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rctx->shader_dirty = true;
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/* TODO delete old shader */
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rctx->ps_shader = (struct si_pipe_shader *)state;
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if (state) {
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r600_inval_shader_cache(rctx);
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r600_context_pipe_state_set(rctx, &rctx->ps_shader->rstate);
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}
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}
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void r600_bind_vs_shader(struct pipe_context *ctx, void *state)
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{
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struct r600_context *rctx = (struct r600_context *)ctx;
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if (rctx->vs_shader != state)
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rctx->shader_dirty = true;
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/* TODO delete old shader */
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rctx->vs_shader = (struct si_pipe_shader *)state;
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if (state) {
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r600_inval_shader_cache(rctx);
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r600_context_pipe_state_set(rctx, &rctx->vs_shader->rstate);
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}
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}
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void r600_delete_ps_shader(struct pipe_context *ctx, void *state)
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{
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struct r600_context *rctx = (struct r600_context *)ctx;
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struct si_pipe_shader *shader = (struct si_pipe_shader *)state;
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if (rctx->ps_shader == shader) {
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rctx->ps_shader = NULL;
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}
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free(shader->tokens);
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si_pipe_shader_destroy(ctx, shader);
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free(shader);
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}
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void r600_delete_vs_shader(struct pipe_context *ctx, void *state)
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{
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struct r600_context *rctx = (struct r600_context *)ctx;
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struct si_pipe_shader *shader = (struct si_pipe_shader *)state;
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if (rctx->vs_shader == shader) {
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rctx->vs_shader = NULL;
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}
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free(shader->tokens);
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si_pipe_shader_destroy(ctx, shader);
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free(shader);
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}
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static void r600_update_alpha_ref(struct r600_context *rctx)
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{
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#if 0
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@@ -504,14 +435,10 @@ static void si_update_derived_state(struct r600_context *rctx)
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if (!rctx->vs_shader->bo) {
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si_pipe_shader_vs(ctx, rctx->vs_shader);
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r600_context_pipe_state_set(rctx, &rctx->vs_shader->rstate);
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}
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if (!rctx->ps_shader->bo) {
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si_pipe_shader_ps(ctx, rctx->ps_shader);
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r600_context_pipe_state_set(rctx, &rctx->ps_shader->rstate);
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}
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if (rctx->shader_dirty) {
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@@ -116,46 +116,6 @@ struct si_pipe_sampler_state {
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uint32_t val[4];
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};
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struct r600_vertex_element
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{
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unsigned count;
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struct pipe_vertex_element elements[PIPE_MAX_ATTRIBS];
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};
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struct r600_shader_io {
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unsigned name;
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unsigned gpr;
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unsigned done;
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int sid;
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unsigned param_offset;
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unsigned interpolate;
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boolean centroid;
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};
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struct r600_shader {
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unsigned ninput;
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unsigned noutput;
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struct r600_shader_io input[32];
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struct r600_shader_io output[32];
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boolean uses_kill;
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boolean fs_write_all;
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unsigned nr_cbufs;
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};
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struct si_pipe_shader {
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struct r600_shader shader;
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struct r600_pipe_state rstate;
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struct r600_resource *bo;
