softpipe: compute nearest/linear texcoords four at a time.

A small step toward SIMD-izing the code.
This commit is contained in:
Brian
2008-11-28 11:32:32 -07:00
parent dd55083ac1
commit 38bee46e83
+408 -330
View File
@@ -58,7 +58,11 @@
/**
* Linear interpolation macro
*/
#define LERP(T, A, B) ( (A) + (T) * ((B) - (A)) )
static INLINE float
lerp(float a, float v0, float v1)
{
return v0 + a * (v1 - v0);
}
/**
@@ -73,12 +77,27 @@ static INLINE float
lerp_2d(float a, float b,
float v00, float v10, float v01, float v11)
{
const float temp0 = LERP(a, v00, v10);
const float temp1 = LERP(a, v01, v11);
return LERP(b, temp0, temp1);
const float temp0 = lerp(a, v00, v10);
const float temp1 = lerp(a, v01, v11);
return lerp(b, temp0, temp1);
}
/**
* As above, but 3D interpolation of 8 values.
*/
static INLINE float
lerp_3d(float a, float b, float c,
float v000, float v100, float v010, float v110,
float v001, float v101, float v011, float v111)
{
const float temp0 = lerp_2d(a, b, v000, v100, v010, v110);
const float temp1 = lerp_2d(a, b, v001, v101, v011, v111);
return lerp(c, temp0, temp1);
}
/**
* If A is a signed integer, A % B doesn't give the right value for A < 0
* (in terms of texture repeat). Just casting to unsigned fixes that.
@@ -87,250 +106,275 @@ lerp_2d(float a, float b,
/**
* Apply texture coord wrapping mode and return integer texture index.
* Apply texture coord wrapping mode and return integer texture indexes
* for a vector of four texcoords (S or T or P).
* \param wrapMode PIPE_TEX_WRAP_x
* \param s the texcoord
* \param s the incoming texcoords
* \param size the texture image size
* \param icoord returns the integer texcoords
* \return integer texture index
*/
static INLINE int
nearest_texcoord(unsigned wrapMode, float s, unsigned size)
static INLINE void
nearest_texcoord_4(unsigned wrapMode, const float s[4], unsigned size,
int icoord[4])
{
int i;
uint ch;
switch (wrapMode) {
case PIPE_TEX_WRAP_REPEAT:
/* s limited to [0,1) */
/* i limited to [0,size-1] */
i = util_ifloor(s * size);
i = REMAINDER(i, size);
return i;
for (ch = 0; ch < 4; ch++) {
int i = util_ifloor(s[ch] * size);
icoord[ch] = REMAINDER(i, size);
}
return;
case PIPE_TEX_WRAP_CLAMP:
/* s limited to [0,1] */
/* i limited to [0,size-1] */
if (s <= 0.0F)
i = 0;
else if (s >= 1.0F)
i = size - 1;
else
i = util_ifloor(s * size);
return i;
for (ch = 0; ch < 4; ch++) {
if (s[ch] <= 0.0F)
icoord[ch] = 0;
else if (s[ch] >= 1.0F)
icoord[ch] = size - 1;
else
icoord[ch] = util_ifloor(s[ch] * size);
}
return;
case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
{
/* s limited to [min,max] */
/* i limited to [0, size-1] */
const float min = 1.0F / (2.0F * size);
const float max = 1.0F - min;
if (s < min)
i = 0;
else if (s > max)
i = size - 1;
else
i = util_ifloor(s * size);
for (ch = 0; ch < 4; ch++) {
if (s[ch] < min)
icoord[ch] = 0;
else if (s[ch] > max)
icoord[ch] = size - 1;
else
icoord[ch] = util_ifloor(s[ch] * size);
}
}
return i;
return;
case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
{
/* s limited to [min,max] */
/* i limited to [-1, size] */
const float min = -1.0F / (2.0F * size);
const float max = 1.0F - min;
if (s <= min)
i = -1;
else if (s >= max)
i = size;
else
i = util_ifloor(s * size);
for (ch = 0; ch < 4; ch++) {
if (s[ch] <= min)
icoord[ch] = -1;
else if (s[ch] >= max)
icoord[ch] = size;
else
