broadcom/vc5: Introduce enums for internal depth/type, with V3D prefixes.
This commit is contained in:
@@ -114,6 +114,30 @@
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<value name="all samples" value="3"/>
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</enum>
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<enum name="Internal Type" prefix="V3D_INTERNAL_TYPE">
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<value name="8i" value="0"/>
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<value name="8ui" value="1"/>
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<value name="8" value="2"/>
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<value name="16i" value="4"/>
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<value name="16ui" value="5"/>
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<value name="16f" value="6"/>
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<value name="32i" value="8"/>
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<value name="32ui" value="9"/>
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<value name="32f" value="10"/>
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</enum>
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<enum name="Internal BPP" prefix="V3D_INTERNAL_BPP">
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<value name="32" value="0"/>
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<value name="64" value="1"/>
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<value name="128" value="2"/>
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</enum>
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<enum name="Internal Depth Type" prefix="V3D_INTERNAL_TYPE">
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<value name="depth_32f" value="0"/>
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<value name="depth_24" value="1"/>
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<value name="depth_16" value="2"/>
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</enum>
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<enum name="Output Image Format" prefix="V3D_OUTPUT_IMAGE_FORMAT">
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<!--
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Formats appear with their channels named from the low bits to
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@@ -482,11 +506,7 @@
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<field name="Double-buffer in non-ms mode" size="1" start="63" type="bool"/>
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<field name="Multisample Mode (4x)" size="1" start="62" type="bool"/>
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<field name="Maximum BPP of all render targets" size="2" start="60" type="uint">
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<value name="Render target maximum 32bpp" value="0"/>
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<value name="Render target maximum 64bpp" value="1"/>
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<value name="Render target maximum 128bpp" value="2"/>
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</field>
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<field name="Maximum BPP of all render targets" size="2" start="60" type="Internal BPP"/>
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<field name="Number of Render Targets" size="4" start="56" type="uint"/>
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<field name="Height (in tiles)" size="12" start="44" type="uint"/>
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@@ -560,23 +580,8 @@
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<field name="Decimate mode" size="2" start="14" type="Decimate Mode"/>
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<field name="Internal Type" size="4" start="10" type="uint" prefix="Internal Type">
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<value name="8i" value="0"/>
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<value name="8ui" value="1"/>
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<value name="8" value="2"/>
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<value name="16i" value="4"/>
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<value name="16ui" value="5"/>
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<value name="16f" value="6"/>
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<value name="32i" value="8"/>
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<value name="32ui" value="9"/>
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<value name="32f" value="10"/>
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</field>
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<field name="Internal BPP" size="2" start="8" type="uint" prefix="Internal Bpp">
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<value name="32" value="0"/>
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<value name="64" value="1"/>
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<value name="128" value="2"/>
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</field>
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<field name="Internal Type" size="4" start="10" type="Internal Type"/>
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<field name="Internal BPP" size="2" start="8" type="Internal BPP"/>
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<field name="Render Target Number" size="4" start="4" type="uint"/>
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<field name="sub-id" size="4" start="0" type="uint" default="2"/>
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</packet>
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@@ -592,11 +597,7 @@
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<field name="Decimate mode" size="2" start="14" type="uint"/>
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<field name="Internal Type" size="4" start="10" type="uint" prefix="Internal Type">
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<value name="depth_32f" value="0"/>
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<value name="depth_24" value="1"/>
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<value name="depth_16" value="2"/>
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</field>
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<field name="Internal Type" size="4" start="10" type="Internal Depth Type"/>