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struct r600_vertex_element vertex_elements;
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struct tgsi_token *tokens;
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unsigned num_sgprs;
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unsigned num_vgprs;
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unsigned spi_ps_input_ena;
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unsigned sprite_coord_enable;
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struct pipe_stream_output_info so;
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unsigned so_strides[4];
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};
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/* needed for blitter save */
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#define NUM_TEX_UNITS 16
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@@ -196,7 +156,7 @@ struct r600_context {
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struct r600_screen *screen;
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struct radeon_winsys *ws;
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struct r600_pipe_state *states[R600_PIPE_NSTATES];
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struct r600_vertex_element *vertex_elements;
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struct si_vertex_element *vertex_elements;
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struct pipe_framebuffer_state framebuffer;
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unsigned pa_sc_line_stipple;
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unsigned pa_su_sc_mode_cntl;
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@@ -368,8 +328,6 @@ void r600_sampler_view_destroy(struct pipe_context *ctx,
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struct pipe_sampler_view *state);
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void r600_delete_state(struct pipe_context *ctx, void *state);
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void r600_bind_vertex_elements(struct pipe_context *ctx, void *state);
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void *si_create_shader_state(struct pipe_context *ctx,
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const struct pipe_shader_state *state);
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void r600_bind_ps_shader(struct pipe_context *ctx, void *state);
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void r600_bind_vs_shader(struct pipe_context *ctx, void *state);
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void r600_delete_ps_shader(struct pipe_context *ctx, void *state);
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@@ -347,7 +347,7 @@ static LLVMValueRef fetch_constant(
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static void si_llvm_emit_epilogue(struct lp_build_tgsi_context * bld_base)
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{
|
||||
struct si_shader_context * si_shader_ctx = si_shader_context(bld_base);
|
||||
struct r600_shader * shader = &si_shader_ctx->shader->shader;
|
||||
struct si_shader * shader = &si_shader_ctx->shader->shader;
|
||||
struct lp_build_context * base = &bld_base->base;
|
||||
struct lp_build_context * uint =
|
||||
&si_shader_ctx->radeon_bld.soa.bld_base.uint_bld;
|
||||
@@ -634,5 +634,5 @@ void si_pipe_shader_destroy(struct pipe_context *ctx, struct si_pipe_shader *sha
|
||||
{
|
||||
pipe_resource_reference((struct pipe_resource**)&shader->bo, NULL);
|
||||
|
||||
memset(&shader->shader,0,sizeof(struct r600_shader));
|
||||
memset(&shader->shader,0,sizeof(struct si_shader));
|
||||
}
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
|
||||
#include "util/u_memory.h"
|
||||
#include "util/u_framebuffer.h"
|
||||
#include "tgsi/tgsi_parse.h"
|
||||
#include "radeonsi_pipe.h"
|
||||
#include "si_state.h"
|
||||
#include "sid.h"
|
||||
@@ -1290,6 +1291,244 @@ static void si_set_framebuffer_state(struct pipe_context *ctx,
|
||||
si_update_fb_blend_state(rctx);
|
||||
}
|
||||
|
||||
/*
|
||||
* shaders
|
||||
*/
|
||||
|
||||
static void *si_create_shader_state(struct pipe_context *ctx,
|
||||
const struct pipe_shader_state *state)
|
||||
{
|
||||
struct si_pipe_shader *shader = CALLOC_STRUCT(si_pipe_shader);
|
||||
|
||||
shader->tokens = tgsi_dup_tokens(state->tokens);
|
||||
shader->so = state->stream_output;
|
||||
|
||||
return shader;
|
||||
}
|
||||
|
||||
static void si_bind_vs_shader(struct pipe_context *ctx, void *state)
|
||||
{
|
||||
struct r600_context *rctx = (struct r600_context *)ctx;
|
||||
struct si_pipe_shader *shader = state;
|
||||
|
||||
if (rctx->vs_shader == state)
|
||||
return;
|
||||
|
||||
rctx->shader_dirty = true;
|
||||
rctx->vs_shader = shader;
|
||||
si_pm4_bind_state(rctx, vs, shader->pm4);
|
||||
}
|
||||
|
||||
static void si_bind_ps_shader(struct pipe_context *ctx, void *state)
|
||||
{
|
||||
struct r600_context *rctx = (struct r600_context *)ctx;
|
||||
struct si_pipe_shader *shader = state;
|
||||
|
||||
if (rctx->ps_shader == state)
|
||||
return;
|
||||
|
||||
rctx->shader_dirty = true;
|
||||
rctx->ps_shader = shader;
|
||||
si_pm4_bind_state(rctx, ps, shader->pm4);
|
||||
}
|
||||
|
||||
static void si_delete_vs_shader(struct pipe_context *ctx, void *state)
|
||||
{
|
||||
struct r600_context *rctx = (struct r600_context *)ctx;
|
||||
struct si_pipe_shader *shader = (struct si_pipe_shader *)state;
|
||||
|
||||
if (rctx->vs_shader == shader) {
|
||||
rctx->vs_shader = NULL;
|
||||
}
|
||||
|
||||
si_pm4_delete_state(rctx, vs, shader->pm4);
|
||||
free(shader->tokens);
|
||||
si_pipe_shader_destroy(ctx, shader);
|
||||
free(shader);
|
||||
}
|
||||
|
||||
static void si_delete_ps_shader(struct pipe_context *ctx, void *state)
|
||||
{
|
||||
struct r600_context *rctx = (struct r600_context *)ctx;
|
||||
struct si_pipe_shader *shader = (struct si_pipe_shader *)state;
|
||||
|
||||
if (rctx->ps_shader == shader) {
|
||||
rctx->ps_shader = NULL;
|
||||
}
|
||||
|
||||
si_pm4_delete_state(rctx, ps, shader->pm4);
|
||||
free(shader->tokens);
|
||||
si_pipe_shader_destroy(ctx, shader);
|
||||
free(shader);
|
||||
}
|
||||
|
||||
void si_pipe_shader_vs(struct pipe_context *ctx, struct si_pipe_shader *shader)
|
||||
{
|
||||
struct r600_context *rctx = (struct r600_context *)ctx;
|
||||
struct si_pm4_state *pm4;
|
||||
unsigned num_sgprs, num_user_sgprs;
|
||||
unsigned nparams, i;
|
||||
uint64_t va;
|
||||
|
||||
if (si_pipe_shader_create(ctx, shader))
|
||||
return;
|
||||
|
||||
si_pm4_delete_state(rctx, vs, shader->pm4);
|
||||
pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
|
||||
|
||||
si_pm4_inval_shader_cache(pm4);
|
||||
|
||||
/* Certain attributes (position, psize, etc.) don't count as params.
