st/nine: Fix clip state logic
The clip state was reset everytime, incurring an overhead. Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: David Heidelberg <david@ixit.cz> Signed-off-by: Axel Davy <axel.davy@ens.fr>
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@@ -839,8 +839,10 @@ nine_update_state(struct NineDevice9 *device, uint32_t mask)
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}
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}
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if (state->changed.ucp)
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if (state->changed.ucp) {
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pipe->set_clip_state(pipe, &state->clip);
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state->changed.ucp = 0;
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}
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if (group & (NINE_STATE_FREQ_GROUP_1 | NINE_STATE_VS)) {
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if (group & (NINE_STATE_TEXTURE | NINE_STATE_SAMPLER))
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