fix test for valid texunit in _mesa_ClientActiveTextureARB
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@@ -2692,7 +2692,7 @@ _mesa_ClientActiveTextureARB( GLenum target )
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GLuint texUnit = target - GL_TEXTURE0;
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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if (texUnit > ctx->Const.MaxTextureUnits) {
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if (texUnit >= ctx->Const.MaxTextureUnits) {
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_mesa_error(ctx, GL_INVALID_ENUM, "glClientActiveTexture(target)");
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return;
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}
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