icoord[ch] = util_ifloor(s[ch] * size);
}
}
return i;
return;
case PIPE_TEX_WRAP_MIRROR_REPEAT:
{
const float min = 1.0F / (2.0F * size);
const float max = 1.0F - min;
const int flr = util_ifloor(s);
float u;
if (flr & 1)
u = 1.0F - (s - (float) flr);
else
u = s - (float) flr;
if (u < min)
i = 0;
else if (u > max)
i = size - 1;
else
i = util_ifloor(u * size);
for (ch = 0; ch < 4; ch++) {
const int flr = util_ifloor(s[ch]);
float u;
if (flr & 1)
u = 1.0F - (s[ch] - (float) flr);
else
u = s[ch] - (float) flr;
if (u < min)
icoord[ch] = 0;
else if (u > max)
icoord[ch] = size - 1;
else
icoord[ch] = util_ifloor(u * size);
}
}
return i;
return;
case PIPE_TEX_WRAP_MIRROR_CLAMP:
{
for (ch = 0; ch < 4; ch++) {
/* s limited to [0,1] */
/* i limited to [0,size-1] */
const float u = fabsf(s);
const float u = fabsf(s[ch]);
if (u <= 0.0F)
i = 0;
icoord[ch] = 0;
else if (u >= 1.0F)
i = size - 1;
icoord[ch] = size - 1;
else
i = util_ifloor(u * size);
icoord[ch] = util_ifloor(u * size);
}
return i;
return;
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
{
/* s limited to [min,max] */
/* i limited to [0, size-1] */
const float min = 1.0F / (2.0F * size);
const float max = 1.0F - min;
const float u = fabsf(s);
if (u < min)
i = 0;
else if (u > max)
i = size - 1;
else
i = util_ifloor(u * size);
for (ch = 0; ch < 4; ch++) {
const float u = fabsf(s[ch]);
if (u < min)
icoord[ch] = 0;
else if (u > max)
icoord[ch] = size - 1;
else
icoord[ch] = util_ifloor(u * size);
}
}
return i;
return;
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
{
/* s limited to [min,max] */
/* i limited to [0, size-1] */
const float min = -1.0F / (2.0F * size);
const float max = 1.0F - min;
const float u = fabsf(s);
if (u < min)
i = -1;
else if (u > max)
i = size;
else
i = util_ifloor(u * size);
for (ch = 0; ch < 4; ch++) {
const float u = fabsf(s[ch]);
if (u < min)
icoord[ch] = -1;
else if (u > max)
icoord[ch] = size;
else
icoord[ch] = util_ifloor(u * size);
}
}
return i;
return;
default:
assert(0);
return 0;
}
}
/**
* Used to compute texel locations for linear sampling.
* Used to compute texel locations for linear sampling for four texcoords.
* \param wrapMode PIPE_TEX_WRAP_x
* \param s the texcoord
* \param s the texcoords
* \param size the texture image size
* \param i0 returns first texture index
* \param i1 returns second texture index (usually *i0 + 1)
* \param a returns blend factor/weight between texture indexes
* \param icoord0 returns first texture indexes
* \param icoord1 returns second texture indexes (usually icoord0 + 1)
* \param w returns blend factor/weight between texture indexes
* \param icoord returns the computed integer texture coords
*/
static INLINE void
linear_texcoord(unsigned wrapMode, float s, unsigned size,
int *i0, int *i1, float *a)
linear_texcoord_4(unsigned wrapMode, const float s[4], unsigned size,
int icoord0[4], int icoord1[4], float w[4])
{
float u;
uint ch;
switch (wrapMode) {
case PIPE_TEX_WRAP_REPEAT:
u = s * size - 0.5F;
*i0 = REMAINDER(util_ifloor(u), size);
*i1 = REMAINDER(*i0 + 1, size);
break;
for (ch = 0; ch < 4; ch++) {
float u = s[ch] * size - 0.5F;
icoord0[ch] = REMAINDER(util_ifloor(u), size);
icoord1[ch] = REMAINDER(icoord0[ch] + 1, size);
w[ch] = FRAC(u);
}
break;;
case PIPE_TEX_WRAP_CLAMP:
if (s <= 0.0F)
u = 0.0F;
else if (s >= 1.0F)
u = (float) size;
else
u = s * size;
u -= 0.5F;
*i0 = util_ifloor(u);
