swr/rast: Move memory-related JIT functions

Move them to their own file (builder_mem.{h|cpp}).  Add builder_mem.cpp
to the build system.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
This commit is contained in:
George Kyriazis
2018-01-22 19:23:32 -06:00
parent 94922dbe4b
commit 36dbbf11a0
7 changed files with 894 additions and 818 deletions
+2
View File
@@ -140,6 +140,8 @@ JITTER_CXX_SOURCES := \
rasterizer/jitter/builder.cpp \
rasterizer/jitter/builder.h \
rasterizer/jitter/builder_math.h \
rasterizer/jitter/builder_mem.cpp \
rasterizer/jitter/builder_mem.h \
rasterizer/jitter/builder_misc.cpp \
rasterizer/jitter/builder_misc.h \
rasterizer/jitter/fetch_jit.cpp \
+2
View File
@@ -68,6 +68,8 @@ files_swr_mesa = files(
'rasterizer/jitter/builder.cpp',
'rasterizer/jitter/builder.h',
'rasterizer/jitter/builder_math.h',
'rasterizer/jitter/builder_mem.cpp',
'rasterizer/jitter/builder_mem.h',
'rasterizer/jitter/builder_misc.cpp',
'rasterizer/jitter/builder_misc.h',
'rasterizer/jitter/fetch_jit.cpp',
@@ -94,5 +94,6 @@ namespace SwrJit
#include "gen_builder_x86.hpp"
#include "builder_misc.h"
#include "builder_math.h"
#include "builder_mem.h"
};
}
@@ -0,0 +1,816 @@
/****************************************************************************
* Copyright (C) 2014-2015 Intel Corporation. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* @file builder_misc.cpp
*
* @brief Implementation for miscellaneous builder functions
*
* Notes:
*
******************************************************************************/
#include "jit_pch.hpp"
#include "builder.h"
#include "common/rdtsc_buckets.h"
#include <cstdarg>
namespace SwrJit
{
Value *Builder::GEP(Value* ptr, const std::initializer_list<Value*> &indexList)
{
std::vector<Value*> indices;
for (auto i : indexList)
indices.push_back(i);
return GEPA(ptr, indices);
}
Value *Builder::GEP(Value* ptr, const std::initializer_list<uint32_t> &indexList)
{
std::vector<Value*> indices;
for (auto i : indexList)
indices.push_back(C(i));
return GEPA(ptr, indices);
}
Value *Builder::IN_BOUNDS_GEP(Value* ptr, const std::initializer_list<Value*> &indexList)
{
std::vector<Value*> indices;
for (auto i : indexList)
indices.push_back(i);
return IN_BOUNDS_GEP(ptr, indices);
}
Value *Builder::IN_BOUNDS_GEP(Value* ptr, const std::initializer_list<uint32_t> &indexList)
{
std::vector<Value*> indices;
for (auto i : indexList)
indices.push_back(C(i));
return IN_BOUNDS_GEP(ptr, indices);
}
LoadInst *Builder::LOAD(Value *basePtr, const std::initializer_list<uint32_t> &indices, const llvm::Twine& name)
{
std::vector<Value*> valIndices;
for (auto i : indices)
valIndices.push_back(C(i));
return LOAD(GEPA(basePtr, valIndices), name);
}
LoadInst *Builder::LOADV(Value *basePtr, const std::initializer_list<Value*> &indices, const llvm::Twine& name)
{
std::vector<Value*> valIndices;
for (auto i : indices)
valIndices.push_back(i);
return LOAD(GEPA(basePtr, valIndices), name);
}
StoreInst *Builder::STORE(Value *val, Value *basePtr, const std::initializer_list<uint32_t> &indices)
{
std::vector<Value*> valIndices;
for (auto i : indices)
valIndices.push_back(C(i));
return STORE(val, GEPA(basePtr, valIndices));
}
StoreInst *Builder::STOREV(Value *val, Value *basePtr, const std::initializer_list<Value*> &indices)
{
std::vector<Value*> valIndices;
for (auto i : indices)
valIndices.push_back(i);
return STORE(val, GEPA(basePtr, valIndices));
}
//////////////////////////////////////////////////////////////////////////
/// @brief Generate an i32 masked load operation in LLVM IR. If not
/// supported on the underlying platform, emulate it with float masked load
/// @param src - base address pointer for the load
/// @param vMask - SIMD wide mask that controls whether to access memory load 0
Value *Builder::MASKLOADD(Value* src, Value* mask)
{
Value* vResult;
// use avx2 gather instruction is available
if (JM()->mArch.AVX2())
{
Function *func = Intrinsic::getDeclaration(JM()->mpCurrentModule, Intrinsic::x86_avx2_maskload_d_256);
vResult = CALL(func, { src,mask });
}
else
{
// maskload intrinsic expects integer mask operand in llvm >= 3.8
#if (LLVM_VERSION_MAJOR > 3) || (LLVM_VERSION_MAJOR == 3 && LLVM_VERSION_MINOR >= 8)
mask = BITCAST(mask, VectorType::get(mInt32Ty, mVWidth));
#else
mask = BITCAST(mask, VectorType::get(mFP32Ty, mVWidth));
#endif
Function *func = Intrinsic::getDeclaration(JM()->mpCurrentModule, Intrinsic::x86_avx_maskload_ps_256);
vResult = BITCAST(CALL(func, { src,mask }), VectorType::get(mInt32Ty, mVWidth));
}
return vResult;
}
//////////////////////////////////////////////////////////////////////////
/// @brief Generate a masked gather operation in LLVM IR. If not
/// supported on the underlying platform, emulate it with loads
/// @param vSrc - SIMD wide value that will be loaded if mask is invalid
/// @param pBase - Int8* base VB address pointer value
/// @param vIndices - SIMD wide value of VB byte offsets
/// @param vMask - SIMD wide mask that controls whether to access memory or the src values
/// @param scale - value to scale indices by
Value *Builder::GATHERPS(Value *vSrc, Value *pBase, Value *vIndices, Value *vMask, uint8_t scale, Value *pDrawContext)
{
Value *vGather;
// use avx2 gather instruction if available
if (JM()->mArch.AVX2())
{
// force mask to <N x float>, required by vgather
Value *mask = BITCAST(VMASK(vMask), mSimdFP32Ty);
vGather = VGATHERPS(vSrc, pBase, vIndices, mask, C(scale));
}
else
{
Value* pStack = STACKSAVE();
// store vSrc on the stack. this way we can select between a valid load address and the vSrc address
Value* vSrcPtr = ALLOCA(vSrc->getType());
STORE(vSrc, vSrcPtr);
vGather = VUNDEF_F();
Value *vScaleVec = VIMMED1((uint32_t)scale);
Value *vOffsets = MUL(vIndices, vScaleVec);
for (uint32_t i = 0; i < mVWidth; ++i)
{
// single component byte index
Value *offset = VEXTRACT(vOffsets, C(i));
// byte pointer to component