|
||||
* VS is required to export at least one param and r600_shader_from_tgsi()
|
||||
* takes care of adding a dummy export.
|
||||
*/
|
||||
for (nparams = 0, i = 0 ; i < shader->shader.noutput; i++) {
|
||||
if (shader->shader.output[i].name != TGSI_SEMANTIC_POSITION)
|
||||
nparams++;
|
||||
}
|
||||
if (nparams < 1)
|
||||
nparams = 1;
|
||||
|
||||
si_pm4_set_reg(pm4, R_0286C4_SPI_VS_OUT_CONFIG,
|
||||
S_0286C4_VS_EXPORT_COUNT(nparams - 1));
|
||||
|
||||
si_pm4_set_reg(pm4, R_02870C_SPI_SHADER_POS_FORMAT,
|
||||
S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) |
|
||||
S_02870C_POS1_EXPORT_FORMAT(V_02870C_SPI_SHADER_NONE) |
|
||||
S_02870C_POS2_EXPORT_FORMAT(V_02870C_SPI_SHADER_NONE) |
|
||||
S_02870C_POS3_EXPORT_FORMAT(V_02870C_SPI_SHADER_NONE));
|
||||
|
||||
va = r600_resource_va(ctx->screen, (void *)shader->bo);
|
||||
si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ);
|
||||
si_pm4_set_reg(pm4, R_00B120_SPI_SHADER_PGM_LO_VS, va >> 8);
|
||||
si_pm4_set_reg(pm4, R_00B124_SPI_SHADER_PGM_HI_VS, va >> 40);
|
||||
|
||||
num_user_sgprs = 8;
|
||||
num_sgprs = shader->num_sgprs;
|
||||
if (num_user_sgprs > num_sgprs)
|
||||
num_sgprs = num_user_sgprs;
|
||||
/* Last 2 reserved SGPRs are used for VCC */
|
||||
num_sgprs += 2;
|
||||
assert(num_sgprs <= 104);
|
||||
|
||||
si_pm4_set_reg(pm4, R_00B128_SPI_SHADER_PGM_RSRC1_VS,
|
||||
S_00B128_VGPRS((shader->num_vgprs - 1) / 4) |
|
||||
S_00B128_SGPRS((num_sgprs - 1) / 8));
|
||||
si_pm4_set_reg(pm4, R_00B12C_SPI_SHADER_PGM_RSRC2_VS,
|
||||
S_00B12C_USER_SGPR(num_user_sgprs));
|
||||
|
||||
si_pm4_bind_state(rctx, vs, shader->pm4);
|
||||
}
|
||||
|
||||
void si_pipe_shader_ps(struct pipe_context *ctx, struct si_pipe_shader *shader)
|
||||
{
|
||||
struct r600_context *rctx = (struct r600_context *)ctx;
|
||||
struct si_pm4_state *pm4;
|
||||
unsigned i, exports_ps, num_cout, spi_ps_in_control, db_shader_control;
|
||||
unsigned num_sgprs, num_user_sgprs;
|
||||
int ninterp = 0;
|
||||
boolean have_linear = FALSE, have_centroid = FALSE, have_perspective = FALSE;
|
||||
unsigned spi_baryc_cntl;
|
||||
uint64_t va;
|
||||
|
||||
if (si_pipe_shader_create(ctx, shader))
|
||||
return;
|
||||
|
||||
si_pm4_delete_state(rctx, ps, shader->pm4);
|
||||
pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
|
||||
|
||||
si_pm4_inval_shader_cache(pm4);
|
||||
|
||||
db_shader_control = S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z);
|
||||
for (i = 0; i < shader->shader.ninput; i++) {
|
||||
ninterp++;
|
||||
/* XXX: Flat shading hangs the GPU */
|
||||
if (shader->shader.input[i].interpolate == TGSI_INTERPOLATE_CONSTANT ||
|
||||
(shader->shader.input[i].interpolate == TGSI_INTERPOLATE_COLOR &&
|
||||
rctx->queued.named.rasterizer->flatshade))
|
||||
have_linear = TRUE;
|
||||
if (shader->shader.input[i].interpolate == TGSI_INTERPOLATE_LINEAR)
|
||||
have_linear = TRUE;
|
||||
if (shader->shader.input[i].interpolate == TGSI_INTERPOLATE_PERSPECTIVE)
|
||||
have_perspective = TRUE;
|
||||
if (shader->shader.input[i].centroid)
|
||||
have_centroid = TRUE;
|
||||
}
|
||||
|
||||
for (i = 0; i < shader->shader.noutput; i++) {
|
||||
if (shader->shader.output[i].name == TGSI_SEMANTIC_POSITION)
|
||||
db_shader_control |= S_02880C_Z_EXPORT_ENABLE(1);
|
||||
if (shader->shader.output[i].name == TGSI_SEMANTIC_STENCIL)
|
||||
db_shader_control |= 0; // XXX OP_VAL or TEST_VAL?
