pan/decode: Normalize final instances of XXX
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
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@@ -536,8 +536,9 @@ pandecode_midgard_tiler_descriptor(
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pandecode_prop("hierarchy_mask = 0x%" PRIx16, t->hierarchy_mask);
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/* We know this name from the kernel, but we never see it nonzero */
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if (t->flags)
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pandecode_prop("flags = 0x%" PRIx16 " /* XXX: unexpected */", t->flags);
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pandecode_msg("XXX: unexpected tiler flags 0x%" PRIx16, t->flags);
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MEMORY_PROP(t, polygon_list);
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@@ -925,8 +926,15 @@ pandecode_mfbd_bfr(uint64_t gpu_va, int job_no, bool is_fragment)
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pandecode_log_decoded_flags(mfbd_flag_info, fb->mfbd_flags);
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pandecode_log_cont(",\n");
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pandecode_prop("clear_stencil = 0x%x", fb->clear_stencil);
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pandecode_prop("clear_depth = %f", fb->clear_depth);
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if (fb->clear_stencil)
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pandecode_prop("clear_stencil = 0x%x", fb->clear_stencil);
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if (fb->clear_depth)
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pandecode_prop("clear_depth = %f", fb->clear_depth);
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/* TODO: What is this? Let's not blow up.. */
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if (fb->unknown2 != 0x1F)
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pandecode_prop("unknown2 = 0x%x", fb->unknown2);
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pandecode_prop("unknown2 = 0x%x", fb->unknown2);
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MEMORY_PROP(fb, scratchpad);
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