radv: bump maxRayDispatchInvocationCount to 2^30

It's the required limit by Vulkan.

Fixes dEQP-VK.ray_tracing_pipeline.limits.ray_tracing_props.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38405>
This commit is contained in:
Samuel Pitoiset
2025-11-12 14:10:23 +01:00
committed by Marge Bot
parent f07dab1899
commit 388875abe1
+1 -1
View File
@@ -1954,7 +1954,7 @@ radv_get_physical_device_properties(struct radv_physical_device *pdev)
* alignment is any lower. */
.shaderGroupBaseAlignment = RADV_RT_HANDLE_SIZE,
.shaderGroupHandleCaptureReplaySize = sizeof(struct radv_rt_capture_replay_handle),
.maxRayDispatchInvocationCount = 1024 * 1024 * 64,
.maxRayDispatchInvocationCount = 1 << 30, /* Required limit. */
.shaderGroupHandleAlignment = 16,
.maxRayHitAttributeSize = RADV_MAX_HIT_ATTRIB_SIZE,