mesa: add out of bounds assertions for accessing texture matrix stack
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@@ -356,6 +356,7 @@ update_texture_matrices( GLcontext *ctx )
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ctx->Texture._TexMatEnabled = 0x0;
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for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) {
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ASSERT(u < Elements(ctx->TextureMatrixStack));
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if (_math_matrix_is_dirty(ctx->TextureMatrixStack[u].Top)) {
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_math_matrix_analyse( ctx->TextureMatrixStack[u].Top );
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@@ -627,6 +628,7 @@ update_texture_state( GLcontext *ctx )
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ctx->Texture._GenFlags |= texUnit->_GenFlags;
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}
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ASSERT(unit < Elements(ctx->TextureMatrixStack));
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if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY)
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ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(unit);
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}
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