i965: set ARB_shader_storage_buffer_object related constant values
v2: - Add tessellation shader constants assignment v3: - Set MaxShaderStorageBufferBindings to 36. Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
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@@ -579,6 +579,18 @@ brw_initialize_context_constants(struct brw_context *brw)
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ctx->Const.TextureBufferOffsetAlignment = 16;
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ctx->Const.MaxTextureBufferSize = 128 * 1024 * 1024;
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/* FIXME: Tessellation stages are not yet supported in i965, so
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* MaxCombinedShaderStorageBlocks doesn't take them into account.
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*/
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxShaderStorageBlocks = 12;
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ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxShaderStorageBlocks = 12;
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ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxShaderStorageBlocks = 0;
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ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxShaderStorageBlocks = 0;
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ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxShaderStorageBlocks = 12;
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ctx->Const.Program[MESA_SHADER_COMPUTE].MaxShaderStorageBlocks = 12;
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ctx->Const.MaxCombinedShaderStorageBlocks = 12 * 3;
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ctx->Const.MaxShaderStorageBufferBindings = 36;
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if (brw->gen >= 6) {
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ctx->Const.MaxVarying = 32;
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 128;
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