Value *loadAddress = GEP(pBase, offset);
loadAddress = BITCAST(loadAddress, PointerType::get(mFP32Ty, 0));
// pointer to the value to load if we're masking off a component
Value *maskLoadAddress = GEP(vSrcPtr, { C(0), C(i) });
Value *selMask = VEXTRACT(vMask, C(i));
// switch in a safe address to load if we're trying to access a vertex
Value *validAddress = SELECT(selMask, loadAddress, maskLoadAddress);
Value *val = LOAD(validAddress);
vGather = VINSERT(vGather, val, C(i));
}
STACKRESTORE(pStack);
}
return vGather;
}
Value *Builder::GATHERPS_16(Value *vSrc, Value *pBase, Value *vIndices, Value *vMask, uint8_t scale)
{
Value *vGather = VUNDEF_F_16();
// use AVX512F gather instruction if available
if (JM()->mArch.AVX512F())
{
// force mask to <N-bit Integer>, required by vgather2
Value *mask = BITCAST(vMask, mInt16Ty);
vGather = VGATHERPS_16(vSrc, pBase, vIndices, mask, C((uint32_t)scale));
}
else
{
Value *src0 = EXTRACT_16(vSrc, 0);
Value *src1 = EXTRACT_16(vSrc, 1);
Value *indices0 = EXTRACT_16(vIndices, 0);
Value *indices1 = EXTRACT_16(vIndices, 1);
Value *mask0 = EXTRACT_16(vMask, 0);
Value *mask1 = EXTRACT_16(vMask, 1);
Value *gather0 = GATHERPS(src0, pBase, indices0, mask0, scale);
Value *gather1 = GATHERPS(src1, pBase, indices1, mask1, scale);
vGather = JOIN_16(gather0, gather1);
}
return vGather;
}
//////////////////////////////////////////////////////////////////////////
/// @brief Generate a masked gather operation in LLVM IR. If not
/// supported on the underlying platform, emulate it with loads
/// @param vSrc - SIMD wide value that will be loaded if mask is invalid
/// @param pBase - Int8* base VB address pointer value
/// @param vIndices - SIMD wide value of VB byte offsets
/// @param vMask - SIMD wide mask that controls whether to access memory or the src values
/// @param scale - value to scale indices by
Value *Builder::GATHERDD(Value* vSrc, Value* pBase, Value* vIndices, Value* vMask, uint8_t scale)
{
Value* vGather;
// use avx2 gather instruction if available
if (JM()->mArch.AVX2())
{
vGather = VGATHERDD(vSrc, pBase, vIndices, VMASK(vMask), C(scale));
}
else
{
Value* pStack = STACKSAVE();
// store vSrc on the stack. this way we can select between a valid load address and the vSrc address
Value* vSrcPtr = ALLOCA(vSrc->getType());
STORE(vSrc, vSrcPtr);
vGather = VUNDEF_I();
Value *vScaleVec = VIMMED1((uint32_t)scale);
Value *vOffsets = MUL(vIndices, vScaleVec);
for (uint32_t i = 0; i < mVWidth; ++i)
{
// single component byte index
Value *offset = VEXTRACT(vOffsets, C(i));
// byte pointer to component
Value *loadAddress = GEP(pBase, offset);
loadAddress = BITCAST(loadAddress, PointerType::get(mInt32Ty, 0));
// pointer to the value to load if we're masking off a component
Value *maskLoadAddress = GEP(vSrcPtr, { C(0), C(i) });
Value *selMask = VEXTRACT(vMask, C(i));
// switch in a safe address to load if we're trying to access a vertex
Value *validAddress = SELECT(selMask, loadAddress, maskLoadAddress);
Value *val = LOAD(validAddress, C(0));
vGather = VINSERT(vGather, val, C(i));
}
STACKRESTORE(pStack);
}
return vGather;
}
Value *Builder::GATHERDD_16(Value *vSrc, Value *pBase, Value *vIndices, Value *vMask, uint8_t scale)
{
Value *vGather = VUNDEF_I_16();
// use AVX512F gather instruction if available
if (JM()->mArch.AVX512F())
{
// force mask to <N-bit Integer>, required by vgather2
Value *mask = BITCAST(vMask, mInt16Ty);
vGather = VGATHERDD_16(vSrc, pBase, vIndices, mask, C((uint32_t)scale));
}
else
{
Value *src0 = EXTRACT_16(vSrc, 0);
Value *src1 = EXTRACT_16(vSrc, 1);
Value *indices0 = EXTRACT_16(vIndices, 0);
Value *indices1 = EXTRACT_16(vIndices, 1);
Value *mask0 = EXTRACT_16(vMask, 0);
Value *mask1 = EXTRACT_16(vMask, 1);
Value *gather0 = GATHERDD(src0, pBase, indices0, mask0, scale);
Value *gather1 = GATHERDD(src1, pBase, indices1, mask1, scale);
vGather = JOIN_16(gather0, gather1);
}
return vGather;
}
//////////////////////////////////////////////////////////////////////////
/// @brief Generate a masked gather operation in LLVM IR. If not
/// supported on the underlying platform, emulate it with loads
/// @param vSrc - SIMD wide value that will be loaded if mask is invalid
/// @param pBase - Int8* base VB address pointer value
/// @param vIndices - SIMD wide value of VB byte offsets
/// @param vMask - SIMD wide mask that controls whether to access memory or the src values
/// @param scale - value to scale indices by
Value *Builder::GATHERPD(Value* vSrc, Value* pBase, Value* vIndices, Value* vMask, uint8_t scale)
{
Value* vGather;
// use avx2 gather instruction if available
if (JM()->mArch.AVX2())
{
vMask = BITCAST(S_EXT(vMask, VectorType::get(mInt64Ty, mVWidth / 2)), VectorType::get(mDoubleTy, mVWidth / 2));
vGather = VGATHERPD(vSrc, pBase, vIndices, vMask, C(scale));
}
else
{
Value* pStack = STACKSAVE();
// store vSrc on the stack. this way we can select between a valid load address and the vSrc address
Value* vSrcPtr = ALLOCA(vSrc->getType());
STORE(vSrc, vSrcPtr);
vGather = UndefValue::get(VectorType::get(mDoubleTy, 4));
Value *vScaleVec = VECTOR_SPLAT(4, C((uint32_t)scale));
Value *vOffsets = MUL(vIndices, vScaleVec);
for (uint32_t i = 0; i < mVWidth / 2; ++i)
{
// single component byte index
Value *offset = VEXTRACT(vOffsets, C(i));
// byte pointer to component
Value *loadAddress = GEP(pBase, offset);
loadAddress = BITCAST(loadAddress, PointerType::get(mDoubleTy, 0));
// pointer to the value to load if we're masking off a component
Value *maskLoadAddress = GEP(vSrcPtr, { C(0), C(i) });
Value *selMask = VEXTRACT(vMask, C(i));
// switch in a safe address to load if we're trying to access a vertex
Value *validAddress = SELECT(selMask, loadAddress, maskLoadAddress);
Value *val = LOAD(validAddress);
vGather = VINSERT(vGather, val, C(i));
}
STACKRESTORE(pStack);
}
return vGather;
}
