mesa: added AND/OR/NOT/XOR instructions
This commit is contained in:
+191
-23
@@ -218,6 +218,37 @@ fetch_vector4(const struct prog_src_register *source,
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}
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/**
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* Fetch a 4-element uint vector from the given source register.
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* Apply swizzling but not negation/abs.
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*/
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static void
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fetch_vector4ui(const struct prog_src_register *source,
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const struct gl_program_machine *machine, GLuint result[4])
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{
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const GLuint *src = (GLuint *) get_register_pointer(source, machine);
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ASSERT(src);
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if (source->Swizzle == SWIZZLE_NOOP) {
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/* no swizzling */
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COPY_4V(result, src);
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}
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else {
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ASSERT(GET_SWZ(source->Swizzle, 0) <= 3);
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ASSERT(GET_SWZ(source->Swizzle, 1) <= 3);
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ASSERT(GET_SWZ(source->Swizzle, 2) <= 3);
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ASSERT(GET_SWZ(source->Swizzle, 3) <= 3);
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result[0] = src[GET_SWZ(source->Swizzle, 0)];
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result[1] = src[GET_SWZ(source->Swizzle, 1)];
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result[2] = src[GET_SWZ(source->Swizzle, 2)];
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result[3] = src[GET_SWZ(source->Swizzle, 3)];
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}
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/* Note: no NegateBase, Abs, NegateAbs here */
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}
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/**
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* Fetch the derivative with respect to X or Y for the given register.
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* XXX this currently only works for fragment program input attribs.
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@@ -228,7 +259,8 @@ fetch_vector4_deriv(GLcontext * ctx,
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const struct gl_program_machine *machine,
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char xOrY, GLfloat result[4])
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{
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if (source->File == PROGRAM_INPUT && source->Index < (GLint)machine->NumDeriv) {
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if (source->File == PROGRAM_INPUT &&
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source->Index < (GLint) machine->NumDeriv) {
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const GLint col = machine->CurElement;
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const GLfloat w = machine->Attribs[FRAG_ATTRIB_WPOS][col][3];
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const GLfloat invQ = 1.0f / w;
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@@ -492,6 +524,89 @@ store_vector4(const struct prog_instruction *inst,
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}
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/**
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* Store 4 uints into a register. Observe the set-condition-code flags.
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*/
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static void
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store_vector4ui(const struct prog_instruction *inst,
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struct gl_program_machine *machine, const GLuint value[4])
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{
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const struct prog_dst_register *dest = &(inst->DstReg);
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GLuint *dstReg;
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GLuint dummyReg[4];
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GLuint writeMask = dest->WriteMask;
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switch (dest->File) {
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case PROGRAM_OUTPUT:
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ASSERT(dest->Index < MAX_PROGRAM_OUTPUTS);
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dstReg = (GLuint *) machine->Outputs[dest->Index];
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break;
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case PROGRAM_TEMPORARY:
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ASSERT(dest->Index < MAX_PROGRAM_TEMPS);
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dstReg = (GLuint *) machine->Temporaries[dest->Index];
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break;
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case PROGRAM_WRITE_ONLY:
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dstReg = dummyReg;
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return;
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default:
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_mesa_problem(NULL, "bad register file in store_vector4(fp)");
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return;
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}
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if (dest->CondMask != COND_TR) {
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/* condition codes may turn off some writes */
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if (writeMask & WRITEMASK_X) {
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if (!test_cc(machine->CondCodes[GET_SWZ(dest->CondSwizzle, 0)],
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dest->CondMask))
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writeMask &= ~WRITEMASK_X;
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}
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if (writeMask & WRITEMASK_Y) {
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if (!test_cc(machine->CondCodes[GET_SWZ(dest->CondSwizzle, 1)],
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dest->CondMask))
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writeMask &= ~WRITEMASK_Y;
