mesa: add accessor for effective stencil ref

Clamps the stencil reference value to the range representable in the
currently-bound draw framebuffer's stencil attachment.

V2: Add spec quote.

NOTE: This is a candidate for stable branches.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Chris Forbes
2013-05-13 21:17:29 +12:00
parent c68424bac4
commit 38f65162af
+14
View File
@@ -79,4 +79,18 @@ _mesa_update_stencil(struct gl_context *ctx);
extern void
_mesa_init_stencil( struct gl_context * ctx );
/* From the GL 4.3 spec, 17.3.5:
* "Stencil comparison operations and queries of <ref> clamp its value
* to the range [0, 2^s-1], where <s> is the number of bits in the
* stencil buffer attached to the draw framebuffer."
*/
static inline GLint
_mesa_get_stencil_ref(struct gl_context const *ctx, int face)
{
GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
GLint ref = ctx->Stencil.Ref[face];
return CLAMP(ref, 0, stencilMax);
}
#endif