void Builder::Gather4(const SWR_FORMAT format, Value* pSrcBase, Value* byteOffsets,
Value* mask, Value* vGatherComponents[], bool bPackedOutput)
{
const SWR_FORMAT_INFO &info = GetFormatInfo(format);
if (info.type[0] == SWR_TYPE_FLOAT && info.bpc[0] == 32)
{
GATHER4PS(info, pSrcBase, byteOffsets, mask, vGatherComponents, bPackedOutput);
}
else
{
GATHER4DD(info, pSrcBase, byteOffsets, mask, vGatherComponents, bPackedOutput);
}
}
void Builder::GATHER4PS(const SWR_FORMAT_INFO &info, Value* pSrcBase, Value* byteOffsets,
Value* vMask, Value* vGatherComponents[], bool bPackedOutput)
{
switch (info.bpp / info.numComps)
{
case 16:
{
Value* vGatherResult[2];
// TODO: vGatherMaskedVal
Value* vGatherMaskedVal = VIMMED1((float)0);
// always have at least one component out of x or y to fetch
vGatherResult[0] = GATHERPS(vGatherMaskedVal, pSrcBase, byteOffsets, vMask);
// e.g. result of first 8x32bit integer gather for 16bit components
// 256i - 0 1 2 3 4 5 6 7
// xyxy xyxy xyxy xyxy xyxy xyxy xyxy xyxy
//
// if we have at least one component out of x or y to fetch
if (info.numComps > 2)
{
// offset base to the next components(zw) in the vertex to gather
pSrcBase = GEP(pSrcBase, C((char)4));
vGatherResult[1] = GATHERPS(vGatherMaskedVal, pSrcBase, byteOffsets, vMask);
// e.g. result of second 8x32bit integer gather for 16bit components
// 256i - 0 1 2 3 4 5 6 7
// zwzw zwzw zwzw zwzw zwzw zwzw zwzw zwzw
//
}
else
{
vGatherResult[1] = vGatherMaskedVal;
}
// Shuffle gathered components into place, each row is a component
Shuffle16bpcGather4(info, vGatherResult, vGatherComponents, bPackedOutput);
}
break;
case 32:
{
// apply defaults
for (uint32_t i = 0; i < 4; ++i)
{
vGatherComponents[i] = VIMMED1(*(float*)&info.defaults[i]);
}
for (uint32_t i = 0; i < info.numComps; i++)
{
uint32_t swizzleIndex = info.swizzle[i];
// Gather a SIMD of components
vGatherComponents[swizzleIndex] = GATHERPS(vGatherComponents[swizzleIndex], pSrcBase, byteOffsets, vMask);
// offset base to the next component to gather
pSrcBase = GEP(pSrcBase, C((char)4));
}
}
break;
default:
SWR_INVALID("Invalid float format");
break;
}
}
void Builder::GATHER4DD(const SWR_FORMAT_INFO &info, Value* pSrcBase, Value* byteOffsets,
Value* vMask, Value* vGatherComponents[], bool bPackedOutput)
{
switch (info.bpp / info.numComps)
{
case 8:
{
Value* vGatherMaskedVal = VIMMED1((int32_t)0);
Value* vGatherResult = GATHERDD(vGatherMaskedVal, pSrcBase, byteOffsets, vMask);
// e.g. result of an 8x32bit integer gather for 8bit components
// 256i - 0 1 2 3 4 5 6 7
// xyzw xyzw xyzw xyzw xyzw xyzw xyzw xyzw
Shuffle8bpcGather4(info, vGatherResult, vGatherComponents, bPackedOutput);
}
break;
case 16:
{
Value* vGatherResult[2];
// TODO: vGatherMaskedVal
Value* vGatherMaskedVal = VIMMED1((int32_t)0);
// always have at least one component out of x or y to fetch
vGatherResult[0] = GATHERDD(vGatherMaskedVal, pSrcBase, byteOffsets, vMask);
// e.g. result of first 8x32bit integer gather for 16bit components
// 256i - 0 1 2 3 4 5 6 7
// xyxy xyxy xyxy xyxy xyxy xyxy xyxy xyxy
//
// if we have at least one component out of x or y to fetch
if (info.numComps > 2)
{
// offset base to the next components(zw) in the vertex to gather
pSrcBase = GEP(pSrcBase, C((char)4));
vGatherResult[1] = GATHERDD(vGatherMaskedVal, pSrcBase, byteOffsets, vMask);
// e.g. result of second 8x32bit integer gather for 16bit components
// 256i - 0 1 2 3 4 5 6 7
// zwzw zwzw zwzw zwzw zwzw zwzw zwzw zwzw
//
}
else
{
vGatherResult[1] = vGatherMaskedVal;
}
// Shuffle gathered components into place, each row is a component
Shuffle16bpcGather4(info, vGatherResult, vGatherComponents, bPackedOutput);
}
break;
case 32:
{
// apply defaults
for (uint32_t i = 0; i < 4; ++i)
{
vGatherComponents[i] = VIMMED1((int)info.defaults[i]);
}
for (uint32_t i = 0; i < info.numComps; i++)
{
uint32_t swizzleIndex = info.swizzle[i];
// Gather a SIMD of components
vGatherComponents[swizzleIndex] = GATHERDD(vGatherComponents[swizzleIndex], pSrcBase, byteOffsets, vMask);
// offset base to the next component to gather
pSrcBase = GEP(pSrcBase, C((char)4));
}
}
break;
default:
SWR_INVALID("unsupported format");
break;
}
}
void Builder::Shuffle16bpcGather4(const SWR_FORMAT_INFO &info, Value* vGatherInput[2], Value* vGatherOutput[4], bool bPackedOutput)
{
// cast types
Type* vGatherTy = VectorType::get(IntegerType::getInt32Ty(JM()->mContext), mVWidth);
Type* v32x8Ty = VectorType::get(mInt8Ty, mVWidth * 4); // vwidth is units of 32 bits
// input could either be float or int vector; do shuffle work in int
vGatherInput[0] = BITCAST(vGatherInput[0], mSimdInt32Ty);
vGatherInput[1] = BITCAST(vGatherInput[1], mSimdInt32Ty);
if (bPackedOutput)
{
Type* v128bitTy = VectorType::get(IntegerType::getIntNTy(JM()->mContext, 128), mVWidth / 4); // vwidth is units of 32 bits
// shuffle mask
Value* vConstMask = C<char>({ 0, 1, 4, 5, 8, 9, 12, 13, 2, 3, 6, 7, 10, 11, 14, 15,
0, 1, 4, 5, 8, 9, 12, 13, 2, 3, 6, 7, 10, 11, 14, 15 });
Value* vShufResult = BITCAST(PSHUFB(BITCAST(vGatherInput[0], v32x8Ty), vConstMask), vGatherTy);
// after pshufb: group components together in each 128bit lane
// 256i - 0 1 2 3 4 5 6 7
// xxxx xxxx yyyy yyyy xxxx xxxx yyyy yyyy
Value* vi128XY = BITCAST(PERMD(vShufResult, C<int32_t>({ 0, 1, 4, 5, 2, 3, 6, 7 })), v128bitTy);
// after PERMD: move and pack xy components into each 128bit lane
// 256i - 0 1 2 3 4 5 6 7
// xxxx xxxx xxxx xxxx yyyy yyyy yyyy yyyy
// do the same for zw components
Value* vi128ZW = nullptr;
if (info.numComps > 2)
{
Value* vShufResult = BITCAST(PSHUFB(BITCAST(vGatherInput[1], v32x8Ty), vConstMask), vGatherTy);
vi128ZW = BITCAST(PERMD(vShufResult, C<int32_t>({ 0, 1, 4, 5, 2, 3, 6, 7 })), v128bitTy);
}
for (uint32_t i = 0; i < 4; i++)
{
uint32_t swizzleIndex = info.swizzle[i];
// todo: fixed for packed
Value* vGatherMaskedVal = VIMMED1((int32_t)(info.defaults[i]));
if (i >= info.numComps)
{
