main: get rid of needless conditional

We already check if the driver changed the completeness, we don't
need to duplicate that check. Let's just early out there instead.

Signed-off-by: Erik Faye-Lund <kusmabite@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
This commit is contained in:
Erik Faye-Lund
2015-12-16 17:09:50 +01:00
committed by Timothy Arceri
parent 2a15dc0dd5
commit 395b53dad6
+12 -13
View File
@@ -1253,23 +1253,22 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
ctx->Driver.ValidateFramebuffer(ctx, fb);
if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
fbo_incomplete(ctx, "driver marked FBO as incomplete", -1);
return;
}
}
if (fb->_Status == GL_FRAMEBUFFER_COMPLETE_EXT) {
/*
* Note that if ARB_framebuffer_object is supported and the attached
* renderbuffers/textures are different sizes, the framebuffer
* width/height will be set to the smallest width/height.
*/
if (numImages != 0) {
fb->Width = minWidth;
fb->Height = minHeight;
}
/* finally, update the visual info for the framebuffer */
_mesa_update_framebuffer_visual(ctx, fb);
/*
* Note that if ARB_framebuffer_object is supported and the attached
* renderbuffers/textures are different sizes, the framebuffer
* width/height will be set to the smallest width/height.
*/
if (numImages != 0) {
fb->Width = minWidth;
fb->Height = minHeight;
}
/* finally, update the visual info for the framebuffer */
_mesa_update_framebuffer_visual(ctx, fb);
}