*i1 = *i0 + 1;
break;
for (ch = 0; ch < 4; ch++) {
float u = CLAMP(s[ch], 0.0F, 1.0F);
u = u * size - 0.5f;
icoord0[ch] = util_ifloor(u);
icoord1[ch] = icoord0[ch] + 1;
w[ch] = FRAC(u);
}
break;;
case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
if (s <= 0.0F)
u = 0.0F;
else if (s >= 1.0F)
u = (float) size;
else
u = s * size;
u -= 0.5F;
*i0 = util_ifloor(u);
*i1 = *i0 + 1;
if (*i0 < 0)
*i0 = 0;
if (*i1 >= (int) size)
*i1 = size - 1;
break;
for (ch = 0; ch < 4; ch++) {
float u = CLAMP(s[ch], 0.0F, 1.0F);
u = u * size - 0.5f;
icoord0[ch] = util_ifloor(u);
icoord1[ch] = icoord0[ch] + 1;
if (icoord0[ch] < 0)
icoord0[ch] = 0;
if (icoord1[ch] >= (int) size)
icoord1[ch] = size - 1;
w[ch] = FRAC(u);
}
break;;
case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
{
const float min = -1.0F / (2.0F * size);
const float max = 1.0F - min;
if (s <= min)
u = min * size;
else if (s >= max)
u = max * size;
else
u = s * size;
u -= 0.5F;
*i0 = util_ifloor(u);
*i1 = *i0 + 1;
for (ch = 0; ch < 4; ch++) {
float u = CLAMP(s[ch], min, max);
u = u * size - 0.5f;
icoord0[ch] = util_ifloor(u);
icoord1[ch] = icoord0[ch] + 1;
w[ch] = FRAC(u);
}
}
break;
break;;
case PIPE_TEX_WRAP_MIRROR_REPEAT:
{
const int flr = util_ifloor(s);
for (ch = 0; ch < 4; ch++) {
const int flr = util_ifloor(s[ch]);
float u;
if (flr & 1)
u = 1.0F - (s - (float) flr);
u = 1.0F - (s[ch] - (float) flr);
else
u = s - (float) flr;
u = (u * size) - 0.5F;
*i0 = util_ifloor(u);
*i1 = *i0 + 1;
if (*i0 < 0)
*i0 = 0;
if (*i1 >= (int) size)
*i1 = size - 1;
u = s[ch] - (float) flr;
u = u * size - 0.5F;
icoord0[ch] = util_ifloor(u);
icoord1[ch] = icoord0[ch] + 1;
if (icoord0[ch] < 0)
icoord0[ch] = 0;
if (icoord1[ch] >= (int) size)
icoord1[ch] = size - 1;
w[ch] = FRAC(u);
}
break;
break;;
case PIPE_TEX_WRAP_MIRROR_CLAMP:
u = fabsf(s);
if (u >= 1.0F)
u = (float) size;
else
u *= size;
u -= 0.5F;
*i0 = util_ifloor(u);
*i1 = *i0 + 1;
break;
for (ch = 0; ch < 4; ch++) {
float u = fabsf(s[ch]);
if (u >= 1.0F)
u = (float) size;
else
u *= size;
u -= 0.5F;
icoord0[ch] = util_ifloor(u);
icoord1[ch] = icoord0[ch] + 1;
w[ch] = FRAC(u);
}
break;;
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
u = fabsf(s);
if (u >= 1.0F)
u = (float) size;
else
u *= size;
u -= 0.5F;
*i0 = util_ifloor(u);
*i1 = *i0 + 1;
if (*i0 < 0)
*i0 = 0;
if (*i1 >= (int) size)
*i1 = size - 1;
break;
for (ch = 0; ch < 4; ch++) {
float u = fabsf(s[ch]);
if (u >= 1.0F)
u = (float) size;
else
u *= size;
u -= 0.5F;
icoord0[ch] = util_ifloor(u);
icoord1[ch] = icoord0[ch] + 1;
if (icoord0[ch] < 0)
icoord0[ch] = 0;
if (icoord1[ch] >= (int) size)
icoord1[ch] = size - 1;
w[ch] = FRAC(u);
}
break;;
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
{
const float min = -1.0F / (2.0F * size);
const float max = 1.0F - min;
u = fabsf(s);
if (u <= min)
u = min * size;
else if (u >= max)
u = max * size;
else
u *= size;
u -= 0.5F;
*i0 = util_ifloor(u);
*i1 = *i0 + 1;
for (ch = 0; ch < 4; ch++) {
float u = fabsf(s[ch]);
if (u <= min)
u = min * size;
else if (u >= max)
u = max * size;
else
u *= size;
u -= 0.5F;
icoord0[ch] = util_ifloor(u);
icoord1[ch] = icoord0[ch] + 1;
w[ch] = FRAC(u);
}
}
break;
break;;
default:
assert(0);
}
*a = FRAC(u);
}
@@ -338,21 +382,27 @@ linear_texcoord(unsigned wrapMode, float s, unsigned size,
* For RECT textures / unnormalized texcoords
* Only a subset of wrap modes supported.