// set the default component val
vGatherOutput[swizzleIndex] = vGatherMaskedVal;
continue;
}
// if x or z, extract 128bits from lane 0, else for y or w, extract from lane 1
uint32_t lane = ((i == 0) || (i == 2)) ? 0 : 1;
// if x or y, use vi128XY permute result, else use vi128ZW
Value* selectedPermute = (i < 2) ? vi128XY : vi128ZW;
// extract packed component 128 bit lanes
vGatherOutput[swizzleIndex] = VEXTRACT(selectedPermute, C(lane));
}
}
else
{
// pshufb masks for each component
Value* vConstMask[2];
// x/z shuffle mask
vConstMask[0] = C<char>({ 0, 1, -1, -1, 4, 5, -1, -1, 8, 9, -1, -1, 12, 13, -1, -1,
0, 1, -1, -1, 4, 5, -1, -1, 8, 9, -1, -1, 12, 13, -1, -1, });
// y/w shuffle mask
vConstMask[1] = C<char>({ 2, 3, -1, -1, 6, 7, -1, -1, 10, 11, -1, -1, 14, 15, -1, -1,
2, 3, -1, -1, 6, 7, -1, -1, 10, 11, -1, -1, 14, 15, -1, -1 });
// shuffle enabled components into lower word of each 32bit lane, 0 extending to 32 bits
// apply defaults
for (uint32_t i = 0; i < 4; ++i)
{
vGatherOutput[i] = VIMMED1((int32_t)info.defaults[i]);
}
for (uint32_t i = 0; i < info.numComps; i++)
{
uint32_t swizzleIndex = info.swizzle[i];
// select correct constMask for x/z or y/w pshufb
uint32_t selectedMask = ((i == 0) || (i == 2)) ? 0 : 1;
// if x or y, use vi128XY permute result, else use vi128ZW
uint32_t selectedGather = (i < 2) ? 0 : 1;
vGatherOutput[swizzleIndex] = BITCAST(PSHUFB(BITCAST(vGatherInput[selectedGather], v32x8Ty), vConstMask[selectedMask]), vGatherTy);
// after pshufb mask for x channel; z uses the same shuffle from the second gather
// 256i - 0 1 2 3 4 5 6 7
// xx00 xx00 xx00 xx00 xx00 xx00 xx00 xx00
}
}
}
void Builder::Shuffle8bpcGather4(const SWR_FORMAT_INFO &info, Value* vGatherInput, Value* vGatherOutput[], bool bPackedOutput)
{
// cast types
Type* vGatherTy = VectorType::get(IntegerType::getInt32Ty(JM()->mContext), mVWidth);
Type* v32x8Ty = VectorType::get(mInt8Ty, mVWidth * 4); // vwidth is units of 32 bits
if (bPackedOutput)
{
Type* v128Ty = VectorType::get(IntegerType::getIntNTy(JM()->mContext, 128), mVWidth / 4); // vwidth is units of 32 bits
// shuffle mask
Value* vConstMask = C<char>({ 0, 4, 8, 12, 1, 5, 9, 13, 2, 6, 10, 14, 3, 7, 11, 15,
0, 4, 8, 12, 1, 5, 9, 13, 2, 6, 10, 14, 3, 7, 11, 15 });
Value* vShufResult = BITCAST(PSHUFB(BITCAST(vGatherInput, v32x8Ty), vConstMask), vGatherTy);
// after pshufb: group components together in each 128bit lane
// 256i - 0 1 2 3 4 5 6 7
// xxxx yyyy zzzz wwww xxxx yyyy zzzz wwww
Value* vi128XY = BITCAST(PERMD(vShufResult, C<int32_t>({ 0, 4, 0, 0, 1, 5, 0, 0 })), v128Ty);
// after PERMD: move and pack xy and zw components in low 64 bits of each 128bit lane
// 256i - 0 1 2 3 4 5 6 7
// xxxx xxxx dcdc dcdc yyyy yyyy dcdc dcdc (dc - don't care)
// do the same for zw components
Value* vi128ZW = nullptr;
if (info.numComps > 2)
{
vi128ZW = BITCAST(PERMD(vShufResult, C<int32_t>({ 2, 6, 0, 0, 3, 7, 0, 0 })), v128Ty);
}
// sign extend all enabled components. If we have a fill vVertexElements, output to current simdvertex
for (uint32_t i = 0; i < 4; i++)
{
uint32_t swizzleIndex = info.swizzle[i];
// todo: fix for packed
Value* vGatherMaskedVal = VIMMED1((int32_t)(info.defaults[i]));
if (i >= info.numComps)
{
// set the default component val
vGatherOutput[swizzleIndex] = vGatherMaskedVal;
continue;
}
// if x or z, extract 128bits from lane 0, else for y or w, extract from lane 1
uint32_t lane = ((i == 0) || (i == 2)) ? 0 : 1;
// if x or y, use vi128XY permute result, else use vi128ZW
Value* selectedPermute = (i < 2) ? vi128XY : vi128ZW;
// sign extend
vGatherOutput[swizzleIndex] = VEXTRACT(selectedPermute, C(lane));
}
}
// else zero extend
else {
// shuffle enabled components into lower byte of each 32bit lane, 0 extending to 32 bits
// apply defaults
for (uint32_t i = 0; i < 4; ++i)
{
vGatherOutput[i] = VIMMED1((int32_t)info.defaults[i]);
}
for (uint32_t i = 0; i < info.numComps; i++) {
uint32_t swizzleIndex = info.swizzle[i];
// pshufb masks for each component
Value* vConstMask;
switch (i)
{
case 0:
// x shuffle mask
vConstMask = C<char>({ 0, -1, -1, -1, 4, -1, -1, -1, 8, -1, -1, -1, 12, -1, -1, -1,
0, -1, -1, -1, 4, -1, -1, -1, 8, -1, -1, -1, 12, -1, -1, -1 });
break;
case 1:
// y shuffle mask
vConstMask = C<char>({ 1, -1, -1, -1, 5, -1, -1, -1, 9, -1, -1, -1, 13, -1, -1, -1,
1, -1, -1, -1, 5, -1, -1, -1, 9, -1, -1, -1, 13, -1, -1, -1 });
break;
case 2:
// z shuffle mask
vConstMask = C<char>({ 2, -1, -1, -1, 6, -1, -1, -1, 10, -1, -1, -1, 14, -1, -1, -1,
2, -1, -1, -1, 6, -1, -1, -1, 10, -1, -1, -1, 14, -1, -1, -1 });
break;
case 3:
// w shuffle mask
vConstMask = C<char>({ 3, -1, -1, -1, 7, -1, -1, -1, 11, -1, -1, -1, 15, -1, -1, -1,
3, -1, -1, -1, 7, -1, -1, -1, 11, -1, -1, -1, 15, -1, -1, -1 });
break;
default:
vConstMask = nullptr;
break;
}
vGatherOutput[swizzleIndex] = BITCAST(PSHUFB(BITCAST(vGatherInput, v32x8Ty), vConstMask), vGatherTy);
// after pshufb for x channel
// 256i - 0 1 2 3 4 5 6 7
// x000 x000 x000 x000 x000 x000 x000 x000
}
}
}
//////////////////////////////////////////////////////////////////////////
/// @brief emulates a scatter operation.
/// @param pDst - pointer to destination
/// @param vSrc - vector of src data to scatter
/// @param vOffsets - vector of byte offsets from pDst
/// @param vMask - mask of valid lanes
void Builder::SCATTERPS(Value* pDst, Value* vSrc, Value* vOffsets, Value* vMask)
{
/* Scatter algorithm
while(Index = BitScanForward(mask))
srcElem = srcVector[Index]
offsetElem = offsetVector[Index]
*(pDst + offsetElem) = srcElem
Update mask (&= ~(1<<Index)
*/
BasicBlock* pCurBB = IRB()->GetInsertBlock();
Function* pFunc = pCurBB->getParent();
Type* pSrcTy = vSrc->getType()->getVectorElementType();
// Store vectors on stack
if (pScatterStackSrc == nullptr)
{
// Save off stack allocations and reuse per scatter. Significantly reduces stack
// requirements for shaders with a lot of scatters.
