Revert "anv: Enable preemption due 3DPRIMITIVE in GFX 12"
Enabling preemption in 3DPRIMITIVE is causing glitches on Dota 2,
so reverting this until the issue with preemption is fixed.
This reverts commit 3cd972a2d3.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/13289
Fixes: 12ddaa6b8b9e ("anv: Enable preemption due 3DPRIMITIVE in GFX 12")
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35586>
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@@ -2581,6 +2581,14 @@ anv_physical_device_try_create(struct vk_instance *vk_instance,
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goto fail_fd;
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}
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/* Disable Wa_16013994831 on Gfx12.0 because we found other cases where we
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* need to always disable preemption :
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* - https://gitlab.freedesktop.org/mesa/mesa/-/issues/5963
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* - https://gitlab.freedesktop.org/mesa/mesa/-/issues/5662
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*/
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if (devinfo.verx10 == 120)
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BITSET_CLEAR(devinfo.workarounds, INTEL_WA_16013994831);
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if (!devinfo.has_context_isolation) {
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result = vk_errorf(instance, VK_ERROR_INCOMPATIBLE_DRIVER,
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"Vulkan requires context isolation for %s", devinfo.name);
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@@ -502,6 +502,11 @@ init_render_queue_state(struct anv_queue *queue, bool is_companion_rcs_batch)
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anv_batch_write_reg(batch, GENX(CS_CHICKEN1), cc1) {
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cc1.ReplayMode = MidcmdbufferPreemption;
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cc1.ReplayModeMask = true;
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#if GFX_VERx10 == 120
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cc1.DisablePreemptionandHighPriorityPausingdueto3DPRIMITIVECommand = true;
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cc1.DisablePreemptionandHighPriorityPausingdueto3DPRIMITIVECommandMask = true;
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#endif
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}
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#if INTEL_NEEDS_WA_1806527549
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