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}
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if (writeMask & WRITEMASK_Z) {
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if (!test_cc(machine->CondCodes[GET_SWZ(dest->CondSwizzle, 2)],
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dest->CondMask))
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writeMask &= ~WRITEMASK_Z;
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}
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if (writeMask & WRITEMASK_W) {
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if (!test_cc(machine->CondCodes[GET_SWZ(dest->CondSwizzle, 3)],
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dest->CondMask))
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writeMask &= ~WRITEMASK_W;
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}
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}
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if (writeMask & WRITEMASK_X)
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dstReg[0] = value[0];
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if (writeMask & WRITEMASK_Y)
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dstReg[1] = value[1];
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if (writeMask & WRITEMASK_Z)
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dstReg[2] = value[2];
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if (writeMask & WRITEMASK_W)
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dstReg[3] = value[3];
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if (inst->CondUpdate) {
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if (writeMask & WRITEMASK_X)
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machine->CondCodes[0] = generate_cc(value[0]);
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if (writeMask & WRITEMASK_Y)
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machine->CondCodes[1] = generate_cc(value[1]);
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if (writeMask & WRITEMASK_Z)
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machine->CondCodes[2] = generate_cc(value[2]);
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if (writeMask & WRITEMASK_W)
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machine->CondCodes[3] = generate_cc(value[3]);
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#if DEBUG_PROG
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printf("CondCodes=(%s,%s,%s,%s) for:\n",
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_mesa_condcode_string(machine->CondCodes[0]),
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_mesa_condcode_string(machine->CondCodes[1]),
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_mesa_condcode_string(machine->CondCodes[2]),
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_mesa_condcode_string(machine->CondCodes[3]));
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#endif
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}
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}
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/**
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* Execute the given vertex/fragment program.
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*
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@@ -571,6 +686,18 @@ _mesa_execute_program(GLcontext * ctx,
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}
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}
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break;
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case OPCODE_AND: /* bitwise AND */
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{
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GLuint a[4], b[4], result[4];
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fetch_vector4ui(&inst->SrcReg[0], machine, a);
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fetch_vector4ui(&inst->SrcReg[1], machine, b);
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result[0] = a[0] & b[0];
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result[1] = a[1] & b[1];
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result[2] = a[2] & b[2];
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result[3] = a[3] & b[3];
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store_vector4ui(inst, machine, result);
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}
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break;
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case OPCODE_ARL:
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{
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GLfloat t[4];
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@@ -1019,6 +1146,17 @@ _mesa_execute_program(GLcontext * ctx,
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break;
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case OPCODE_NOP:
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break;
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case OPCODE_NOT: /* bitwise NOT */
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{
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GLuint a[4], result[4];
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fetch_vector4ui(&inst->SrcReg[0], machine, a);
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result[0] = ~a[0];
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result[1] = ~a[1];
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result[2] = ~a[2];
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result[3] = ~a[3];
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store_vector4ui(inst, machine, result);
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}
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break;
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case OPCODE_NRM3: /* 3-component normalization */
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{
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GLfloat a[4], result[4];
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@@ -1049,39 +1187,53 @@ _mesa_execute_program(GLcontext * ctx,
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store_vector4(inst, machine, result);
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}
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break;
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case OPCODE_OR: /* bitwise OR */
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{
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GLuint a[4], b[4], result[4];
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fetch_vector4ui(&inst->SrcReg[0], machine, a);
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fetch_vector4ui(&inst->SrcReg[1], machine, b);
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result[0] = a[0] | b[0];
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result[1] = a[1] | b[1];