pScatterStackSrc = CreateEntryAlloca(pFunc, mSimdInt64Ty);
pScatterStackOffsets = CreateEntryAlloca(pFunc, mSimdInt32Ty);
}
Value* pSrcArrayPtr = BITCAST(pScatterStackSrc, PointerType::get(vSrc->getType(), 0));
Value* pOffsetsArrayPtr = pScatterStackOffsets;
STORE(vSrc, pSrcArrayPtr);
STORE(vOffsets, pOffsetsArrayPtr);
// Cast to pointers for random access
pSrcArrayPtr = POINTER_CAST(pSrcArrayPtr, PointerType::get(pSrcTy, 0));
pOffsetsArrayPtr = POINTER_CAST(pOffsetsArrayPtr, PointerType::get(mInt32Ty, 0));
Value* pMask = VMOVMSKPS(BITCAST(vMask, mSimdFP32Ty));
// Get cttz function
Function* pfnCttz = Intrinsic::getDeclaration(mpJitMgr->mpCurrentModule, Intrinsic::cttz, { mInt32Ty });
// Setup loop basic block
BasicBlock* pLoop = BasicBlock::Create(mpJitMgr->mContext, "Scatter_Loop", pFunc);
// compute first set bit
Value* pIndex = CALL(pfnCttz, { pMask, C(false) });
Value* pIsUndef = ICMP_EQ(pIndex, C(32));
// Split current block
BasicBlock* pPostLoop = pCurBB->splitBasicBlock(cast<Instruction>(pIsUndef)->getNextNode());
// Remove unconditional jump created by splitBasicBlock
pCurBB->getTerminator()->eraseFromParent();
// Add terminator to end of original block
IRB()->SetInsertPoint(pCurBB);
// Add conditional branch
COND_BR(pIsUndef, pPostLoop, pLoop);
// Add loop basic block contents
IRB()->SetInsertPoint(pLoop);
PHINode* pIndexPhi = PHI(mInt32Ty, 2);
PHINode* pMaskPhi = PHI(mInt32Ty, 2);
pIndexPhi->addIncoming(pIndex, pCurBB);
pMaskPhi->addIncoming(pMask, pCurBB);
// Extract elements for this index
Value* pSrcElem = LOADV(pSrcArrayPtr, { pIndexPhi });
Value* pOffsetElem = LOADV(pOffsetsArrayPtr, { pIndexPhi });
// GEP to this offset in dst
Value* pCurDst = GEP(pDst, pOffsetElem);
pCurDst = POINTER_CAST(pCurDst, PointerType::get(pSrcTy, 0));
STORE(pSrcElem, pCurDst);
// Update the mask
Value* pNewMask = AND(pMaskPhi, NOT(SHL(C(1), pIndexPhi)));
// Terminator
Value* pNewIndex = CALL(pfnCttz, { pNewMask, C(false) });
pIsUndef = ICMP_EQ(pNewIndex, C(32));
COND_BR(pIsUndef, pPostLoop, pLoop);
// Update phi edges
pIndexPhi->addIncoming(pNewIndex, pLoop);
pMaskPhi->addIncoming(pNewMask, pLoop);
// Move builder to beginning of post loop
IRB()->SetInsertPoint(pPostLoop, pPostLoop->begin());
}
//////////////////////////////////////////////////////////////////////////
/// @brief save/restore stack, providing ability to push/pop the stack and
/// reduce overall stack requirements for temporary stack use
Value* Builder::STACKSAVE()
{
Function* pfnStackSave = Intrinsic::getDeclaration(JM()->mpCurrentModule, Intrinsic::stacksave);
return CALLA(pfnStackSave);
}
void Builder::STACKRESTORE(Value* pSaved)
{
Function* pfnStackRestore = Intrinsic::getDeclaration(JM()->mpCurrentModule, Intrinsic::stackrestore);
CALL(pfnStackRestore, std::initializer_list<Value*>{pSaved});
}
}
@@ -0,0 +1,73 @@
/****************************************************************************
* Copyright (C) 2014-2015 Intel Corporation. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* @file builder_misc.h
*
* @brief miscellaneous builder functions
*
* Notes:
*
******************************************************************************/
#pragma once
Value *GEP(Value* ptr, const std::initializer_list<Value*> &indexList);
Value *GEP(Value* ptr, const std::initializer_list<uint32_t> &indexList);
Value *IN_BOUNDS_GEP(Value* ptr, const std::initializer_list<Value*> &indexList);
Value *IN_BOUNDS_GEP(Value* ptr, const std::initializer_list<uint32_t> &indexList);
LoadInst *LOAD(Value *BasePtr, const std::initializer_list<uint32_t> &offset, const llvm::Twine& name = "");
LoadInst *LOADV(Value *BasePtr, const std::initializer_list<Value*> &offset, const llvm::Twine& name = "");
StoreInst *STORE(Value *Val, Value *BasePtr, const std::initializer_list<uint32_t> &offset);
StoreInst *STOREV(Value *Val, Value *BasePtr, const std::initializer_list<Value*> &offset);
Value *MASKLOADD(Value* src, Value* mask);
void Gather4(const SWR_FORMAT format, Value* pSrcBase, Value* byteOffsets,
Value* mask, Value* vGatherComponents[], bool bPackedOutput);
virtual Value *GATHERPS(Value *src, Value *pBase, Value *indices, Value *mask, uint8_t scale = 1, Value *pDrawContext = nullptr);
Value *GATHERPS_16(Value *src, Value *pBase, Value *indices, Value *mask, uint8_t scale = 1);
void GATHER4PS(const SWR_FORMAT_INFO &info, Value* pSrcBase, Value* byteOffsets,
Value* mask, Value* vGatherComponents[], bool bPackedOutput);
Value *GATHERDD(Value* src, Value* pBase, Value* indices, Value* mask, uint8_t scale = 1);
Value *GATHERDD_16(Value *src, Value *pBase, Value *indices, Value *mask, uint8_t scale = 1);
void GATHER4DD(const SWR_FORMAT_INFO &info, Value* pSrcBase, Value* byteOffsets,
Value* mask, Value* vGatherComponents[], bool bPackedOutput);
Value *GATHERPD(Value* src, Value* pBase, Value* indices, Value* mask, uint8_t scale = 1);
void SCATTERPS(Value* pDst, Value* vSrc, Value* vOffsets, Value* vMask);
void Shuffle8bpcGather4(const SWR_FORMAT_INFO &info, Value* vGatherInput, Value* vGatherOutput[], bool bPackedOutput);
void Shuffle16bpcGather4(const SWR_FORMAT_INFO &info, Value* vGatherInput[], Value* vGatherOutput[], bool bPackedOutput);
Value* STACKSAVE();
void STACKRESTORE(Value* pSaved);
// Static stack allocations for scatter operations
Value* pScatterStackSrc{ nullptr };
Value* pScatterStackOffsets{ nullptr };
@@ -303,70 +303,6 @@ namespace SwrJit
return pValConst->getSExtValue();
}
Value *Builder::GEP(Value* ptr, const std::initializer_list<Value*> &indexList)
{
std::vector<Value*> indices;
for (auto i : indexList)
indices.push_back(i);
return GEPA(ptr, indices);
}
Value *Builder::GEP(Value* ptr, const std::initializer_list<uint32_t> &indexList)
{
std::vector<Value*> indices;
for (auto i : indexList)
indices.push_back(C(i));
return GEPA(ptr, indices);
}
Value *Builder::IN_BOUNDS_GEP(Value* ptr, const std::initializer_list<Value*> &indexList)
{
std::vector<Value*> indices;
for (auto i : indexList)
indices.push_back(i);
return IN_BOUNDS_GEP(ptr, indices);
}
Value *Builder::IN_BOUNDS_GEP(Value* ptr, const std::initializer_list<uint32_t> &indexList)
{
std::vector<Value*> indices;
for (auto i : indexList)
indices.push_back(C(i));
return IN_BOUNDS_GEP(ptr, indices);
}
LoadInst *Builder::LOAD(Value *basePtr, const std::initializer_list<uint32_t> &indices, const llvm::Twine& name)
{
std::vector<Value*> valIndices;
for (auto i : indices)
