r200: fix multitexturing in dri2 path
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@@ -598,7 +598,7 @@ static void tex_emit_cs(GLcontext *ctx, struct radeon_state_atom *atom)
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dwords -= 2;
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BEGIN_BATCH_NO_AUTOSTATE(dwords);
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OUT_BATCH(CP_PACKET0(R200_PP_TXFILTER_0 + (24 * i), 7));
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OUT_BATCH(CP_PACKET0(R200_PP_TXFILTER_0 + (32 * i), 7));
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OUT_BATCH_TABLE((atom->cmd + 1), 8);
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if (hastexture) {
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