mesa: delete task and mesh programs on context destroy
Reviewed-by: Qiang Yu <yuq825@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37623>
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@@ -1088,6 +1088,9 @@ _mesa_free_context_data(struct gl_context *ctx, bool destroy_debug_output)
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_mesa_reference_program(ctx, &ctx->FragmentProgram._Current, NULL);
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_mesa_reference_program(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL);
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_mesa_reference_program(ctx, &ctx->TaskProgram._Current, NULL);
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_mesa_reference_program(ctx, &ctx->MeshProgram._Current, NULL);
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_mesa_reference_program(ctx, &ctx->ComputeProgram._Current, NULL);
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_mesa_reference_vao(ctx, &ctx->Array.VAO, NULL);
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@@ -968,6 +968,8 @@ st_destroy_context(struct st_context *st)
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st_release_program(st, &st->tcp);
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st_release_program(st, &st->tep);
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st_release_program(st, &st->cp);
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st_release_program(st, &st->tp);
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st_release_program(st, &st->mp);
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if (st->hw_select_shaders) {
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hash_table_foreach(st->hw_select_shaders, entry)
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