simplify test for specific texture formats
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@@ -1,4 +1,4 @@
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/* $Id: s_triangle.c,v 1.22 2001/03/28 20:40:52 gareth Exp $ */
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/* $Id: s_triangle.c,v 1.23 2001/03/28 21:31:24 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -37,6 +37,7 @@
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#include "macros.h"
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#include "mem.h"
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#include "mmath.h"
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#include "texformat.h"
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#include "teximage.h"
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#include "texstate.h"
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@@ -2319,10 +2320,11 @@ _swrast_choose_triangle( GLcontext *ctx )
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/* Ugh, we do a _lot_ of tests to pick the best textured tri func */
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const struct gl_texture_object *texObj2D;
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const struct gl_texture_image *texImg;
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GLenum minFilter, magFilter, envMode, format;
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GLenum minFilter, magFilter, envMode;
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GLint format;
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texObj2D = ctx->Texture.Unit[0].Current2D;
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texImg = texObj2D ? texObj2D->Image[texObj2D->BaseLevel] : NULL;
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format = texImg ? texImg->Format : (GLenum) 0;
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format = texImg ? texImg->TexFormat->MesaFormat : -1;
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minFilter = texObj2D ? texObj2D->MinFilter : (GLenum) 0;
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magFilter = texObj2D ? texObj2D->MagFilter : (GLenum) 0;
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envMode = ctx->Texture.Unit[0].EnvMode;
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@@ -2332,8 +2334,7 @@ _swrast_choose_triangle( GLcontext *ctx )
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&& texObj2D->WrapS==GL_REPEAT
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&& texObj2D->WrapT==GL_REPEAT
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&& texImg->Border==0
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&& (format == GL_RGB || format == GL_RGBA)
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&& texImg->TexFormat->Type == CHAN_TYPE
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&& (format == MESA_FORMAT_RGB || format == MESA_FORMAT_RGBA)
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&& minFilter == magFilter
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&& ctx->Light.Model.ColorControl == GL_SINGLE_COLOR
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&& ctx->Texture.Unit[0].EnvMode != GL_COMBINE_EXT) {
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