radeonsi: fix line splitting in si_shader_dump_assembly
Compute the count since the start of the current line instead of the count since the start of the the disassembly. Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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Marek Olšák
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aa737e8580
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3bde69e789
@@ -5259,7 +5259,7 @@ static void si_shader_dump_disassembly(struct si_screen *screen,
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int count = nbytes - line;
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const char *nl = memchr(disasm + line, '\n', nbytes - line);
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if (nl)
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count = nl - disasm;
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count = nl - (disasm + line);
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if (count) {
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pipe_debug_message(debug, SHADER_INFO,
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