*/
static INLINE int
nearest_texcoord_unnorm(unsigned wrapMode, float s, unsigned size)
static INLINE void
nearest_texcoord_unnorm_4(unsigned wrapMode, const float s[4], unsigned size,
int icoord[4])
{
int i;
uint ch;
switch (wrapMode) {
case PIPE_TEX_WRAP_CLAMP:
i = util_ifloor(s);
return CLAMP(i, 0, (int) size-1);
for (ch = 0; ch < 4; ch++) {
int i = util_ifloor(s[ch]);
icoord[ch]= CLAMP(i, 0, (int) size-1);
}
return;
case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
/* fall-through */
case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
return util_ifloor( CLAMP(s, 0.5F, (float) size - 0.5F) );
for (ch = 0; ch < 4; ch++) {
icoord[ch]= util_ifloor( CLAMP(s[ch], 0.5F, (float) size - 0.5F) );
}
return;
default:
assert(0);
return 0;
}
}
@@ -362,30 +412,36 @@ nearest_texcoord_unnorm(unsigned wrapMode, float s, unsigned size)
* Only a subset of wrap modes supported.
*/
static INLINE void
linear_texcoord_unnorm(unsigned wrapMode, float s, unsigned size,
int *i0, int *i1, float *a)
linear_texcoord_unnorm_4(unsigned wrapMode, const float s[4], unsigned size,
int icoord0[4], int icoord1[4], float w[4])
{
uint ch;
switch (wrapMode) {
case PIPE_TEX_WRAP_CLAMP:
/* Not exactly what the spec says, but it matches NVIDIA output */
s = CLAMP(s - 0.5F, 0.0f, (float) size - 1.0f);
*i0 = util_ifloor(s);
*i1 = *i0 + 1;
break;
for (ch = 0; ch < 4; ch++) {
/* Not exactly what the spec says, but it matches NVIDIA output */
float u = CLAMP(s[ch] - 0.5F, 0.0f, (float) size - 1.0f);
icoord0[ch] = util_ifloor(u);
icoord1[ch] = icoord0[ch] + 1;
w[ch] = FRAC(u);
}
return;
case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
/* fall-through */
case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
s = CLAMP(s, 0.5F, (float) size - 0.5F);
s -= 0.5F;
*i0 = util_ifloor(s);
*i1 = *i0 + 1;
if (*i1 > (int) size - 1)
*i1 = size - 1;
for (ch = 0; ch < 4; ch++) {
float u = CLAMP(s[ch], 0.5F, (float) size - 0.5F);
u -= 0.5F;
icoord0[ch] = util_ifloor(u);
icoord1[ch] = icoord0[ch] + 1;
if (icoord1[ch] > (int) size - 1)
icoord1[ch] = size - 1;
w[ch] = FRAC(u);
}
break;
default:
assert(0);
}
*a = FRAC(s);
}
@@ -725,78 +781,93 @@ sp_get_samples_2d_common(const struct tgsi_sampler *tgsi_sampler,
switch (imgFilter) {
case PIPE_TEX_FILTER_NEAREST:
for (j = 0; j < QUAD_SIZE; j++) {
int x = nearest_texcoord(sampler->wrap_s, s[j], width);
int y = nearest_texcoord(sampler->wrap_t, t[j], height);
get_texel(tgsi_sampler, faces[j], level0, x, y, 0, rgba, j);
if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) {
shadow_compare(compare_func, rgba, p, j);
}
{
int x[4], y[4];
nearest_texcoord_4(sampler->wrap_s, s, width, x);
nearest_texcoord_4(sampler->wrap_t, t, height, y);
if (level0 != level1) {
/* get texels from second mipmap level and blend */
float rgba2[4][4];
unsigned c;
x = x / 2;
y = y / 2;
get_texel(tgsi_sampler, faces[j], level1, x, y, 0, rgba2, j);
if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE){
shadow_compare(compare_func, rgba2, p, j);
