r300: Merged some comments into the Doxygen documentation.

This commit is contained in:
Oliver McFadden
2007-05-08 19:35:36 +00:00
parent f1d785188b
commit 377ce9e074
+9 -20
View File
@@ -32,6 +32,11 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
* The immediate implementation has been removed from CVS in favor of the vertex
* buffer implementation.
*
* The render functions are called by the pipeline manager to render a batch of
* primitives. They return TRUE to pass on to the next stage (i.e. software
* rasterization) or FALSE to indicate that the pipeline has finished after
* rendering something.
*
* When falling back to software TCL still attempt to use hardware
* rasterization.
*
@@ -254,8 +259,8 @@ static void r300RunRenderPrimitive(r300ContextPtr rmesa, GLcontext * ctx,
return;
if (rmesa->state.VB.Elts) {
r300EmitAOS(rmesa, rmesa->state.aos_count, /*0 */ start);
if (num_verts > 65535) { /* not implemented yet */
r300EmitAOS(rmesa, rmesa->state.aos_count, start);
if (num_verts > 65535) {
WARN_ONCE("Too many elts\n");
return;
}
@@ -311,11 +316,10 @@ static GLboolean r300RunRender(GLcontext * ctx,
}
reg_start(R300_RB3D_DSTCACHE_CTLSTAT, 0);
e32(R300_RB3D_DSTCACHE_UNKNOWN_0A
/*R300_RB3D_DSTCACHE_UNKNOWN_02 */ );
e32(R300_RB3D_DSTCACHE_UNKNOWN_0A);
reg_start(R300_RB3D_ZCACHE_CTLSTAT, 0);
e32(R300_RB3D_ZCACHE_UNKNOWN_03 /*R300_RB3D_ZCACHE_UNKNOWN_01 */ );
e32(R300_RB3D_ZCACHE_UNKNOWN_03);
#ifdef USER_BUFFERS
r300UseArrays(ctx);
@@ -355,40 +359,25 @@ int r300Fallback(GLcontext * ctx)
|| ctx->Stencil.WriteMask[0] !=
ctx->Stencil.WriteMask[1]));
/* GL_COLOR_LOGIC_OP */
FALLBACK_IF(ctx->Color.ColorLogicOpEnabled);
/* GL_POINT_SPRITE_ARB, GL_POINT_SPRITE_NV */
if (ctx->Extensions.NV_point_sprite
|| ctx->Extensions.ARB_point_sprite)
FALLBACK_IF(ctx->Point.PointSprite);
if (!r300->disable_lowimpact_fallback) {
/* GL_POLYGON_OFFSET_POINT */
FALLBACK_IF(ctx->Polygon.OffsetPoint);
/* GL_POLYGON_OFFSET_LINE */
FALLBACK_IF(ctx->Polygon.OffsetLine);
/* GL_POLYGON_STIPPLE */
FALLBACK_IF(ctx->Polygon.StippleFlag);
/* GL_MULTISAMPLE */
FALLBACK_IF(ctx->Multisample.Enabled);
/* GL_LINE_STIPPLE */
FALLBACK_IF(ctx->Line.StippleFlag);
/* GL_LINE_SMOOTH */
FALLBACK_IF(ctx->Line.SmoothFlag);
/* GL_POINT_SMOOTH */
FALLBACK_IF(ctx->Point.SmoothFlag);
}
return R300_FALLBACK_NONE;
}
/**
* Called by the pipeline manager to render a batch of primitives.
* We can return true to pass on to the next stage (i.e. software
* rasterization) or false to indicate that the pipeline has finished
* after we render something.
*/
static GLboolean r300RunNonTNLRender(GLcontext * ctx,
struct tnl_pipeline_stage *stage)
{