i965: set ARB_shader_storage_buffer_object related constant values

v2:
- Add tessellation shader constants assignment

v3:
- Set MaxShaderStorageBufferBindings to 36.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
This commit is contained in:
Samuel Iglesias Gonsalvez
2015-06-09 09:16:33 +02:00
parent dfdeb94a5a
commit 36f392c4ef
+12
View File
@@ -579,6 +579,18 @@ brw_initialize_context_constants(struct brw_context *brw)
ctx->Const.TextureBufferOffsetAlignment = 16;
ctx->Const.MaxTextureBufferSize = 128 * 1024 * 1024;
/* FIXME: Tessellation stages are not yet supported in i965, so
* MaxCombinedShaderStorageBlocks doesn't take them into account.
*/
ctx->Const.Program[MESA_SHADER_VERTEX].MaxShaderStorageBlocks = 12;
ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxShaderStorageBlocks = 12;
ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxShaderStorageBlocks = 0;
ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxShaderStorageBlocks = 0;
ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxShaderStorageBlocks = 12;
ctx->Const.Program[MESA_SHADER_COMPUTE].MaxShaderStorageBlocks = 12;
ctx->Const.MaxCombinedShaderStorageBlocks = 12 * 3;
ctx->Const.MaxShaderStorageBufferBindings = 36;
if (brw->gen >= 6) {
ctx->Const.MaxVarying = 32;
ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 128;