for (j = 0; j < QUAD_SIZE; j++) {
get_texel(tgsi_sampler, faces[j], level0, x[j], y[j], 0, rgba, j);
if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) {
shadow_compare(compare_func, rgba, p, j);
}
for (c = 0; c < NUM_CHANNELS; c++) {
rgba[c][j] = LERP(levelBlend, rgba[c][j], rgba2[c][j]);
if (level0 != level1) {
/* get texels from second mipmap level and blend */
float rgba2[4][4];
unsigned c;
x[j] /= 2;
y[j] /= 2;
get_texel(tgsi_sampler, faces[j], level1, x[j], y[j], 0,
rgba2, j);
if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE){
shadow_compare(compare_func, rgba2, p, j);
}
for (c = 0; c < NUM_CHANNELS; c++) {
rgba[c][j] = lerp(levelBlend, rgba[c][j], rgba2[c][j]);
}
}
}
}
break;
case PIPE_TEX_FILTER_LINEAR:
case PIPE_TEX_FILTER_ANISO:
for (j = 0; j < QUAD_SIZE; j++) {
float tx[4][4], a, b;
int x0, y0, x1, y1, c;
linear_texcoord(sampler->wrap_s, s[j], width, &x0, &x1, &a);
linear_texcoord(sampler->wrap_t, t[j], height, &y0, &y1, &b);
get_texel(tgsi_sampler, faces[j], level0, x0, y0, 0, tx, 0);
get_texel(tgsi_sampler, faces[j], level0, x1, y0, 0, tx, 1);
get_texel(tgsi_sampler, faces[j], level0, x0, y1, 0, tx, 2);
get_texel(tgsi_sampler, faces[j], level0, x1, y1, 0, tx, 3);
if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) {
shadow_compare(compare_func, tx, p, 0);
shadow_compare(compare_func, tx, p, 1);
shadow_compare(compare_func, tx, p, 2);
shadow_compare(compare_func, tx, p, 3);
}
{
int x0[4], y0[4], x1[4], y1[4];
float xw[4], yw[4]; /* weights */
for (c = 0; c < 4; c++) {
rgba[c][j] = lerp_2d(a, b, tx[c][0], tx[c][1], tx[c][2], tx[c][3]);
}
linear_texcoord_4(sampler->wrap_s, s, width, x0, x1, xw);
linear_texcoord_4(sampler->wrap_t, t, height, y0, y1, yw);
if (level0 != level1) {
/* get texels from second mipmap level and blend */
float rgba2[4][4];
x0 = x0 / 2;
y0 = y0 / 2;
x1 = x1 / 2;
y1 = y1 / 2;
get_texel(tgsi_sampler, faces[j], level1, x0, y0, 0, tx, 0);
get_texel(tgsi_sampler, faces[j], level1, x1, y0, 0, tx, 1);
get_texel(tgsi_sampler, faces[j], level1, x0, y1, 0, tx, 2);
get_texel(tgsi_sampler, faces[j], level1, x1, y1, 0, tx, 3);
if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE){
for (j = 0; j < QUAD_SIZE; j++) {
float tx[4][4]; /* texels */
int c;
get_texel(tgsi_sampler, faces[j], level0, x0[j], y0[j], 0, tx, 0);
get_texel(tgsi_sampler, faces[j], level0, x1[j], y0[j], 0, tx, 1);
get_texel(tgsi_sampler, faces[j], level0, x0[j], y1[j], 0, tx, 2);
get_texel(tgsi_sampler, faces[j], level0, x1[j], y1[j], 0, tx, 3);
if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) {
shadow_compare(compare_func, tx, p, 0);
shadow_compare(compare_func, tx, p, 1);
shadow_compare(compare_func, tx, p, 2);
shadow_compare(compare_func, tx, p, 3);
}
/* interpolate R, G, B, A */
for (c = 0; c < 4; c++) {
rgba2[c][j] = lerp_2d(a, b,
tx[c][0], tx[c][1], tx[c][2], tx[c][3]);
rgba[c][j] = lerp_2d(xw[j], yw[j],
tx[c][0], tx[c][1],
tx[c][2], tx[c][3]);
}
for (c = 0; c < NUM_CHANNELS; c++) {
rgba[c][j] = LERP(levelBlend, rgba[c][j], rgba2[c][j]);
