radeonsi: support gl_FragCoord at integer pixel center
No known benefit for OpenGL, but it doesn't hurt. Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
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@@ -183,6 +183,7 @@ static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
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case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
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case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
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case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
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case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
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case PIPE_CAP_SM3:
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case PIPE_CAP_SEAMLESS_CUBE_MAP:
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case PIPE_CAP_PRIMITIVE_RESTART:
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@@ -240,7 +241,6 @@ static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
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/* Unsupported features. */
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case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
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case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
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case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
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case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
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case PIPE_CAP_VERTEX_COLOR_CLAMPED:
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@@ -262,6 +262,10 @@ static void si_shader_ps(struct si_shader *shader)
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spi_baryc_cntl |= S_0286E0_POS_FLOAT_LOCATION(2);
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break;
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}
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if (info->properties[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER] ==
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TGSI_FS_COORD_PIXEL_CENTER_INTEGER)
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spi_baryc_cntl |= S_0286E0_POS_FLOAT_ULC(1);
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break;
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}
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}
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