|
||||
}
|
||||
if (shader->shader.uses_kill)
|
||||
db_shader_control |= S_02880C_KILL_ENABLE(1);
|
||||
|
||||
exports_ps = 0;
|
||||
num_cout = 0;
|
||||
for (i = 0; i < shader->shader.noutput; i++) {
|
||||
if (shader->shader.output[i].name == TGSI_SEMANTIC_POSITION ||
|
||||
shader->shader.output[i].name == TGSI_SEMANTIC_STENCIL)
|
||||
exports_ps |= 1;
|
||||
else if (shader->shader.output[i].name == TGSI_SEMANTIC_COLOR) {
|
||||
if (shader->shader.fs_write_all)
|
||||
num_cout = shader->shader.nr_cbufs;
|
||||
else
|
||||
num_cout++;
|
||||
}
|
||||
}
|
||||
if (!exports_ps) {
|
||||
/* always at least export 1 component per pixel */
|
||||
exports_ps = 2;
|
||||
}
|
||||
|
||||
spi_ps_in_control = S_0286D8_NUM_INTERP(ninterp);
|
||||
|
||||
spi_baryc_cntl = 0;
|
||||
if (have_perspective)
|
||||
spi_baryc_cntl |= have_centroid ?
|
||||
S_0286E0_PERSP_CENTROID_CNTL(1) : S_0286E0_PERSP_CENTER_CNTL(1);
|
||||
if (have_linear)
|
||||
spi_baryc_cntl |= have_centroid ?
|
||||
S_0286E0_LINEAR_CENTROID_CNTL(1) : S_0286E0_LINEAR_CENTER_CNTL(1);
|
||||
|
||||
si_pm4_set_reg(pm4, R_0286E0_SPI_BARYC_CNTL, spi_baryc_cntl);
|
||||
si_pm4_set_reg(pm4, R_0286CC_SPI_PS_INPUT_ENA, shader->spi_ps_input_ena);
|
||||
si_pm4_set_reg(pm4, R_0286D0_SPI_PS_INPUT_ADDR, shader->spi_ps_input_ena);
|
||||
si_pm4_set_reg(pm4, R_0286D8_SPI_PS_IN_CONTROL, spi_ps_in_control);
|
||||
|
||||
/* XXX: Depends on Z buffer format? */
|
||||
si_pm4_set_reg(pm4, R_028710_SPI_SHADER_Z_FORMAT, 0);
|
||||
|
||||
/* XXX: Depends on color buffer format? */
|
||||
si_pm4_set_reg(pm4, R_028714_SPI_SHADER_COL_FORMAT,
|
||||
S_028714_COL0_EXPORT_FORMAT(V_028714_SPI_SHADER_32_ABGR));
|
||||
|
||||
va = r600_resource_va(ctx->screen, (void *)shader->bo);
|
||||
si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ);
|
||||
si_pm4_set_reg(pm4, R_00B020_SPI_SHADER_PGM_LO_PS, va >> 8);
|
||||
si_pm4_set_reg(pm4, R_00B024_SPI_SHADER_PGM_HI_PS, va >> 40);
|
||||
|
||||
num_user_sgprs = 6;
|
||||
num_sgprs = shader->num_sgprs;
|
||||
if (num_user_sgprs > num_sgprs)
|
||||
num_sgprs = num_user_sgprs;
|
||||
/* Last 2 reserved SGPRs are used for VCC */
|
||||
num_sgprs += 2;
|
||||
assert(num_sgprs <= 104);
|
||||
|
||||
si_pm4_set_reg(pm4, R_00B028_SPI_SHADER_PGM_RSRC1_PS,
|
||||
S_00B028_VGPRS((shader->num_vgprs - 1) / 4) |
|
||||
S_00B028_SGPRS((num_sgprs - 1) / 8));
|
||||
si_pm4_set_reg(pm4, R_00B02C_SPI_SHADER_PGM_RSRC2_PS,
|
||||
S_00B02C_USER_SGPR(num_user_sgprs));
|
||||
|
||||
si_pm4_set_reg(pm4, R_02880C_DB_SHADER_CONTROL, db_shader_control);
|
||||
|
||||
shader->sprite_coord_enable = rctx->sprite_coord_enable;
|
||||
si_pm4_bind_state(rctx, ps, shader->pm4);
|
||||
}
|
||||
|
||||
void si_init_state_functions(struct r600_context *rctx)
|
||||
{
|
||||
