mesa/es: Clean up extension string.
Add some new extensions and remove those that do not belong to OpenGL ES 2.0. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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@@ -140,8 +140,16 @@ make_extension_string(const GLcontext *ctx, char *str)
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if (ctx->Extensions.EXT_texture_filter_anisotropic)
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len += append_extension(&str, "GL_EXT_texture_filter_anisotropic");
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/* some applications check this for NPOT support */
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if (ctx->Extensions.ARB_texture_non_power_of_two)
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len += append_extension(&str, "GL_ARB_texture_non_power_of_two");
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if (ctx->Extensions.EXT_texture_compression_s3tc)
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len += append_extension(&str, "GL_EXT_texture_compression_dxt1");
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if (ctx->Extensions.EXT_texture_lod_bias)
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len += append_extension(&str, "GL_EXT_texture_lod_bias");
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if (ctx->Extensions.EXT_blend_minmax)
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len += append_extension(&str, "GL_EXT_blend_minmax");
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if (ctx->Extensions.EXT_multi_draw_arrays)
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len += append_extension(&str, "GL_EXT_multi_draw_arrays");
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@@ -86,21 +86,15 @@ make_extension_string(const GLcontext *ctx, char *str)
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{
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size_t len = 0;
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/* Core additions */
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len += append_extension(&str, "GL_OES_single_precision");
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/* Required extensions */
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len += append_extension(&str, "GL_OES_compressed_paletted_texture");
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if (ctx->Extensions.ARB_framebuffer_object) {
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len += append_extension(&str, "GL_OES_framebuffer_object");
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len += append_extension(&str, "GL_OES_depth24");
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len += append_extension(&str, "GL_OES_depth32");
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len += append_extension(&str, "GL_OES_fbo_render_mipmap");
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len += append_extension(&str, "GL_OES_rgb8_rgba8");
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len += append_extension(&str, "GL_OES_stencil1");
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len += append_extension(&str, "GL_OES_stencil4");
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len += append_extension(&str, "GL_OES_stencil8");
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}
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if (ctx->Extensions.EXT_vertex_array)
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@@ -123,6 +117,10 @@ make_extension_string(const GLcontext *ctx, char *str)
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if (ctx->Extensions.ARB_fragment_shader)
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len += append_extension(&str, "GL_OES_standard_derivatives");
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if (ctx->Extensions.EXT_texture_compression_s3tc)
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len += append_extension(&str, "GL_EXT_texture_compression_dxt1");
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if (ctx->Extensions.EXT_blend_minmax)
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len += append_extension(&str, "GL_EXT_blend_minmax");
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if (ctx->Extensions.EXT_multi_draw_arrays)
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len += append_extension(&str, "GL_EXT_multi_draw_arrays");
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