add number of passes count to ati_fragment_shader

This commit is contained in:
Dave Airlie
2005-01-30 06:24:30 +00:00
parent 5ff53cb448
commit 3aa69b39bf
2 changed files with 13 additions and 1 deletions
+1
View File
@@ -1756,6 +1756,7 @@ struct ati_fragment_shader
struct program Base;
struct atifs_instruction *Instructions;
GLfloat Constants[8][4];
GLint NumPasses;
GLint cur_pass;
};
+12 -1
View File
@@ -231,7 +231,8 @@ _mesa_EndFragmentShaderATI(void)
#endif
ctx->ATIFragmentShader.Compiling = 0;
ctx->ATIFragmentShader.Current->NumPasses = ctx->ATIFragmentShader.Current->cur_pass;
ctx->ATIFragmentShader.Current->cur_pass=0;
#if MESA_DEBUG_ATI_FS
for (i = 0; i < curProg->Base.NumInstructions; i++) {
GLuint op0 = curProg->Instructions[i].Opcode[0];
@@ -255,6 +256,9 @@ _mesa_PassTexCoordATI(GLuint dst, GLuint coord, GLenum swizzle)
GLint ci;
struct atifs_instruction *curI;
if (ctx->ATIFragmentShader.Current->cur_pass==1)
ctx->ATIFragmentShader.Current->cur_pass=2;
new_inst(curProg);
ci = curProg->Base.NumInstructions - 1;
/* some validation
@@ -287,6 +291,10 @@ _mesa_SampleMapATI(GLuint dst, GLuint interp, GLenum swizzle)
GLint ci;
struct atifs_instruction *curI;
if (ctx->ATIFragmentShader.Current->cur_pass==1)
ctx->ATIFragmentShader.Current->cur_pass=2;
new_inst(curProg);
ci = curProg->Base.NumInstructions - 1;
@@ -318,6 +326,9 @@ _mesa_FragmentOpXATI(GLint optype, GLuint arg_count, GLenum op, GLuint dst,
GLint ci;
struct atifs_instruction *curI;
if (ctx->ATIFragmentShader.Current->cur_pass==0)
ctx->ATIFragmentShader.Current->cur_pass=1;
/* decide whether this is a new instruction or not ... all color instructions are new */
if (optype == 0)
new_inst(curProg);