llvmpipe: add missing tex_info->texture_unit assignment
The texture_unit field needs to be set like the sampler_unit field. Also, add a swizzle initialization and some comments. Signed-off-by: Brian Paul <brianp@vmare.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com> cc: mesa-stable Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17062>
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@@ -249,10 +249,12 @@ llvmpipe_nir_fn_is_linear_compat(const struct nir_shader *shader,
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}
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tex_info->sampler_unit = tex->sampler_index;
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tex_info->texture_unit = tex->texture_index;
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/* this is enforced in the scanner previously. */
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tex_info->coord[0].file = TGSI_FILE_INPUT;
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tex_info->coord[1].file = TGSI_FILE_INPUT;
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tex_info->coord[0].file = TGSI_FILE_INPUT; // S
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tex_info->coord[0].swizzle = 0;
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tex_info->coord[1].file = TGSI_FILE_INPUT; // T
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tex_info->coord[1].swizzle = 1;
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info->num_texs++;
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break;
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