if (level0 != level1) {
/* get texels from second mipmap level and blend */
float rgba2[4][4];
x0[j] /= 2;
y0[j] /= 2;
x1[j] /= 2;
y1[j] /= 2;
get_texel(tgsi_sampler, faces[j], level1, x0[j], y0[j], 0, tx, 0);
get_texel(tgsi_sampler, faces[j], level1, x1[j], y0[j], 0, tx, 1);
get_texel(tgsi_sampler, faces[j], level1, x0[j], y1[j], 0, tx, 2);
get_texel(tgsi_sampler, faces[j], level1, x1[j], y1[j], 0, tx, 3);
if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE){
shadow_compare(compare_func, tx, p, 0);
shadow_compare(compare_func, tx, p, 1);
shadow_compare(compare_func, tx, p, 2);
shadow_compare(compare_func, tx, p, 3);
}
/* interpolate R, G, B, A */
for (c = 0; c < 4; c++) {
rgba2[c][j] = lerp_2d(xw[j], yw[j],
tx[c][0], tx[c][1], tx[c][2], tx[c][3]);
}
for (c = 0; c < NUM_CHANNELS; c++) {
rgba[c][j] = lerp(levelBlend, rgba[c][j], rgba2[c][j]);
}
}
}
}
@@ -868,89 +939,89 @@ sp_get_samples_3d(const struct tgsi_sampler *tgsi_sampler,
switch (imgFilter) {
case PIPE_TEX_FILTER_NEAREST:
for (j = 0; j < QUAD_SIZE; j++) {
int x = nearest_texcoord(sampler->wrap_s, s[j], width);
int y = nearest_texcoord(sampler->wrap_t, t[j], height);
int z = nearest_texcoord(sampler->wrap_r, p[j], depth);
get_texel(tgsi_sampler, face, level0, x, y, z, rgba, j);
if (level0 != level1) {
/* get texels from second mipmap level and blend */
float rgba2[4][4];
unsigned c;
x /= 2;
y /= 2;
z /= 2;
get_texel(tgsi_sampler, face, level1, x, y, z, rgba2, j);
for (c = 0; c < NUM_CHANNELS; c++) {
rgba[c][j] = LERP(levelBlend, rgba2[c][j], rgba[c][j]);
{
int x[4], y[4], z[4];
nearest_texcoord_4(sampler->wrap_s, s, width, x);
nearest_texcoord_4(sampler->wrap_t, t, height, y);
nearest_texcoord_4(sampler->wrap_r, p, depth, z);
for (j = 0; j < QUAD_SIZE; j++) {
get_texel(tgsi_sampler, face, level0, x[j], y[j], z[j], rgba, j);
if (level0 != level1) {
/* get texels from second mipmap level and blend */
float rgba2[4][4];
unsigned c;
x[j] /= 2;
y[j] /= 2;
z[j] /= 2;
get_texel(tgsi_sampler, face, level1, x[j], y[j], z[j], rgba2, j);
for (c = 0; c < NUM_CHANNELS; c++) {
rgba[c][j] = lerp(levelBlend, rgba2[c][j], rgba[c][j]);
}
}
}
}
break;
case PIPE_TEX_FILTER_LINEAR:
case PIPE_TEX_FILTER_ANISO:
for (j = 0; j < QUAD_SIZE; j++) {
float texel0[4][4], texel1[4][4];
float xw, yw, zw; /* interpolation weights */
int x0, x1, y0, y1, z0, z1, c;
linear_texcoord(sampler->wrap_s, s[j], width, &x0, &x1, &xw);
linear_texcoord(sampler->wrap_t, t[j], height, &y0, &y1, &yw);
linear_texcoord(sampler->wrap_r, p[j], depth, &z0, &z1, &zw);
get_texel(tgsi_sampler, face, level0, x0, y0, z0, texel0, 0);
get_texel(tgsi_sampler, face, level0, x1, y0, z0, texel0, 1);
get_texel(tgsi_sampler, face, level0, x0, y1, z0, texel0, 2);
get_texel(tgsi_sampler, face, level0, x1, y1, z0, texel0, 3);
get_texel(tgsi_sampler, face, level0, x0, y0, z1, texel1, 0);
get_texel(tgsi_sampler, face, level0, x1, y0, z1, texel1, 1);
get_texel(tgsi_sampler, face, level0, x0, y1, z1, texel1, 2);
