dri/nouveau: Fix glRenderbufferStorage with DEPTH_COMPONENT as internal format.
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@@ -67,6 +67,7 @@ set_renderbuffer_format(struct gl_renderbuffer *rb, GLenum internalFormat)
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rb->DataType = GL_UNSIGNED_SHORT;
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s->cpp = 2;
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break;
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case GL_DEPTH_COMPONENT:
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case GL_DEPTH_COMPONENT24:
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case GL_STENCIL_INDEX8_EXT:
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case GL_DEPTH24_STENCIL8_EXT:
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