r600: add PIPE_SHADER_IR_NATIVE to supported shaders for cs
Acked-by: Pierre Moreau <pierre.morrow@free.fr> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@@ -603,10 +603,14 @@ static int r600_get_shader_param(struct pipe_screen* pscreen,
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} else {
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return PIPE_SHADER_IR_TGSI;
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}
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case PIPE_SHADER_CAP_SUPPORTED_IRS:
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case PIPE_SHADER_CAP_SUPPORTED_IRS: {
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int ir = 0;
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if (shader == PIPE_SHADER_COMPUTE)
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ir = 1 << PIPE_SHADER_IR_NATIVE;
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if (rscreen->b.family >= CHIP_CEDAR)
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return (1 << PIPE_SHADER_IR_TGSI);
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return 0;
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ir |= 1 << PIPE_SHADER_IR_TGSI;
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return ir;
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}
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case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
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if (rscreen->b.family == CHIP_ARUBA ||
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rscreen->b.family == CHIP_CAYMAN ||
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