get_texel(tgsi_sampler, face, level0, x1, y1, z1, texel1, 3);
{
int x0[4], x1[4], y0[4], y1[4], z0[4], z1[4];
float xw[4], yw[4], zw[4]; /* interpolation weights */
linear_texcoord_4(sampler->wrap_s, s, width, x0, x1, xw);
linear_texcoord_4(sampler->wrap_t, t, height, y0, y1, yw);
linear_texcoord_4(sampler->wrap_r, p, depth, z0, z1, zw);
/* 3D lerp */
for (c = 0; c < 4; c++) {
float ctemp0[4][4], ctemp1[4][4];
ctemp0[c][j] = lerp_2d(xw, yw,
texel0[c][0], texel0[c][1],
texel0[c][2], texel0[c][3]);
ctemp1[c][j] = lerp_2d(xw, yw,
texel1[c][0], texel1[c][1],
texel1[c][2], texel1[c][3]);
rgba[c][j] = LERP(zw, ctemp0[c][j], ctemp1[c][j]);
}
for (j = 0; j < QUAD_SIZE; j++) {
int c;
float tx0[4][4], tx1[4][4];
get_texel(tgsi_sampler, face, level0, x0[j], y0[j], z0[j], tx0, 0);
get_texel(tgsi_sampler, face, level0, x1[j], y0[j], z0[j], tx0, 1);
get_texel(tgsi_sampler, face, level0, x0[j], y1[j], z0[j], tx0, 2);
get_texel(tgsi_sampler, face, level0, x1[j], y1[j], z0[j], tx0, 3);
get_texel(tgsi_sampler, face, level0, x0[j], y0[j], z1[j], tx1, 0);
get_texel(tgsi_sampler, face, level0, x1[j], y0[j], z1[j], tx1, 1);
get_texel(tgsi_sampler, face, level0, x0[j], y1[j], z1[j], tx1, 2);
get_texel(tgsi_sampler, face, level0, x1[j], y1[j], z1[j], tx1, 3);
if (level0 != level1) {
/* get texels from second mipmap level and blend */
float rgba2[4][4];
x0 /= 2;
y0 /= 2;
z0 /= 2;
x1 /= 2;
y1 /= 2;
z1 /= 2;
get_texel(tgsi_sampler, face, level1, x0, y0, z0, texel0, 0);
get_texel(tgsi_sampler, face, level1, x1, y0, z0, texel0, 1);
get_texel(tgsi_sampler, face, level1, x0, y1, z0, texel0, 2);
get_texel(tgsi_sampler, face, level1, x1, y1, z0, texel0, 3);
get_texel(tgsi_sampler, face, level1, x0, y0, z1, texel1, 0);
get_texel(tgsi_sampler, face, level1, x1, y0, z1, texel1, 1);
get_texel(tgsi_sampler, face, level1, x0, y1, z1, texel1, 2);
get_texel(tgsi_sampler, face, level1, x1, y1, z1, texel1, 3);
/* 3D lerp */
/* interpolate R, G, B, A */
for (c = 0; c < 4; c++) {
float ctemp0[4][4], ctemp1[4][4];
ctemp0[c][j] = lerp_2d(xw, yw,
texel0[c][0], texel0[c][1],
texel0[c][2], texel0[c][3]);
ctemp1[c][j] = lerp_2d(xw, yw,
texel1[c][0], texel1[c][1],
texel1[c][2], texel1[c][3]);
rgba2[c][j] = LERP(zw, ctemp0[c][j], ctemp1[c][j]);
rgba[c][j] = lerp_3d(xw[j], yw[j], zw[j],
tx0[c][0], tx0[c][1],
tx0[c][2], tx0[c][3],
tx1[c][0], tx1[c][1],
tx1[c][2], tx1[c][3]);
}
/* blend mipmap levels */
for (c = 0; c < NUM_CHANNELS; c++) {
rgba[c][j] = LERP(levelBlend, rgba[c][j], rgba2[c][j]);
if (level0 != level1) {
/* get texels from second mipmap level and blend */
float rgba2[4][4];
x0[j] /= 2;
y0[j] /= 2;
z0[j] /= 2;
x1[j] /= 2;
y1[j] /= 2;
z1[j] /= 2;
get_texel(tgsi_sampler, face, level1, x0[j], y0[j], z0[j], tx0, 0);
get_texel(tgsi_sampler, face, level1, x1[j], y0[j], z0[j], tx0, 1);
get_texel(tgsi_sampler, face, level1, x0[j], y1[j], z0[j], tx0, 2);
get_texel(tgsi_sampler, face, level1, x1[j], y1[j], z0[j], tx0, 3);
get_texel(tgsi_sampler, face, level1, x0[j], y0[j], z1[j], tx1, 0);
