mesa: remove unneeded compressed texure size checks
This commit is contained in:
committed by
Brian Paul
parent
ec17001cd4
commit
3b5cd7d74a
@@ -149,8 +149,6 @@ _mesa_compressed_texture_size( GLcontext *ctx,
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/* Textures smaller than 8x4 will effectively be made into 8x4 and
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* take 16 bytes.
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*/
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if (size < 16)
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size = 16;
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return size;
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case MESA_FORMAT_RGB_DXT1:
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case MESA_FORMAT_RGBA_DXT1:
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@@ -162,8 +160,6 @@ _mesa_compressed_texture_size( GLcontext *ctx,
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/* Textures smaller than 4x4 will effectively be made into 4x4 and
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* take 8 bytes.
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*/
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if (size < 8)
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size = 8;
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return size;
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case MESA_FORMAT_RGBA_DXT3:
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case MESA_FORMAT_RGBA_DXT5:
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@@ -175,8 +171,6 @@ _mesa_compressed_texture_size( GLcontext *ctx,
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/* Textures smaller than 4x4 will effectively be made into 4x4 and
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* take 16 bytes.
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*/
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if (size < 16)
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size = 16;
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return size;
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default:
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_mesa_problem(ctx, "bad mesaFormat in _mesa_compressed_texture_size");
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