st/nine: Compact pixel shader key
Compact the shader key to make room for new elements. Signed-off-by: Axel Davy <davyaxel0@gmail.com>
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@@ -178,13 +178,24 @@ NinePixelShader9_GetVariant( struct NinePixelShader9 *This )
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info.const_b_base = NINE_CONST_B_BASE(device->max_ps_const_f) / 16;
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info.byte_code = This->byte_code.tokens;
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info.sampler_mask_shadow = key & 0xffff;
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info.sampler_ps1xtypes = (key >> 16) & 0xffff;
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/* intended overlap with sampler_mask_shadow */
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if (unlikely(This->byte_code.version < 0x20)) {
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if (This->byte_code.version < 0x14) {
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info.sampler_ps1xtypes = (key >> 4) & 0xff;
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info.projected = (key >> 12) & 0xff;
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} else {
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info.sampler_ps1xtypes = (key >> 6) & 0xfff;
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info.projected = 0;
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}
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} else {
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info.sampler_ps1xtypes = 0;
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info.projected = 0;
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}
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info.fog_enable = device->context.rs[D3DRS_FOGENABLE];
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info.fog_mode = device->context.rs[D3DRS_FOGTABLEMODE];
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info.force_color_in_centroid = key >> 34 & 1;
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info.projected = (key >> 48) & 0xffff;
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info.force_color_in_centroid = (key >> 22) & 1;
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info.add_constants_defs.c_combination =
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nine_shader_constant_combination_get(This->c_combinations, (key >> 40) & 0xff);
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nine_shader_constant_combination_get(This->c_combinations, (key >> 24) & 0xff);
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info.add_constants_defs.int_const_added = &This->int_slots_used;
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info.add_constants_defs.bool_const_added = &This->bool_slots_used;
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info.process_vertices = false;
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@@ -94,30 +94,35 @@ NinePixelShader9_UpdateKey( struct NinePixelShader9 *ps,
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samplers_ps1_types |= (context->texture[s].enabled ? context->texture[s].pstype : 1) << (s * 2);
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}
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/* Note: For ps 1.X, only samplers 0 1 2 and 3 are available (except 1.4 where 4 and 5 are available).
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* Thus there is no overflow of samplers_ps1_types. */
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key |= samplers_ps1_types << 16;
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* ps < 1.4: samplers_shadow 4b, samplers_ps1_types 8b, projected 8b
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* ps 1.4: samplers_shadow 6b, samplers_ps1_types 12b
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* Tot ps X.X samplers_shadow + extra: 20b */
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assert((ps->byte_code.version < 0x14 && !(ps->sampler_mask & 0xFFF0)) || !(ps->sampler_mask & 0xFFC0));
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if (unlikely(ps->byte_code.version < 0x14)) {
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key |= samplers_ps1_types << 4;
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projected = nine_ff_get_projected_key_programmable(context);
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key |= ((uint64_t) projected) << 12;
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} else {
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key |= samplers_ps1_types << 6;
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}
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}
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if (ps->byte_code.version < 0x30) {
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key |= ((uint64_t)context->rs[D3DRS_FOGENABLE]) << 32;
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key |= ((uint64_t)context->rs[D3DRS_FOGTABLEMODE]) << 33;
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key |= ((uint64_t)context->rs[D3DRS_FOGENABLE]) << 20;
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key |= ((uint64_t)context->rs[D3DRS_FOGTABLEMODE]) << 21;
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}
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/* centroid interpolation automatically used for color ps inputs */
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if (context->rt[0]->base.info.nr_samples)
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key |= ((uint64_t)1) << 34;
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key |= ((uint64_t)1) << 22;
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if ((ps->const_int_slots > 0 || ps->const_bool_slots > 0) && context->inline_constants)
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key |= ((uint64_t)nine_shader_constant_combination_key(&ps->c_combinations,
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ps->int_slots_used,
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ps->bool_slots_used,
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(void *)context->ps_const_i,
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context->ps_const_b)) << 40;
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if (unlikely(ps->byte_code.version < 0x14)) {
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projected = nine_ff_get_projected_key_programmable(context);
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key |= ((uint64_t) projected) << 48;
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}
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context->ps_const_b)) << 24;
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res = ps->last_key != key;
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if (res)
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