mesa: added AND/OR/NOT/XOR instructions

This commit is contained in:
Brian Paul
2008-11-07 09:33:55 -07:00
parent d93072782a
commit 37eef7b474
3 changed files with 199 additions and 23 deletions
+191 -23
View File
@@ -218,6 +218,37 @@ fetch_vector4(const struct prog_src_register *source,
}
/**
* Fetch a 4-element uint vector from the given source register.
* Apply swizzling but not negation/abs.
*/
static void
fetch_vector4ui(const struct prog_src_register *source,
const struct gl_program_machine *machine, GLuint result[4])
{
const GLuint *src = (GLuint *) get_register_pointer(source, machine);
ASSERT(src);
if (source->Swizzle == SWIZZLE_NOOP) {
/* no swizzling */
COPY_4V(result, src);
}
else {
ASSERT(GET_SWZ(source->Swizzle, 0) <= 3);
ASSERT(GET_SWZ(source->Swizzle, 1) <= 3);
ASSERT(GET_SWZ(source->Swizzle, 2) <= 3);
ASSERT(GET_SWZ(source->Swizzle, 3) <= 3);
result[0] = src[GET_SWZ(source->Swizzle, 0)];
result[1] = src[GET_SWZ(source->Swizzle, 1)];
result[2] = src[GET_SWZ(source->Swizzle, 2)];
result[3] = src[GET_SWZ(source->Swizzle, 3)];
}
/* Note: no NegateBase, Abs, NegateAbs here */
}
/**
* Fetch the derivative with respect to X or Y for the given register.
* XXX this currently only works for fragment program input attribs.
@@ -228,7 +259,8 @@ fetch_vector4_deriv(GLcontext * ctx,
const struct gl_program_machine *machine,
char xOrY, GLfloat result[4])
{
if (source->File == PROGRAM_INPUT && source->Index < (GLint)machine->NumDeriv) {
if (source->File == PROGRAM_INPUT &&
source->Index < (GLint) machine->NumDeriv) {
const GLint col = machine->CurElement;
const GLfloat w = machine->Attribs[FRAG_ATTRIB_WPOS][col][3];
const GLfloat invQ = 1.0f / w;
@@ -492,6 +524,89 @@ store_vector4(const struct prog_instruction *inst,
}
/**
* Store 4 uints into a register. Observe the set-condition-code flags.
*/
static void
store_vector4ui(const struct prog_instruction *inst,
struct gl_program_machine *machine, const GLuint value[4])
{
const struct prog_dst_register *dest = &(inst->DstReg);
GLuint *dstReg;
GLuint dummyReg[4];
GLuint writeMask = dest->WriteMask;
switch (dest->File) {
case PROGRAM_OUTPUT:
ASSERT(dest->Index < MAX_PROGRAM_OUTPUTS);
dstReg = (GLuint *) machine->Outputs[dest->Index];
break;
case PROGRAM_TEMPORARY:
ASSERT(dest->Index < MAX_PROGRAM_TEMPS);
dstReg = (GLuint *) machine->Temporaries[dest->Index];
break;
case PROGRAM_WRITE_ONLY:
dstReg = dummyReg;
return;
default:
_mesa_problem(NULL, "bad register file in store_vector4(fp)");
return;
}
if (dest->CondMask != COND_TR) {
/* condition codes may turn off some writes */
if (writeMask & WRITEMASK_X) {
if (!test_cc(machine->CondCodes[GET_SWZ(dest->CondSwizzle, 0)],
dest->CondMask))
writeMask &= ~WRITEMASK_X;
}
if (writeMask & WRITEMASK_Y) {
if (!test_cc(machine->CondCodes[GET_SWZ(dest->CondSwizzle, 1)],
dest->CondMask))
writeMask &= ~WRITEMASK_Y;
}
if (writeMask & WRITEMASK_Z) {
if (!test_cc(machine->CondCodes[GET_SWZ(dest->CondSwizzle, 2)],
dest->CondMask))
writeMask &= ~WRITEMASK_Z;
}
if (writeMask & WRITEMASK_W) {
if (!test_cc(machine->CondCodes[GET_SWZ(dest->CondSwizzle, 3)],
dest->CondMask))
writeMask &= ~WRITEMASK_W;
}
}
if (writeMask & WRITEMASK_X)
dstReg[0] = value[0];
if (writeMask & WRITEMASK_Y)
dstReg[1] = value[1];
if (writeMask & WRITEMASK_Z)
dstReg[2] = value[2];
if (writeMask & WRITEMASK_W)
dstReg[3] = value[3];
if (inst->CondUpdate) {
if (writeMask & WRITEMASK_X)
machine->CondCodes[0] = generate_cc(value[0]);
if (writeMask & WRITEMASK_Y)
machine->CondCodes[1] = generate_cc(value[1]);
if (writeMask & WRITEMASK_Z)
machine->CondCodes[2] = generate_cc(value[2]);
if (writeMask & WRITEMASK_W)
machine->CondCodes[3] = generate_cc(value[3]);
#if DEBUG_PROG
printf("CondCodes=(%s,%s,%s,%s) for:\n",
_mesa_condcode_string(machine->CondCodes[0]),
_mesa_condcode_string(machine->CondCodes[1]),
_mesa_condcode_string(machine->CondCodes[2]),
_mesa_condcode_string(machine->CondCodes[3]));
#endif
}
}
/**
* Execute the given vertex/fragment program.
