i965: Split gen6 depth hiz state out from brw

We will program the gen6 hiz depth state differently to enable layered
rendering on gen6.

v2:
 * Remove unneeded gen6_emit_depthbuffer as suggested by Topi

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Jordan Justen
2014-05-28 16:02:12 -07:00
parent 341995e4b5
commit 39a5b69985
4 changed files with 188 additions and 1 deletions
@@ -119,6 +119,7 @@ i965_FILES = \
gen6_blorp.cpp \
gen6_cc.c \
gen6_clip_state.c \
gen6_depth_state.c \
gen6_depthstencil.c \
gen6_gs_state.c \
gen6_multisample_state.c \
+1 -1
View File
@@ -674,7 +674,7 @@ brwCreateContext(gl_api api,
brw->vtbl.emit_depth_stencil_hiz = gen7_emit_depth_stencil_hiz;
} else if (brw->gen >= 6) {
gen6_init_vtable_surface_functions(brw);
brw->vtbl.emit_depth_stencil_hiz = brw_emit_depth_stencil_hiz;
brw->vtbl.emit_depth_stencil_hiz = gen6_emit_depth_stencil_hiz;
} else {
gen4_init_vtable_surface_functions(brw);
brw->vtbl.emit_depth_stencil_hiz = brw_emit_depth_stencil_hiz;
+10
View File
@@ -1761,6 +1761,16 @@ brw_emit_depth_stencil_hiz(struct brw_context *brw,
uint32_t width, uint32_t height,
uint32_t tile_x, uint32_t tile_y);
void
gen6_emit_depth_stencil_hiz(struct brw_context *brw,
struct intel_mipmap_tree *depth_mt,
uint32_t depth_offset, uint32_t depthbuffer_format,
uint32_t depth_surface_type,
struct intel_mipmap_tree *stencil_mt,
bool hiz, bool separate_stencil,
uint32_t width, uint32_t height,
uint32_t tile_x, uint32_t tile_y);
void
gen7_emit_depth_stencil_hiz(struct brw_context *brw,
struct intel_mipmap_tree *depth_mt,
@@ -0,0 +1,176 @@
/*
* Copyright (c) 2014 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "intel_batchbuffer.h"
#include "intel_fbo.h"
#include "intel_mipmap_tree.h"
#include "brw_context.h"
#include "brw_state.h"
#include "brw_defines.h"
#include "main/fbobject.h"
#include "main/glformats.h"
void
gen6_emit_depth_stencil_hiz(struct brw_context *brw,
struct intel_mipmap_tree *depth_mt,
uint32_t depth_offset, uint32_t depthbuffer_format,
uint32_t depth_surface_type,
struct intel_mipmap_tree *stencil_mt,
bool hiz, bool separate_stencil,
uint32_t width, uint32_t height,
uint32_t tile_x, uint32_t tile_y)
{
/* Enable the hiz bit if we're doing separate stencil, because it and the
* separate stencil bit must have the same value. From Section 2.11.5.6.1.1
* 3DSTATE_DEPTH_BUFFER, Bit 1.21 "Separate Stencil Enable":
* [DevIL]: If this field is enabled, Hierarchical Depth Buffer
* Enable must also be enabled.
*
* [DevGT]: This field must be set to the same value (enabled or
* disabled) as Hierarchical Depth Buffer Enable
*/
bool enable_hiz_ss = hiz || separate_stencil;
/* 3DSTATE_DEPTH_BUFFER, 3DSTATE_STENCIL_BUFFER are both
* non-pipelined state that will need the PIPE_CONTROL workaround.
*/
if (brw->gen == 6) {
intel_emit_post_sync_nonzero_flush(brw);
intel_emit_depth_stall_flushes(brw);
}
unsigned int len;
if (brw->gen >= 6)
len = 7;
else if (brw->is_g4x || brw->gen == 5)
len = 6;
else
len = 5;
BEGIN_BATCH(len);
OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (len - 2));
OUT_BATCH((depth_mt ? depth_mt->pitch - 1 : 0) |
(depthbuffer_format << 18) |
((enable_hiz_ss ? 1 : 0) << 21) | /* separate stencil enable */
((enable_hiz_ss ? 1 : 0) << 22) | /* hiz enable */
(BRW_TILEWALK_YMAJOR << 26) |
((depth_mt ? depth_mt->tiling != I915_TILING_NONE : 1)
<< 27) |
(depth_surface_type << 29));
if (depth_mt) {
OUT_RELOC(depth_mt->bo,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
depth_offset);
} else {
OUT_BATCH(0);
}
OUT_BATCH(((width + tile_x - 1) << 6) |
((height + tile_y - 1) << 19));
OUT_BATCH(0);
if (brw->is_g4x || brw->gen >= 5)
OUT_BATCH(tile_x | (tile_y << 16));
else
assert(tile_x == 0 && tile_y == 0);
if (brw->gen >= 6)
OUT_BATCH(0);
ADVANCE_BATCH();
if (hiz || separate_stencil) {
/*
* In the 3DSTATE_DEPTH_BUFFER batch emitted above, the 'separate
* stencil enable' and 'hiz enable' bits were set. Therefore we must
* emit 3DSTATE_HIER_DEPTH_BUFFER and 3DSTATE_STENCIL_BUFFER. Even if
* there is no stencil buffer, 3DSTATE_STENCIL_BUFFER must be emitted;
* failure to do so causes hangs on gen5 and a stall on gen6.
*/
/* Emit hiz buffer. */
if (hiz) {
struct intel_mipmap_tree *hiz_mt = depth_mt->hiz_mt;
BEGIN_BATCH(3);
OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
OUT_BATCH(hiz_mt->pitch - 1);
OUT_RELOC(hiz_mt->bo,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
brw->depthstencil.hiz_offset);
ADVANCE_BATCH();
} else {
BEGIN_BATCH(3);
OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
ADVANCE_BATCH();
}
/* Emit stencil buffer. */
if (separate_stencil) {
BEGIN_BATCH(3);
OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
/* The stencil buffer has quirky pitch requirements. From Vol 2a,
* 11.5.6.2.1 3DSTATE_STENCIL_BUFFER, field "Surface Pitch":
* The pitch must be set to 2x the value computed based on width, as
* the stencil buffer is stored with two rows interleaved.
*/
OUT_BATCH(2 * stencil_mt->pitch - 1);
OUT_RELOC(stencil_mt->bo,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
brw->depthstencil.stencil_offset);
ADVANCE_BATCH();
} else {
BEGIN_BATCH(3);
OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
ADVANCE_BATCH();
}
}
/*
* On Gen >= 6, emit clear params for safety. If using hiz, then clear
* params must be emitted.
*
* From Section 2.11.5.6.4.1 3DSTATE_CLEAR_PARAMS:
* 3DSTATE_CLEAR_PARAMS packet must follow the DEPTH_BUFFER_STATE packet
* when HiZ is enabled and the DEPTH_BUFFER_STATE changes.
*/
if (brw->gen >= 6 || hiz) {
if (brw->gen == 6)
intel_emit_post_sync_nonzero_flush(brw);
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_CLEAR_PARAMS << 16 |
GEN5_DEPTH_CLEAR_VALID |
(2 - 2));
OUT_BATCH(depth_mt ? depth_mt->depth_clear_value : 0);
ADVANCE_BATCH();
}
}