simplify test for specific texture formats

This commit is contained in:
Brian Paul
2001-03-28 21:31:24 +00:00
parent 0a59ca6cae
commit 38e3675d7d
+6 -5
View File
@@ -1,4 +1,4 @@
/* $Id: s_triangle.c,v 1.22 2001/03/28 20:40:52 gareth Exp $ */
/* $Id: s_triangle.c,v 1.23 2001/03/28 21:31:24 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -37,6 +37,7 @@
#include "macros.h"
#include "mem.h"
#include "mmath.h"
#include "texformat.h"
#include "teximage.h"
#include "texstate.h"
@@ -2319,10 +2320,11 @@ _swrast_choose_triangle( GLcontext *ctx )
/* Ugh, we do a _lot_ of tests to pick the best textured tri func */
const struct gl_texture_object *texObj2D;
const struct gl_texture_image *texImg;
GLenum minFilter, magFilter, envMode, format;
GLenum minFilter, magFilter, envMode;
GLint format;
texObj2D = ctx->Texture.Unit[0].Current2D;
texImg = texObj2D ? texObj2D->Image[texObj2D->BaseLevel] : NULL;
format = texImg ? texImg->Format : (GLenum) 0;
format = texImg ? texImg->TexFormat->MesaFormat : -1;
minFilter = texObj2D ? texObj2D->MinFilter : (GLenum) 0;
magFilter = texObj2D ? texObj2D->MagFilter : (GLenum) 0;
envMode = ctx->Texture.Unit[0].EnvMode;
@@ -2332,8 +2334,7 @@ _swrast_choose_triangle( GLcontext *ctx )
&& texObj2D->WrapS==GL_REPEAT
&& texObj2D->WrapT==GL_REPEAT
&& texImg->Border==0
&& (format == GL_RGB || format == GL_RGBA)
&& texImg->TexFormat->Type == CHAN_TYPE
&& (format == MESA_FORMAT_RGB || format == MESA_FORMAT_RGBA)
&& minFilter == magFilter
&& ctx->Light.Model.ColorControl == GL_SINGLE_COLOR
&& ctx->Texture.Unit[0].EnvMode != GL_COMBINE_EXT) {