radv: bump maxRayDispatchInvocationCount to 2^30
It's the required limit by Vulkan. Fixes dEQP-VK.ray_tracing_pipeline.limits.ray_tracing_props. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38405>
This commit is contained in:
committed by
Marge Bot
parent
f07dab1899
commit
388875abe1
@@ -1954,7 +1954,7 @@ radv_get_physical_device_properties(struct radv_physical_device *pdev)
|
||||
* alignment is any lower. */
|
||||
.shaderGroupBaseAlignment = RADV_RT_HANDLE_SIZE,
|
||||
.shaderGroupHandleCaptureReplaySize = sizeof(struct radv_rt_capture_replay_handle),
|
||||
.maxRayDispatchInvocationCount = 1024 * 1024 * 64,
|
||||
.maxRayDispatchInvocationCount = 1 << 30, /* Required limit. */
|
||||
.shaderGroupHandleAlignment = 16,
|
||||
.maxRayHitAttributeSize = RADV_MAX_HIT_ATTRIB_SIZE,
|
||||
|
||||
|
||||
Reference in New Issue
Block a user