valIndices.push_back(C(i));
return LOAD(GEPA(basePtr, valIndices), name);
}
LoadInst *Builder::LOADV(Value *basePtr, const std::initializer_list<Value*> &indices, const llvm::Twine& name)
{
std::vector<Value*> valIndices;
for (auto i : indices)
valIndices.push_back(i);
return LOAD(GEPA(basePtr, valIndices), name);
}
StoreInst *Builder::STORE(Value *val, Value *basePtr, const std::initializer_list<uint32_t> &indices)
{
std::vector<Value*> valIndices;
for (auto i : indices)
valIndices.push_back(C(i));
return STORE(val, GEPA(basePtr, valIndices));
}
StoreInst *Builder::STOREV(Value *val, Value *basePtr, const std::initializer_list<Value*> &indices)
{
std::vector<Value*> valIndices;
for (auto i : indices)
valIndices.push_back(i);
return STORE(val, GEPA(basePtr, valIndices));
}
CallInst *Builder::CALL(Value *Callee, const std::initializer_list<Value*> &argsList, const llvm::Twine& name)
{
std::vector<Value*> args;
@@ -418,34 +354,6 @@ namespace SwrJit
return vOut;
}
//////////////////////////////////////////////////////////////////////////
/// @brief Generate an i32 masked load operation in LLVM IR. If not
/// supported on the underlying platform, emulate it with float masked load
/// @param src - base address pointer for the load
/// @param vMask - SIMD wide mask that controls whether to access memory load 0
Value *Builder::MASKLOADD(Value* src,Value* mask)
{
Value* vResult;
// use avx2 gather instruction is available
if(JM()->mArch.AVX2())
{
Function *func = Intrinsic::getDeclaration(JM()->mpCurrentModule, Intrinsic::x86_avx2_maskload_d_256);
vResult = CALL(func,{src,mask});
}
else
{
// maskload intrinsic expects integer mask operand in llvm >= 3.8
#if (LLVM_VERSION_MAJOR > 3) || (LLVM_VERSION_MAJOR == 3 && LLVM_VERSION_MINOR >= 8)
mask = BITCAST(mask,VectorType::get(mInt32Ty,mVWidth));
#else
mask = BITCAST(mask,VectorType::get(mFP32Ty,mVWidth));
#endif
Function *func = Intrinsic::getDeclaration(JM()->mpCurrentModule,Intrinsic::x86_avx_maskload_ps_256);
vResult = BITCAST(CALL(func,{src,mask}), VectorType::get(mInt32Ty,mVWidth));
}
return vResult;
}
//////////////////////////////////////////////////////////////////////////
/// @brief insert a JIT call to CallPrint
/// - outputs formatted string to both stdout and VS output window
@@ -581,222 +489,6 @@ namespace SwrJit
return PRINT(printStr, {});
}
//////////////////////////////////////////////////////////////////////////
/// @brief Generate a masked gather operation in LLVM IR. If not
/// supported on the underlying platform, emulate it with loads
/// @param vSrc - SIMD wide value that will be loaded if mask is invalid
/// @param pBase - Int8* base VB address pointer value
/// @param vIndices - SIMD wide value of VB byte offsets
/// @param vMask - SIMD wide mask that controls whether to access memory or the src values
/// @param scale - value to scale indices by
Value *Builder::GATHERPS(Value *vSrc, Value *pBase, Value *vIndices, Value *vMask, uint8_t scale, Value *pDrawContext)
{
Value *vGather;
// use avx2 gather instruction if available
if(JM()->mArch.AVX2())
{
// force mask to <N x float>, required by vgather
Value *mask = BITCAST(VMASK(vMask), mSimdFP32Ty);
vGather = VGATHERPS(vSrc, pBase, vIndices, mask, C(scale));
}
else
{
Value* pStack = STACKSAVE();
// store vSrc on the stack. this way we can select between a valid load address and the vSrc address
Value* vSrcPtr = ALLOCA(vSrc->getType());
STORE(vSrc, vSrcPtr);
vGather = VUNDEF_F();
Value *vScaleVec = VIMMED1((uint32_t)scale);
Value *vOffsets = MUL(vIndices,vScaleVec);
for(uint32_t i = 0; i < mVWidth; ++i)
{
// single component byte index
Value *offset = VEXTRACT(vOffsets,C(i));
// byte pointer to component
Value *loadAddress = GEP(pBase,offset);
loadAddress = BITCAST(loadAddress,PointerType::get(mFP32Ty,0));
// pointer to the value to load if we're masking off a component
Value *maskLoadAddress = GEP(vSrcPtr,{C(0), C(i)});
Value *selMask = VEXTRACT(vMask,C(i));
// switch in a safe address to load if we're trying to access a vertex
Value *validAddress = SELECT(selMask, loadAddress, maskLoadAddress);
Value *val = LOAD(validAddress);
vGather = VINSERT(vGather,val,C(i));
}
STACKRESTORE(pStack);
}
return vGather;
}
Value *Builder::GATHERPS_16(Value *vSrc, Value *pBase, Value *vIndices, Value *vMask, uint8_t scale)
{
Value *vGather = VUNDEF_F_16();
// use AVX512F gather instruction if available
if (JM()->mArch.AVX512F())
{
// force mask to <N-bit Integer>, required by vgather2
Value *mask = BITCAST(vMask, mInt16Ty);
vGather = VGATHERPS_16(vSrc, pBase, vIndices, mask, C((uint32_t)scale));
}
else
{
Value *src0 = EXTRACT_16(vSrc, 0);
Value *src1 = EXTRACT_16(vSrc, 1);
Value *indices0 = EXTRACT_16(vIndices, 0);
Value *indices1 = EXTRACT_16(vIndices, 1);
Value *mask0 = EXTRACT_16(vMask, 0);
Value *mask1 = EXTRACT_16(vMask, 1);
Value *gather0 = GATHERPS(src0, pBase, indices0, mask0, scale);
Value *gather1 = GATHERPS(src1, pBase, indices1, mask1, scale);
vGather = JOIN_16(gather0, gather1);
}
return vGather;
}
//////////////////////////////////////////////////////////////////////////
/// @brief Generate a masked gather operation in LLVM IR. If not
/// supported on the underlying platform, emulate it with loads
/// @param vSrc - SIMD wide value that will be loaded if mask is invalid
/// @param pBase - Int8* base VB address pointer value
/// @param vIndices - SIMD wide value of VB byte offsets
/// @param vMask - SIMD wide mask that controls whether to access memory or the src values
/// @param scale - value to scale indices by
Value *Builder::GATHERDD(Value* vSrc, Value* pBase, Value* vIndices, Value* vMask, uint8_t scale)
{
Value* vGather;
// use avx2 gather instruction if available
if(JM()->mArch.AVX2())
{
vGather = VGATHERDD(vSrc, pBase, vIndices, VMASK(vMask), C(scale));
}
else
{
Value* pStack = STACKSAVE();
// store vSrc on the stack. this way we can select between a valid load address and the vSrc address
Value* vSrcPtr = ALLOCA(vSrc->getType());
STORE(vSrc, vSrcPtr);
vGather = VUNDEF_I();
Value *vScaleVec = VIMMED1((uint32_t)scale);
Value *vOffsets = MUL(vIndices, vScaleVec);
for(uint32_t i = 0; i < mVWidth; ++i)
{
// single component byte index
Value *offset = VEXTRACT(vOffsets, C(i));
// byte pointer to component
Value *loadAddress = GEP(pBase, offset);
loadAddress = BITCAST(loadAddress, PointerType::get(mInt32Ty, 0));
// pointer to the value to load if we're masking off a component