rctx->context.create_blend_state = si_create_blend_state;
|
||||
@@ -1312,6 +1551,13 @@ void si_init_state_functions(struct r600_context *rctx)
|
||||
rctx->context.set_stencil_ref = si_set_pipe_stencil_ref;
|
||||
|
||||
rctx->context.set_framebuffer_state = si_set_framebuffer_state;
|
||||
|
||||
rctx->context.create_vs_state = si_create_shader_state;
|
||||
rctx->context.create_fs_state = si_create_shader_state;
|
||||
rctx->context.bind_vs_state = si_bind_vs_shader;
|
||||
rctx->context.bind_fs_state = si_bind_ps_shader;
|
||||
rctx->context.delete_vs_state = si_delete_vs_shader;
|
||||
rctx->context.delete_fs_state = si_delete_ps_shader;
|
||||
}
|
||||
|
||||
void si_init_config(struct r600_context *rctx)
|
||||
@@ -1434,8 +1680,8 @@ bool si_update_draw_info_state(struct r600_context *rctx,
|
||||
|
||||
void si_update_spi_map(struct r600_context *rctx)
|
||||
{
|
||||
struct r600_shader *ps = &rctx->ps_shader->shader;
|
||||
struct r600_shader *vs = &rctx->vs_shader->shader;
|
||||
struct si_shader *ps = &rctx->ps_shader->shader;
|
||||
struct si_shader *vs = &rctx->vs_shader->shader;
|
||||
struct si_pm4_state *pm4 = CALLOC_STRUCT(si_pm4_state);
|
||||
unsigned i, j, tmp;
|
||||
|
||||
|
||||
@@ -61,6 +61,46 @@ struct si_state_dsa {
|
||||
uint8_t writemask[2];
|
||||
};
|
||||
|
||||
struct si_vertex_element
|
||||
{
|
||||
unsigned count;
|
||||
struct pipe_vertex_element elements[PIPE_MAX_ATTRIBS];
|
||||
};
|
||||
|
||||
struct si_shader_io {
|
||||
unsigned name;
|
||||
unsigned gpr;
|
||||
unsigned done;
|
||||
int sid;
|
||||
unsigned param_offset;
|
||||
unsigned interpolate;
|
||||
bool centroid;
|
||||
};
|
||||
|
||||
struct si_shader {
|
||||
unsigned ninput;
|
||||
unsigned noutput;
|
||||
struct si_shader_io input[32];
|
||||
struct si_shader_io output[32];
|
||||
bool uses_kill;
|
||||
bool fs_write_all;
|
||||
unsigned nr_cbufs;
|
||||
};
|
||||
|
||||
struct si_pipe_shader {
|
||||
struct si_shader shader;
|
||||
struct si_pm4_state *pm4;
|
||||
struct r600_resource *bo;
|
||||
struct si_vertex_element vertex_elements;
|
||||
struct tgsi_token *tokens;
|
||||
unsigned num_sgprs;
|
||||
unsigned num_vgprs;
|
||||
unsigned spi_ps_input_ena;
|
||||
unsigned sprite_coord_enable;
|
||||
struct pipe_stream_output_info so;
|
||||
unsigned so_strides[4];
|
||||
};
|
||||
|
||||
union si_state {
|
||||
struct {
|
||||
struct si_pm4_state *init;
|
||||
@@ -75,6 +115,8 @@ union si_state {
|
||||
struct si_pm4_state *fb_rs;
|
||||
struct si_pm4_state *fb_blend;
|
||||
struct si_pm4_state *dsa_stencil_ref;
|
||||
struct si_pm4_state *vs;
|
||||
struct si_pm4_state *ps;
|
||||
struct si_pm4_state *spi;
|
||||
struct si_pm4_state *draw_info;
|
||||
} named;
|
||||
|
||||
Reference in New Issue
Block a user