st_glsl_to_tgsi: bump index back up to 32-bit
with some of the fp64 emulation, we are seeing shaders coming in with > 32K temps, they go out with 40 or so used, but while doing register renumber we need to store a lot of them. So bump this fields back up to 32-bit. Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
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@@ -165,7 +165,7 @@ public:
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explicit st_src_reg(st_dst_reg reg);
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int16_t index; /**< temporary index, VERT_ATTRIB_*, VARYING_SLOT_*, etc. */
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int32_t index; /**< temporary index, VERT_ATTRIB_*, VARYING_SLOT_*, etc. */
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int16_t index2D;
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uint16_t swizzle; /**< SWIZZLE_XYZWONEZERO swizzles from Mesa. */
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int negate:4; /**< NEGATE_XYZW mask from mesa */
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@@ -239,7 +239,7 @@ public:
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explicit st_dst_reg(st_src_reg reg);
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int16_t index; /**< temporary index, VERT_ATTRIB_*, VARYING_SLOT_*, etc. */
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int32_t index; /**< temporary index, VERT_ATTRIB_*, VARYING_SLOT_*, etc. */
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int16_t index2D;
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gl_register_file file:5; /**< PROGRAM_* from Mesa */
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unsigned writemask:4; /**< Bitfield of WRITEMASK_[XYZW] */
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