Value *maskLoadAddress = GEP(vSrcPtr, {C(0), C(i)});
Value *selMask = VEXTRACT(vMask, C(i));
// switch in a safe address to load if we're trying to access a vertex
Value *validAddress = SELECT(selMask, loadAddress, maskLoadAddress);
Value *val = LOAD(validAddress, C(0));
vGather = VINSERT(vGather, val, C(i));
}
STACKRESTORE(pStack);
}
return vGather;
}
Value *Builder::GATHERDD_16(Value *vSrc, Value *pBase, Value *vIndices, Value *vMask, uint8_t scale)
{
Value *vGather = VUNDEF_I_16();
// use AVX512F gather instruction if available
if (JM()->mArch.AVX512F())
{
// force mask to <N-bit Integer>, required by vgather2
Value *mask = BITCAST(vMask, mInt16Ty);
vGather = VGATHERDD_16(vSrc, pBase, vIndices, mask, C((uint32_t)scale));
}
else
{
Value *src0 = EXTRACT_16(vSrc, 0);
Value *src1 = EXTRACT_16(vSrc, 1);
Value *indices0 = EXTRACT_16(vIndices, 0);
Value *indices1 = EXTRACT_16(vIndices, 1);
Value *mask0 = EXTRACT_16(vMask, 0);
Value *mask1 = EXTRACT_16(vMask, 1);
Value *gather0 = GATHERDD(src0, pBase, indices0, mask0, scale);
Value *gather1 = GATHERDD(src1, pBase, indices1, mask1, scale);
vGather = JOIN_16(gather0, gather1);
}
return vGather;
}
//////////////////////////////////////////////////////////////////////////
/// @brief Generate a masked gather operation in LLVM IR. If not
/// supported on the underlying platform, emulate it with loads
/// @param vSrc - SIMD wide value that will be loaded if mask is invalid
/// @param pBase - Int8* base VB address pointer value
/// @param vIndices - SIMD wide value of VB byte offsets
/// @param vMask - SIMD wide mask that controls whether to access memory or the src values
/// @param scale - value to scale indices by
Value *Builder::GATHERPD(Value* vSrc, Value* pBase, Value* vIndices, Value* vMask, uint8_t scale)
{
Value* vGather;
// use avx2 gather instruction if available
if(JM()->mArch.AVX2())
{
vMask = BITCAST(S_EXT(vMask, VectorType::get(mInt64Ty, mVWidth/2)), VectorType::get(mDoubleTy, mVWidth/2));
vGather = VGATHERPD(vSrc, pBase, vIndices, vMask, C(scale));
}
else
{
Value* pStack = STACKSAVE();
// store vSrc on the stack. this way we can select between a valid load address and the vSrc address
Value* vSrcPtr = ALLOCA(vSrc->getType());
STORE(vSrc, vSrcPtr);
vGather = UndefValue::get(VectorType::get(mDoubleTy, 4));
Value *vScaleVec = VECTOR_SPLAT(4, C((uint32_t)scale));
Value *vOffsets = MUL(vIndices,vScaleVec);
for(uint32_t i = 0; i < mVWidth/2; ++i)
{
// single component byte index
Value *offset = VEXTRACT(vOffsets,C(i));
// byte pointer to component
Value *loadAddress = GEP(pBase,offset);
loadAddress = BITCAST(loadAddress,PointerType::get(mDoubleTy,0));
// pointer to the value to load if we're masking off a component
Value *maskLoadAddress = GEP(vSrcPtr,{C(0), C(i)});
Value *selMask = VEXTRACT(vMask,C(i));
// switch in a safe address to load if we're trying to access a vertex
Value *validAddress = SELECT(selMask, loadAddress, maskLoadAddress);
Value *val = LOAD(validAddress);
vGather = VINSERT(vGather,val,C(i));
}
STACKRESTORE(pStack);
}
return vGather;
}
Value *Builder::EXTRACT_16(Value *x, uint32_t imm)
{
if (imm == 0)
@@ -1064,360 +756,6 @@ namespace SwrJit
return SELECT(cmp, a, b);
}
void Builder::Gather4(const SWR_FORMAT format, Value* pSrcBase, Value* byteOffsets,
Value* mask, Value* vGatherComponents[], bool bPackedOutput)
{
const SWR_FORMAT_INFO &info = GetFormatInfo(format);
if(info.type[0] == SWR_TYPE_FLOAT && info.bpc[0] == 32)
{
GATHER4PS(info, pSrcBase, byteOffsets, mask, vGatherComponents, bPackedOutput);
}
else
{
GATHER4DD(info, pSrcBase, byteOffsets, mask, vGatherComponents, bPackedOutput);
}
}
void Builder::GATHER4PS(const SWR_FORMAT_INFO &info, Value* pSrcBase, Value* byteOffsets,
Value* vMask, Value* vGatherComponents[], bool bPackedOutput)
{
switch(info.bpp / info.numComps)
{
case 16:
{
Value* vGatherResult[2];
// TODO: vGatherMaskedVal
Value* vGatherMaskedVal = VIMMED1((float)0);
// always have at least one component out of x or y to fetch
vGatherResult[0] = GATHERPS(vGatherMaskedVal, pSrcBase, byteOffsets, vMask);
// e.g. result of first 8x32bit integer gather for 16bit components
// 256i - 0 1 2 3 4 5 6 7
// xyxy xyxy xyxy xyxy xyxy xyxy xyxy xyxy
//
// if we have at least one component out of x or y to fetch
if(info.numComps > 2)
{
// offset base to the next components(zw) in the vertex to gather
pSrcBase = GEP(pSrcBase, C((char)4));
vGatherResult[1] = GATHERPS(vGatherMaskedVal, pSrcBase, byteOffsets, vMask);
// e.g. result of second 8x32bit integer gather for 16bit components
// 256i - 0 1 2 3 4 5 6 7
// zwzw zwzw zwzw zwzw zwzw zwzw zwzw zwzw
//
}
else
{
vGatherResult[1] = vGatherMaskedVal;
}
// Shuffle gathered components into place, each row is a component
Shuffle16bpcGather4(info, vGatherResult, vGatherComponents, bPackedOutput);
}
break;
case 32:
{
// apply defaults
for (uint32_t i = 0; i < 4; ++i)
{
vGatherComponents[i] = VIMMED1(*(float*)&info.defaults[i]);
}
for(uint32_t i = 0; i < info.numComps; i++)
{
uint32_t swizzleIndex = info.swizzle[i];
// Gather a SIMD of components
vGatherComponents[swizzleIndex] = GATHERPS(vGatherComponents[swizzleIndex], pSrcBase, byteOffsets, vMask);
// offset base to the next component to gather
pSrcBase = GEP(pSrcBase, C((char)4));
}
}
break;
default:
SWR_INVALID("Invalid float format");
break;
}
}
void Builder::GATHER4DD(const SWR_FORMAT_INFO &info, Value* pSrcBase, Value* byteOffsets,
Value* vMask, Value* vGatherComponents[], bool bPackedOutput)
{
switch (info.bpp / info.numComps)
{
case 8:
{
Value* vGatherMaskedVal = VIMMED1((int32_t)0);
Value* vGatherResult = GATHERDD(vGatherMaskedVal, pSrcBase, byteOffsets, vMask);
// e.g. result of an 8x32bit integer gather for 8bit components
// 256i - 0 1 2 3 4 5 6 7
// xyzw xyzw xyzw xyzw xyzw xyzw xyzw xyzw
Shuffle8bpcGather4(info, vGatherResult, vGatherComponents, bPackedOutput);
}
break;
case 16:
{
Value* vGatherResult[2];
// TODO: vGatherMaskedVal
Value* vGatherMaskedVal = VIMMED1((int32_t)0);
// always have at least one component out of x or y to fetch
vGatherResult[0] = GATHERDD(vGatherMaskedVal, pSrcBase, byteOffsets, vMask);
// e.g. result of first 8x32bit integer gather for 16bit components
// 256i - 0 1 2 3 4 5 6 7
// xyxy xyxy xyxy xyxy xyxy xyxy xyxy xyxy
//
// if we have at least one component out of x or y to fetch
if(info.numComps > 2)
{
// offset base to the next components(zw) in the vertex to gather