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<field name="Internal BPP (ignored)" size="2" start="8" type="uint"/>
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<!-- selects between Z/Stencil config packet and Separate Stencil packet. -->
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@@ -524,7 +524,7 @@ vc5_clear(struct pipe_context *pctx, unsigned buffers,
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}
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switch (surf->internal_type) {
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case INTERNAL_TYPE_8:
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case V3D_INTERNAL_TYPE_8:
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if (surf->format == PIPE_FORMAT_B4G4R4A4_UNORM ||
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surf->format == PIPE_FORMAT_B4G4R4A4_UNORM) {
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/* Our actual hardware layout is ABGR4444, but
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@@ -539,28 +539,28 @@ vc5_clear(struct pipe_context *pctx, unsigned buffers,
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}
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memcpy(job->clear_color[i], uc.ui, internal_size);
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break;
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case INTERNAL_TYPE_8I:
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case INTERNAL_TYPE_8UI:
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case V3D_INTERNAL_TYPE_8I:
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case V3D_INTERNAL_TYPE_8UI:
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job->clear_color[i][0] = ((uc.ui[0] & 0xff) |
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(uc.ui[1] & 0xff) << 8 |
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(uc.ui[2] & 0xff) << 16 |
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(uc.ui[3] & 0xff) << 24);
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break;
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case INTERNAL_TYPE_16F:
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case V3D_INTERNAL_TYPE_16F:
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util_pack_color(color->f, PIPE_FORMAT_R16G16B16A16_FLOAT,
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&uc);
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memcpy(job->clear_color[i], uc.ui, internal_size);
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break;
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case INTERNAL_TYPE_16I:
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case INTERNAL_TYPE_16UI:
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case V3D_INTERNAL_TYPE_16I:
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case V3D_INTERNAL_TYPE_16UI:
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job->clear_color[i][0] = ((uc.ui[0] & 0xffff) |
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uc.ui[1] << 16);
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job->clear_color[i][1] = ((uc.ui[2] & 0xffff) |
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uc.ui[3] << 16);
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break;
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case INTERNAL_TYPE_32F:
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case INTERNAL_TYPE_32I:
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case INTERNAL_TYPE_32UI:
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case V3D_INTERNAL_TYPE_32F:
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case V3D_INTERNAL_TYPE_32I:
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case V3D_INTERNAL_TYPE_32UI:
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memcpy(job->clear_color[i], color->ui, internal_size);
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break;
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}
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@@ -309,22 +309,22 @@ vc5_get_internal_type_bpp_for_output_format(uint32_t format,
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case V3D_OUTPUT_IMAGE_FORMAT_ABGR4444:
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case V3D_OUTPUT_IMAGE_FORMAT_BGR565:
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case V3D_OUTPUT_IMAGE_FORMAT_ABGR1555:
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*type = INTERNAL_TYPE_8;
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*bpp = INTERNAL_BPP_32;
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*type = V3D_INTERNAL_TYPE_8;
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*bpp = V3D_INTERNAL_BPP_32;
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break;
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case V3D_OUTPUT_IMAGE_FORMAT_RGBA8I:
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case V3D_OUTPUT_IMAGE_FORMAT_RG8I:
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case V3D_OUTPUT_IMAGE_FORMAT_R8I:
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*type = INTERNAL_TYPE_8I;
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*bpp = INTERNAL_BPP_32;
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*type = V3D_INTERNAL_TYPE_8I;
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*bpp = V3D_INTERNAL_BPP_32;
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break;
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case V3D_OUTPUT_IMAGE_FORMAT_RGBA8UI:
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case V3D_OUTPUT_IMAGE_FORMAT_RG8UI:
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case V3D_OUTPUT_IMAGE_FORMAT_R8UI:
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*type = INTERNAL_TYPE_8UI;
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*bpp = INTERNAL_BPP_32;
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*type = V3D_INTERNAL_TYPE_8UI;
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*bpp = V3D_INTERNAL_BPP_32;
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break;
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case V3D_OUTPUT_IMAGE_FORMAT_SRGB8_ALPHA8:
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@@ -337,76 +337,76 @@ vc5_get_internal_type_bpp_for_output_format(uint32_t format,
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* and the conversion to sRGB happens at tilebuffer
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* load/store.
