fix logic error in stipple_quad() (point/line fragments were getting dropped)
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@@ -50,10 +50,11 @@ stipple_quad(struct quad_stage *qs, struct quad_header *quad)
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quad->mask &= (((stipple0 >> col0) & 0x3) |
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(((stipple1 >> col0) & 0x3) << 2));
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#endif
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if (quad->mask)
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qs->next->run(qs->next, quad);
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if (!quad->mask)
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return;
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}
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qs->next->run(qs->next, quad);
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}
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