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result[2] = a[2] | b[2];
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result[3] = a[3] | b[3];
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store_vector4ui(inst, machine, result);
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}
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break;
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case OPCODE_PK2H: /* pack two 16-bit floats in one 32-bit float */
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{
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GLfloat a[4], result[4];
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GLfloat a[4];
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GLuint result[4];
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GLhalfNV hx, hy;
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GLuint *rawResult = (GLuint *) result;
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GLuint twoHalves;
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fetch_vector4(&inst->SrcReg[0], machine, a);
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hx = _mesa_float_to_half(a[0]);
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hy = _mesa_float_to_half(a[1]);
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twoHalves = hx | (hy << 16);
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rawResult[0] = rawResult[1] = rawResult[2] = rawResult[3]
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= twoHalves;
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store_vector4(inst, machine, result);
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result[0] =
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result[1] =
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result[2] =
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result[3] = hx | (hy << 16);
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store_vector4ui(inst, machine, result);
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}
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break;
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case OPCODE_PK2US: /* pack two GLushorts into one 32-bit float */
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{
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GLfloat a[4], result[4];
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GLuint usx, usy, *rawResult = (GLuint *) result;
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GLfloat a[4];
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GLuint result[4], usx, usy;
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fetch_vector4(&inst->SrcReg[0], machine, a);
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a[0] = CLAMP(a[0], 0.0F, 1.0F);
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a[1] = CLAMP(a[1], 0.0F, 1.0F);
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usx = IROUND(a[0] * 65535.0F);
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usy = IROUND(a[1] * 65535.0F);
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rawResult[0] = rawResult[1] = rawResult[2] = rawResult[3]
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= usx | (usy << 16);
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store_vector4(inst, machine, result);
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result[0] =
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result[1] =
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result[2] =
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result[3] = usx | (usy << 16);
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store_vector4ui(inst, machine, result);
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}
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break;
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case OPCODE_PK4B: /* pack four GLbytes into one 32-bit float */
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{
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GLfloat a[4], result[4];
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GLuint ubx, uby, ubz, ubw, *rawResult = (GLuint *) result;
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GLfloat a[4];
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GLuint result[4], ubx, uby, ubz, ubw;
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fetch_vector4(&inst->SrcReg[0], machine, a);
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a[0] = CLAMP(a[0], -128.0F / 127.0F, 1.0F);
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a[1] = CLAMP(a[1], -128.0F / 127.0F, 1.0F);
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@@ -1091,15 +1243,17 @@ _mesa_execute_program(GLcontext * ctx,
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uby = IROUND(127.0F * a[1] + 128.0F);
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ubz = IROUND(127.0F * a[2] + 128.0F);
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ubw = IROUND(127.0F * a[3] + 128.0F);
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rawResult[0] = rawResult[1] = rawResult[2] = rawResult[3]
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= ubx | (uby << 8) | (ubz << 16) | (ubw << 24);
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store_vector4(inst, machine, result);
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result[0] =
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result[1] =
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result[2] =
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result[3] = ubx | (uby << 8) | (ubz << 16) | (ubw << 24);
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store_vector4ui(inst, machine, result);
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}
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break;
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case OPCODE_PK4UB: /* pack four GLubytes into one 32-bit float */
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{
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GLfloat a[4], result[4];
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GLuint ubx, uby, ubz, ubw, *rawResult = (GLuint *) result;
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GLfloat a[4];
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GLuint result[4], ubx, uby, ubz, ubw;
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fetch_vector4(&inst->SrcReg[0], machine, a);
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a[0] = CLAMP(a[0], 0.0F, 1.0F);
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a[1] = CLAMP(a[1], 0.0F, 1.0F);
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@@ -1109,9 +1263,11 @@ _mesa_execute_program(GLcontext * ctx,
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uby = IROUND(255.0F * a[1]);
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ubz = IROUND(255.0F * a[2]);
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ubw = IROUND(255.0F * a[3]);
