glsl: Require that indices into uniform block arrays be constants
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Carl Worth <cworth@cworth.org> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -1622,6 +1622,15 @@ ast_expression::hir(exec_list *instructions,
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}
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} else if (array->type->array_size() == 0) {
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_mesa_glsl_error(&loc, state, "unsized array index must be constant");
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} else if (array->type->is_array()
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&& array->type->fields.array->is_interface()) {
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/* Page 46 in section 4.3.7 of the OpenGL ES 3.00 spec says:
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*
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* "All indexes used to index a uniform block array must be
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* constant integral expressions."
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*/
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_mesa_glsl_error(&loc, state,
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"uniform block array index must be constant");
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} else {
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if (array->type->is_array()) {
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/* whole_variable_referenced can return NULL if the array is a
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