mesa: Use integer type with appropriate sign.
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@@ -40,7 +40,7 @@ max_buffer_index(GLcontext *ctx, GLuint count, GLenum type,
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{
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const GLubyte *map = NULL;
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GLuint max = 0;
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GLint i;
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GLuint i;
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if (elementBuf->Name) {
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/* elements are in a user-defined buffer object. need to map it */
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@@ -224,7 +224,7 @@ _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
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/* Vertex buffer object tests */
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if (ctx->Array.ElementArrayBufferObj->Name) {
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/* use indices in the buffer object */
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GLuint indexBytes;
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GLsizei indexBytes;
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if (type == GL_UNSIGNED_INT) {
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indexBytes = count * sizeof(GLuint);
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@@ -959,7 +959,7 @@ void GLAPIENTRY
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_mesa_GetTexBumpParameterivATI( GLenum pname, GLint *param )
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{
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const struct gl_texture_unit *texUnit;
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GLint i;
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GLuint i;
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GLint temp = 0;
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GET_CURRENT_CONTEXT(ctx);
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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@@ -1006,7 +1006,7 @@ void GLAPIENTRY
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_mesa_GetTexBumpParameterfvATI( GLenum pname, GLfloat *param )
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{
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const struct gl_texture_unit *texUnit;
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GLint i;
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GLuint i;
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GLint temp = 0;
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GET_CURRENT_CONTEXT(ctx);
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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