*
@@ -571,6 +686,18 @@ _mesa_execute_program(GLcontext * ctx,
}
}
break;
case OPCODE_AND: /* bitwise AND */
{
GLuint a[4], b[4], result[4];
fetch_vector4ui(&inst->SrcReg[0], machine, a);
fetch_vector4ui(&inst->SrcReg[1], machine, b);
result[0] = a[0] & b[0];
result[1] = a[1] & b[1];
result[2] = a[2] & b[2];
result[3] = a[3] & b[3];
store_vector4ui(inst, machine, result);
}
break;
case OPCODE_ARL:
{
GLfloat t[4];
@@ -1019,6 +1146,17 @@ _mesa_execute_program(GLcontext * ctx,
break;
case OPCODE_NOP:
break;
case OPCODE_NOT: /* bitwise NOT */
{
GLuint a[4], result[4];
fetch_vector4ui(&inst->SrcReg[0], machine, a);
result[0] = ~a[0];
result[1] = ~a[1];
result[2] = ~a[2];
result[3] = ~a[3];
store_vector4ui(inst, machine, result);
}
break;
case OPCODE_NRM3: /* 3-component normalization */
{
GLfloat a[4], result[4];
@@ -1049,39 +1187,53 @@ _mesa_execute_program(GLcontext * ctx,
store_vector4(inst, machine, result);
}
break;
case OPCODE_OR: /* bitwise OR */
{
GLuint a[4], b[4], result[4];
fetch_vector4ui(&inst->SrcReg[0], machine, a);
fetch_vector4ui(&inst->SrcReg[1], machine, b);
result[0] = a[0] | b[0];
result[1] = a[1] | b[1];
result[2] = a[2] | b[2];
result[3] = a[3] | b[3];
store_vector4ui(inst, machine, result);
}
break;
case OPCODE_PK2H: /* pack two 16-bit floats in one 32-bit float */
{
GLfloat a[4], result[4];
GLfloat a[4];
GLuint result[4];
GLhalfNV hx, hy;
GLuint *rawResult = (GLuint *) result;
GLuint twoHalves;
fetch_vector4(&inst->SrcReg[0], machine, a);
hx = _mesa_float_to_half(a[0]);
hy = _mesa_float_to_half(a[1]);
twoHalves = hx | (hy << 16);
rawResult[0] = rawResult[1] = rawResult[2] = rawResult[3]
= twoHalves;
store_vector4(inst, machine, result);
result[0] =
result[1] =
result[2] =
result[3] = hx | (hy << 16);
store_vector4ui(inst, machine, result);
}
break;
case OPCODE_PK2US: /* pack two GLushorts into one 32-bit float */
{
GLfloat a[4], result[4];
GLuint usx, usy, *rawResult = (GLuint *) result;
GLfloat a[4];
GLuint result[4], usx, usy;
fetch_vector4(&inst->SrcReg[0], machine, a);
a[0] = CLAMP(a[0], 0.0F, 1.0F);
a[1] = CLAMP(a[1], 0.0F, 1.0F);
usx = IROUND(a[0] * 65535.0F);
usy = IROUND(a[1] * 65535.0F);
rawResult[0] = rawResult[1] = rawResult[2] = rawResult[3]
= usx | (usy << 16);
store_vector4(inst, machine, result);
result[0] =
result[1] =
result[2] =
result[3] = usx | (usy << 16);
store_vector4ui(inst, machine, result);
}
break;
case OPCODE_PK4B: /* pack four GLbytes into one 32-bit float */
{
GLfloat a[4], result[4];
GLuint ubx, uby, ubz, ubw, *rawResult = (GLuint *) result;
GLfloat a[4];
GLuint result[4], ubx, uby, ubz, ubw;
fetch_vector4(&inst->SrcReg[0], machine, a);
a[0] = CLAMP(a[0], -128.0F / 127.0F, 1.0F);
a[1] = CLAMP(a[1], -128.0F / 127.0F, 1.0F);
@@ -1091,15 +1243,17 @@ _mesa_execute_program(GLcontext * ctx,
uby = IROUND(127.0F * a[1] + 128.0F);
ubz = IROUND(127.0F * a[2] + 128.0F);
ubw = IROUND(127.0F * a[3] + 128.0F);
rawResult[0] = rawResult[1] = rawResult[2] = rawResult[3]
= ubx | (uby << 8) | (ubz << 16) | (ubw << 24);
store_vector4(inst, machine, result);