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rawResult[0] = rawResult[1] = rawResult[2] = rawResult[3]
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= ubx | (uby << 8) | (ubz << 16) | (ubw << 24);
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store_vector4(inst, machine, result);
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result[0] =
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result[1] =
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result[2] =
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result[3] = ubx | (uby << 8) | (ubz << 16) | (ubw << 24);
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store_vector4ui(inst, machine, result);
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}
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break;
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case OPCODE_POW:
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@@ -1516,6 +1672,18 @@ _mesa_execute_program(GLcontext * ctx,
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store_vector4(inst, machine, result);
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}
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break;
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case OPCODE_XOR: /* bitwise XOR */
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{
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GLuint a[4], b[4], result[4];
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fetch_vector4ui(&inst->SrcReg[0], machine, a);
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fetch_vector4ui(&inst->SrcReg[1], machine, b);
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result[0] = a[0] ^ b[0];
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result[1] = a[1] ^ b[1];
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result[2] = a[2] ^ b[2];
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result[3] = a[3] ^ b[3];
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store_vector4ui(inst, machine, result);
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}
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break;
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case OPCODE_XPD: /* cross product */
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{
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GLfloat a[4], b[4], result[4];
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@@ -154,6 +154,7 @@ static const struct instruction_info InstInfo[MAX_OPCODE] = {
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{ OPCODE_NOP, "NOP", 0, 0 },
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{ OPCODE_ABS, "ABS", 1, 1 },
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{ OPCODE_ADD, "ADD", 2, 1 },
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{ OPCODE_AND, "AND", 2, 1 },
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{ OPCODE_ARA, "ARA", 1, 1 },
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{ OPCODE_ARL, "ARL", 1, 1 },
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{ OPCODE_ARL_NV, "ARL", 1, 1 },
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@@ -193,10 +194,12 @@ static const struct instruction_info InstInfo[MAX_OPCODE] = {
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{ OPCODE_MIN, "MIN", 2, 1 },
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{ OPCODE_MOV, "MOV", 1, 1 },
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{ OPCODE_MUL, "MUL", 2, 1 },
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{ OPCODE_NOT, "NOT", 1, 1 },
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{ OPCODE_NOISE1, "NOISE1", 1, 1 },
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{ OPCODE_NOISE2, "NOISE2", 1, 1 },
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{ OPCODE_NOISE3, "NOISE3", 1, 1 },
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{ OPCODE_NOISE4, "NOISE4", 1, 1 },
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{ OPCODE_OR, "OR", 2, 1 },
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{ OPCODE_NRM3, "NRM3", 1, 1 },
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{ OPCODE_NRM4, "NRM4", 1, 1 },
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{ OPCODE_PK2H, "PK2H", 1, 1 },
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@@ -237,6 +240,7 @@ static const struct instruction_info InstInfo[MAX_OPCODE] = {
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{ OPCODE_UP4B, "UP4B", 1, 1 },
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{ OPCODE_UP4UB, "UP4UB", 1, 1 },
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{ OPCODE_X2D, "X2D", 3, 1 },
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{ OPCODE_XOR, "XOR", 2, 1 },
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{ OPCODE_XPD, "XPD", 2, 1 }
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};
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@@ -145,6 +145,7 @@ typedef enum prog_opcode {
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OPCODE_NOP = 0, /* X */
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OPCODE_ABS, /* X X 1.1 X */
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OPCODE_ADD, /* X X X X X */
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OPCODE_AND, /* */
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OPCODE_ARA, /* 2 */
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OPCODE_ARL, /* X X */
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OPCODE_ARL_NV, /* 2 */
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@@ -188,8 +189,10 @@ typedef enum prog_opcode {
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OPCODE_NOISE2, /* X */
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OPCODE_NOISE3, /* X */
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OPCODE_NOISE4, /* X */
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OPCODE_NOT, /* */
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OPCODE_NRM3, /* */
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OPCODE_NRM4, /* */
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OPCODE_OR, /* */
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OPCODE_PK2H, /* X */
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OPCODE_PK2US, /* X */
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OPCODE_PK4B, /* X */
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@@ -228,6 +231,7 @@ typedef enum prog_opcode {
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OPCODE_UP4B, /* X */
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OPCODE_UP4UB, /* X */
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OPCODE_X2D, /* X */
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OPCODE_XOR, /* */
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OPCODE_XPD, /* X X X */
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MAX_OPCODE
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} gl_inst_opcode;
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