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*/
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*type = INTERNAL_TYPE_16F;
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*bpp = INTERNAL_BPP_64;
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*type = V3D_INTERNAL_TYPE_16F;
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*bpp = V3D_INTERNAL_BPP_64;
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break;
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case V3D_OUTPUT_IMAGE_FORMAT_RG16F:
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case V3D_OUTPUT_IMAGE_FORMAT_R16F:
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*type = INTERNAL_TYPE_16F;
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*type = V3D_INTERNAL_TYPE_16F;
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/* Use 64bpp to make sure the TLB doesn't throw away the alpha
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* channel before alpha test happens.
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*/
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*bpp = INTERNAL_BPP_64;
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*bpp = V3D_INTERNAL_BPP_64;
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break;
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case V3D_OUTPUT_IMAGE_FORMAT_RGBA16I:
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*type = INTERNAL_TYPE_16I;
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*bpp = INTERNAL_BPP_64;
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*type = V3D_INTERNAL_TYPE_16I;
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*bpp = V3D_INTERNAL_BPP_64;
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break;
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case V3D_OUTPUT_IMAGE_FORMAT_RG16I:
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case V3D_OUTPUT_IMAGE_FORMAT_R16I:
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*type = INTERNAL_TYPE_16I;
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*bpp = INTERNAL_BPP_32;
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*type = V3D_INTERNAL_TYPE_16I;
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*bpp = V3D_INTERNAL_BPP_32;
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break;
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case V3D_OUTPUT_IMAGE_FORMAT_RGBA16UI:
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*type = INTERNAL_TYPE_16UI;
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*bpp = INTERNAL_BPP_64;
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*type = V3D_INTERNAL_TYPE_16UI;
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*bpp = V3D_INTERNAL_BPP_64;
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break;
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case V3D_OUTPUT_IMAGE_FORMAT_RG16UI:
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case V3D_OUTPUT_IMAGE_FORMAT_R16UI:
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*type = INTERNAL_TYPE_16UI;
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*bpp = INTERNAL_BPP_32;
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*type = V3D_INTERNAL_TYPE_16UI;
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*bpp = V3D_INTERNAL_BPP_32;
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break;
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case V3D_OUTPUT_IMAGE_FORMAT_RGBA32I:
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*type = INTERNAL_TYPE_32I;
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*bpp = INTERNAL_BPP_128;
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*type = V3D_INTERNAL_TYPE_32I;
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*bpp = V3D_INTERNAL_BPP_128;
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break;
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case V3D_OUTPUT_IMAGE_FORMAT_RG32I:
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*type = INTERNAL_TYPE_32I;
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*bpp = INTERNAL_BPP_64;
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*type = V3D_INTERNAL_TYPE_32I;
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*bpp = V3D_INTERNAL_BPP_64;
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break;
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case V3D_OUTPUT_IMAGE_FORMAT_R32I:
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*type = INTERNAL_TYPE_32I;
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*bpp = INTERNAL_BPP_32;
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*type = V3D_INTERNAL_TYPE_32I;
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*bpp = V3D_INTERNAL_BPP_32;
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break;
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case V3D_OUTPUT_IMAGE_FORMAT_RGBA32UI:
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*type = INTERNAL_TYPE_32UI;
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*bpp = INTERNAL_BPP_128;
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*type = V3D_INTERNAL_TYPE_32UI;
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*bpp = V3D_INTERNAL_BPP_128;
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break;
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case V3D_OUTPUT_IMAGE_FORMAT_RG32UI:
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*type = INTERNAL_TYPE_32UI;
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*bpp = INTERNAL_BPP_64;
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*type = V3D_INTERNAL_TYPE_32UI;
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*bpp = V3D_INTERNAL_BPP_64;
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break;
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case V3D_OUTPUT_IMAGE_FORMAT_R32UI:
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*type = INTERNAL_TYPE_32UI;
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*bpp = INTERNAL_BPP_32;
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*type = V3D_INTERNAL_TYPE_32UI;
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*bpp = V3D_INTERNAL_BPP_32;
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break;
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case V3D_OUTPUT_IMAGE_FORMAT_RGBA32F:
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*type = INTERNAL_TYPE_32F;
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*bpp = INTERNAL_BPP_128;
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*type = V3D_INTERNAL_TYPE_32F;
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*bpp = V3D_INTERNAL_BPP_128;
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break;
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case V3D_OUTPUT_IMAGE_FORMAT_RG32F:
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*type = INTERNAL_TYPE_32F;
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*bpp = INTERNAL_BPP_64;
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*type = V3D_INTERNAL_TYPE_32F;
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*bpp = V3D_INTERNAL_BPP_64;
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break;
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case V3D_OUTPUT_IMAGE_FORMAT_R32F:
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*type = INTERNAL_TYPE_32F;
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*bpp = INTERNAL_BPP_32;
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*type = V3D_INTERNAL_TYPE_32F;
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*bpp = V3D_INTERNAL_BPP_32;
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break;
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default:
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@@ -414,8 +414,8 @@ vc5_get_internal_type_bpp_for_output_format(uint32_t format,
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* creation time, even if an RB with this format isn't
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* supported.