result[0] =
result[1] =
result[2] =
result[3] = ubx | (uby << 8) | (ubz << 16) | (ubw << 24);
store_vector4ui(inst, machine, result);
}
break;
case OPCODE_PK4UB: /* pack four GLubytes into one 32-bit float */
{
GLfloat a[4], result[4];
GLuint ubx, uby, ubz, ubw, *rawResult = (GLuint *) result;
GLfloat a[4];
GLuint result[4], ubx, uby, ubz, ubw;
fetch_vector4(&inst->SrcReg[0], machine, a);
a[0] = CLAMP(a[0], 0.0F, 1.0F);
a[1] = CLAMP(a[1], 0.0F, 1.0F);
@@ -1109,9 +1263,11 @@ _mesa_execute_program(GLcontext * ctx,
uby = IROUND(255.0F * a[1]);
ubz = IROUND(255.0F * a[2]);
ubw = IROUND(255.0F * a[3]);
rawResult[0] = rawResult[1] = rawResult[2] = rawResult[3]
= ubx | (uby << 8) | (ubz << 16) | (ubw << 24);
store_vector4(inst, machine, result);
result[0] =
result[1] =
result[2] =
result[3] = ubx | (uby << 8) | (ubz << 16) | (ubw << 24);
store_vector4ui(inst, machine, result);
}
break;
case OPCODE_POW:
@@ -1516,6 +1672,18 @@ _mesa_execute_program(GLcontext * ctx,
store_vector4(inst, machine, result);
}
break;
case OPCODE_XOR: /* bitwise XOR */
{
GLuint a[4], b[4], result[4];
fetch_vector4ui(&inst->SrcReg[0], machine, a);
fetch_vector4ui(&inst->SrcReg[1], machine, b);
result[0] = a[0] ^ b[0];
result[1] = a[1] ^ b[1];
result[2] = a[2] ^ b[2];
result[3] = a[3] ^ b[3];
store_vector4ui(inst, machine, result);
}
break;
case OPCODE_XPD: /* cross product */
{
GLfloat a[4], b[4], result[4];
+4
View File
@@ -154,6 +154,7 @@ static const struct instruction_info InstInfo[MAX_OPCODE] = {
{ OPCODE_NOP, "NOP", 0, 0 },
{ OPCODE_ABS, "ABS", 1, 1 },
{ OPCODE_ADD, "ADD", 2, 1 },
{ OPCODE_AND, "AND", 2, 1 },
{ OPCODE_ARA, "ARA", 1, 1 },
{ OPCODE_ARL, "ARL", 1, 1 },
{ OPCODE_ARL_NV, "ARL", 1, 1 },
@@ -193,10 +194,12 @@ static const struct instruction_info InstInfo[MAX_OPCODE] = {
{ OPCODE_MIN, "MIN", 2, 1 },
{ OPCODE_MOV, "MOV", 1, 1 },
{ OPCODE_MUL, "MUL", 2, 1 },
{ OPCODE_NOT, "NOT", 1, 1 },
{ OPCODE_NOISE1, "NOISE1", 1, 1 },
{ OPCODE_NOISE2, "NOISE2", 1, 1 },
{ OPCODE_NOISE3, "NOISE3", 1, 1 },
{ OPCODE_NOISE4, "NOISE4", 1, 1 },
{ OPCODE_OR, "OR", 2, 1 },
{ OPCODE_NRM3, "NRM3", 1, 1 },
{ OPCODE_NRM4, "NRM4", 1, 1 },
{ OPCODE_PK2H, "PK2H", 1, 1 },
@@ -237,6 +240,7 @@ static const struct instruction_info InstInfo[MAX_OPCODE] = {
{ OPCODE_UP4B, "UP4B", 1, 1 },
{ OPCODE_UP4UB, "UP4UB", 1, 1 },
{ OPCODE_X2D, "X2D", 3, 1 },
{ OPCODE_XOR, "XOR", 2, 1 },
{ OPCODE_XPD, "XPD", 2, 1 }
};
+4
View File
@@ -145,6 +145,7 @@ typedef enum prog_opcode {
OPCODE_NOP = 0, /* X */
OPCODE_ABS, /* X X 1.1 X */
OPCODE_ADD, /* X X X X X */
OPCODE_AND, /* */
OPCODE_ARA, /* 2 */
OPCODE_ARL, /* X X */
OPCODE_ARL_NV, /* 2 */
@@ -188,8 +189,10 @@ typedef enum prog_opcode {
OPCODE_NOISE2, /* X */
OPCODE_NOISE3, /* X */
OPCODE_NOISE4, /* X */
OPCODE_NOT, /* */
OPCODE_NRM3, /* */
OPCODE_NRM4, /* */
OPCODE_OR, /* */
OPCODE_PK2H, /* X */
OPCODE_PK2US, /* X */
OPCODE_PK4B, /* X */
@@ -228,6 +231,7 @@ typedef enum prog_opcode {
OPCODE_UP4B, /* X */
OPCODE_UP4UB, /* X */
OPCODE_X2D, /* X */
OPCODE_XOR, /* */
OPCODE_XPD, /* X X X */
MAX_OPCODE
} gl_inst_opcode;