get_texel(tgsi_sampler, face, level1, x1[j], y0[j], z1[j], tx1, 1);
get_texel(tgsi_sampler, face, level1, x0[j], y1[j], z1[j], tx1, 2);
get_texel(tgsi_sampler, face, level1, x1[j], y1[j], z1[j], tx1, 3);
/* interpolate R, G, B, A */
for (c = 0; c < 4; c++) {
rgba2[c][j] = lerp_3d(xw[j], yw[j], zw[j],
tx0[c][0], tx0[c][1],
tx0[c][2], tx0[c][3],
tx1[c][0], tx1[c][1],
tx1[c][2], tx1[c][3]);
}
/* blend mipmap levels */
for (c = 0; c < NUM_CHANNELS; c++) {
rgba[c][j] = lerp(levelBlend, rgba[c][j], rgba2[c][j]);
}
}
}
}
@@ -1011,35 +1082,42 @@ sp_get_samples_rect(const struct tgsi_sampler *tgsi_sampler,
switch (imgFilter) {
case PIPE_TEX_FILTER_NEAREST:
for (j = 0; j < QUAD_SIZE; j++) {
int x = nearest_texcoord_unnorm(sampler->wrap_s, s[j], width);
int y = nearest_texcoord_unnorm(sampler->wrap_t, t[j], height);
get_texel(tgsi_sampler, face, level0, x, y, 0, rgba, j);
if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) {
shadow_compare(compare_func, rgba, p, j);
{
int x[4], y[4];
nearest_texcoord_unnorm_4(sampler->wrap_s, s, width, x);
nearest_texcoord_unnorm_4(sampler->wrap_t, t, height, y);
for (j = 0; j < QUAD_SIZE; j++) {
get_texel(tgsi_sampler, face, level0, x[j], y[j], 0, rgba, j);
if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) {
shadow_compare(compare_func, rgba, p, j);
}
}
}
break;
case PIPE_TEX_FILTER_LINEAR:
case PIPE_TEX_FILTER_ANISO:
for (j = 0; j < QUAD_SIZE; j++) {
float tx[4][4], a, b;
int x0, y0, x1, y1, c;
linear_texcoord_unnorm(sampler->wrap_s, s[j], width, &x0, &x1, &a);
linear_texcoord_unnorm(sampler->wrap_t, t[j], height, &y0, &y1, &b);
get_texel(tgsi_sampler, face, level0, x0, y0, 0, tx, 0);
get_texel(tgsi_sampler, face, level0, x1, y0, 0, tx, 1);
get_texel(tgsi_sampler, face, level0, x0, y1, 0, tx, 2);
get_texel(tgsi_sampler, face, level0, x1, y1, 0, tx, 3);
if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) {
shadow_compare(compare_func, tx, p, 0);
shadow_compare(compare_func, tx, p, 1);
shadow_compare(compare_func, tx, p, 2);
shadow_compare(compare_func, tx, p, 3);
}
for (c = 0; c < 4; c++) {
rgba[c][j] = lerp_2d(a, b, tx[c][0], tx[c][1], tx[c][2], tx[c][3]);
{
int x0[4], y0[4], x1[4], y1[4];
float xw[4], yw[4]; /* weights */
linear_texcoord_unnorm_4(sampler->wrap_s, s, width, x0, x1, xw);
linear_texcoord_unnorm_4(sampler->wrap_t, t, height, y0, y1, yw);
for (j = 0; j < QUAD_SIZE; j++) {
float tx[4][4]; /* texels */
int c;
get_texel(tgsi_sampler, face, level0, x0[j], y0[j], 0, tx, 0);
get_texel(tgsi_sampler, face, level0, x1[j], y0[j], 0, tx, 1);
get_texel(tgsi_sampler, face, level0, x0[j], y1[j], 0, tx, 2);
get_texel(tgsi_sampler, face, level0, x1[j], y1[j], 0, tx, 3);
if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) {
shadow_compare(compare_func, tx, p, 0);
shadow_compare(compare_func, tx, p, 1);
shadow_compare(compare_func, tx, p, 2);
shadow_compare(compare_func, tx, p, 3);
}
for (c = 0; c < 4; c++) {
rgba[c][j] = lerp_2d(xw[j], yw[j],
tx[c][0], tx[c][1], tx[c][2], tx[c][3]);
}
}
}
break;