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*/
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*type = INTERNAL_TYPE_8;
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*bpp = INTERNAL_BPP_32;
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*type = V3D_INTERNAL_TYPE_8;
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*bpp = V3D_INTERNAL_BPP_32;
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break;
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}
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}
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@@ -334,7 +334,7 @@ vc5_emit_rcl(struct vc5_job *job)
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clear.render_target_number = i;
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};
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if (surf->internal_bpp >= INTERNAL_BPP_64) {
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if (surf->internal_bpp >= V3D_INTERNAL_BPP_64) {
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cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_CLEAR_COLORS_PART2,
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clear) {
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clear.clear_color_mid_low_32_bits =
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@@ -347,7 +347,7 @@ vc5_emit_rcl(struct vc5_job *job)
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};
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}
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if (surf->internal_bpp >= INTERNAL_BPP_128 || clear_pad) {
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if (surf->internal_bpp >= V3D_INTERNAL_BPP_128 || clear_pad) {
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cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_CLEAR_COLORS_PART3,
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clear) {
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clear.uif_padded_height_in_uif_blocks = clear_pad;
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@@ -443,13 +443,13 @@ vc5_resource_setup(struct pipe_screen *pscreen,
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&internal_type,
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&internal_bpp);
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switch (internal_bpp) {
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case INTERNAL_BPP_32:
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case V3D_INTERNAL_BPP_32:
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rsc->cpp = 4;
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break;
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case INTERNAL_BPP_64:
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case V3D_INTERNAL_BPP_64:
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rsc->cpp = 8;
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break;
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case INTERNAL_BPP_128:
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case V3D_INTERNAL_BPP_128:
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rsc->cpp = 16;
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break;
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}
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@@ -667,14 +667,14 @@ vc5_create_surface(struct pipe_context *pctx,
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if (util_format_is_depth_or_stencil(psurf->format)) {
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switch (psurf->format) {
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case PIPE_FORMAT_Z16_UNORM:
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surface->internal_type = INTERNAL_TYPE_DEPTH_16;
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surface->internal_type = V3D_INTERNAL_TYPE_DEPTH_16;
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break;
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case PIPE_FORMAT_Z32_FLOAT:
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case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
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surface->internal_type = INTERNAL_TYPE_DEPTH_32F;
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surface->internal_type = V3D_INTERNAL_TYPE_DEPTH_32F;
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break;
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default:
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surface->internal_type = INTERNAL_TYPE_DEPTH_24;
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surface->internal_type = V3D_INTERNAL_TYPE_DEPTH_24;
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}
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} else {
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uint32_t bpp, type;
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@@ -617,10 +617,10 @@ vc5_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc,
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&internal_bpp);
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switch (internal_type) {
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case INTERNAL_TYPE_8:
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case V3D_INTERNAL_TYPE_8:
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tex.texture_type = TEXTURE_DATA_FORMAT_RGBA8;
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break;
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case INTERNAL_TYPE_16F:
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case V3D_INTERNAL_TYPE_16F:
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tex.texture_type = TEXTURE_DATA_FORMAT_RGBA16F;
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break;
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default:
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