pSrcBase = GEP(pSrcBase, C((char)4));
vGatherResult[1] = GATHERDD(vGatherMaskedVal, pSrcBase, byteOffsets, vMask);
// e.g. result of second 8x32bit integer gather for 16bit components
// 256i - 0 1 2 3 4 5 6 7
// zwzw zwzw zwzw zwzw zwzw zwzw zwzw zwzw
//
}
else
{
vGatherResult[1] = vGatherMaskedVal;
}
// Shuffle gathered components into place, each row is a component
Shuffle16bpcGather4(info, vGatherResult, vGatherComponents, bPackedOutput);
}
break;
case 32:
{
// apply defaults
for (uint32_t i = 0; i < 4; ++i)
{
vGatherComponents[i] = VIMMED1((int)info.defaults[i]);
}
for(uint32_t i = 0; i < info.numComps; i++)
{
uint32_t swizzleIndex = info.swizzle[i];
// Gather a SIMD of components
vGatherComponents[swizzleIndex] = GATHERDD(vGatherComponents[swizzleIndex], pSrcBase, byteOffsets, vMask);
// offset base to the next component to gather
pSrcBase = GEP(pSrcBase, C((char)4));
}
}
break;
default:
SWR_INVALID("unsupported format");
break;
}
}
void Builder::Shuffle16bpcGather4(const SWR_FORMAT_INFO &info, Value* vGatherInput[2], Value* vGatherOutput[4], bool bPackedOutput)
{
// cast types
Type* vGatherTy = VectorType::get(IntegerType::getInt32Ty(JM()->mContext), mVWidth);
Type* v32x8Ty = VectorType::get(mInt8Ty, mVWidth * 4); // vwidth is units of 32 bits
// input could either be float or int vector; do shuffle work in int
vGatherInput[0] = BITCAST(vGatherInput[0], mSimdInt32Ty);
vGatherInput[1] = BITCAST(vGatherInput[1], mSimdInt32Ty);
if(bPackedOutput)
{
Type* v128bitTy = VectorType::get(IntegerType::getIntNTy(JM()->mContext, 128), mVWidth / 4); // vwidth is units of 32 bits
// shuffle mask
Value* vConstMask = C<char>({0, 1, 4, 5, 8, 9, 12, 13, 2, 3, 6, 7, 10, 11, 14, 15,
0, 1, 4, 5, 8, 9, 12, 13, 2, 3, 6, 7, 10, 11, 14, 15});
Value* vShufResult = BITCAST(PSHUFB(BITCAST(vGatherInput[0], v32x8Ty), vConstMask), vGatherTy);
// after pshufb: group components together in each 128bit lane
// 256i - 0 1 2 3 4 5 6 7
// xxxx xxxx yyyy yyyy xxxx xxxx yyyy yyyy
Value* vi128XY = BITCAST(PERMD(vShufResult, C<int32_t>({0, 1, 4, 5, 2, 3, 6, 7})), v128bitTy);
// after PERMD: move and pack xy components into each 128bit lane
// 256i - 0 1 2 3 4 5 6 7
// xxxx xxxx xxxx xxxx yyyy yyyy yyyy yyyy
// do the same for zw components
Value* vi128ZW = nullptr;
if(info.numComps > 2)
{
Value* vShufResult = BITCAST(PSHUFB(BITCAST(vGatherInput[1], v32x8Ty), vConstMask), vGatherTy);
vi128ZW = BITCAST(PERMD(vShufResult, C<int32_t>({0, 1, 4, 5, 2, 3, 6, 7})), v128bitTy);
}
for(uint32_t i = 0; i < 4; i++)
{
uint32_t swizzleIndex = info.swizzle[i];
// todo: fixed for packed
Value* vGatherMaskedVal = VIMMED1((int32_t)(info.defaults[i]));
if(i >= info.numComps)
{
// set the default component val
vGatherOutput[swizzleIndex] = vGatherMaskedVal;
continue;
}
// if x or z, extract 128bits from lane 0, else for y or w, extract from lane 1
uint32_t lane = ((i == 0) || (i == 2)) ? 0 : 1;
// if x or y, use vi128XY permute result, else use vi128ZW
Value* selectedPermute = (i < 2) ? vi128XY : vi128ZW;
// extract packed component 128 bit lanes
vGatherOutput[swizzleIndex] = VEXTRACT(selectedPermute, C(lane));
}
}
else
{
// pshufb masks for each component
Value* vConstMask[2];
// x/z shuffle mask
vConstMask[0] = C<char>({0, 1, -1, -1, 4, 5, -1, -1, 8, 9, -1, -1, 12, 13, -1, -1,
0, 1, -1, -1, 4, 5, -1, -1, 8, 9, -1, -1, 12, 13, -1, -1, });
// y/w shuffle mask
vConstMask[1] = C<char>({2, 3, -1, -1, 6, 7, -1, -1, 10, 11, -1, -1, 14, 15, -1, -1,
2, 3, -1, -1, 6, 7, -1, -1, 10, 11, -1, -1, 14, 15, -1, -1});
// shuffle enabled components into lower word of each 32bit lane, 0 extending to 32 bits
// apply defaults
for (uint32_t i = 0; i < 4; ++i)
{
vGatherOutput[i] = VIMMED1((int32_t)info.defaults[i]);
}
for(uint32_t i = 0; i < info.numComps; i++)
{
uint32_t swizzleIndex = info.swizzle[i];
// select correct constMask for x/z or y/w pshufb
uint32_t selectedMask = ((i == 0) || (i == 2)) ? 0 : 1;
// if x or y, use vi128XY permute result, else use vi128ZW
uint32_t selectedGather = (i < 2) ? 0 : 1;
vGatherOutput[swizzleIndex] = BITCAST(PSHUFB(BITCAST(vGatherInput[selectedGather], v32x8Ty), vConstMask[selectedMask]), vGatherTy);
// after pshufb mask for x channel; z uses the same shuffle from the second gather
// 256i - 0 1 2 3 4 5 6 7
// xx00 xx00 xx00 xx00 xx00 xx00 xx00 xx00
}
}
}
void Builder::Shuffle8bpcGather4(const SWR_FORMAT_INFO &info, Value* vGatherInput, Value* vGatherOutput[], bool bPackedOutput)
{
// cast types
Type* vGatherTy = VectorType::get(IntegerType::getInt32Ty(JM()->mContext), mVWidth);
Type* v32x8Ty = VectorType::get(mInt8Ty, mVWidth * 4 ); // vwidth is units of 32 bits
if(bPackedOutput)
{
Type* v128Ty = VectorType::get(IntegerType::getIntNTy(JM()->mContext, 128), mVWidth / 4); // vwidth is units of 32 bits
// shuffle mask
Value* vConstMask = C<char>({0, 4, 8, 12, 1, 5, 9, 13, 2, 6, 10, 14, 3, 7, 11, 15,
0, 4, 8, 12, 1, 5, 9, 13, 2, 6, 10, 14, 3, 7, 11, 15});
Value* vShufResult = BITCAST(PSHUFB(BITCAST(vGatherInput, v32x8Ty), vConstMask), vGatherTy);
// after pshufb: group components together in each 128bit lane
// 256i - 0 1 2 3 4 5 6 7
// xxxx yyyy zzzz wwww xxxx yyyy zzzz wwww
Value* vi128XY = BITCAST(PERMD(vShufResult, C<int32_t>({0, 4, 0, 0, 1, 5, 0, 0})), v128Ty);
// after PERMD: move and pack xy and zw components in low 64 bits of each 128bit lane
// 256i - 0 1 2 3 4 5 6 7
// xxxx xxxx dcdc dcdc yyyy yyyy dcdc dcdc (dc - don't care)
// do the same for zw components
Value* vi128ZW = nullptr;
if(info.numComps > 2)
{
vi128ZW = BITCAST(PERMD(vShufResult, C<int32_t>({2, 6, 0, 0, 3, 7, 0, 0})), v128Ty);
}
// sign extend all enabled components. If we have a fill vVertexElements, output to current simdvertex
for(uint32_t i = 0; i < 4; i++)
{
uint32_t swizzleIndex = info.swizzle[i];
// todo: fix for packed
Value* vGatherMaskedVal = VIMMED1((int32_t)(info.defaults[i]));
if(i >= info.numComps)
{
// set the default component val
vGatherOutput[swizzleIndex] = vGatherMaskedVal;
continue;
}
// if x or z, extract 128bits from lane 0, else for y or w, extract from lane 1
uint32_t lane = ((i == 0) || (i == 2)) ? 0 : 1;
// if x or y, use vi128XY permute result, else use vi128ZW
Value* selectedPermute = (i < 2) ? vi128XY : vi128ZW;
// sign extend
vGatherOutput[swizzleIndex] = VEXTRACT(selectedPermute, C(lane));
}
}
// else zero extend
else{
// shuffle enabled components into lower byte of each 32bit lane, 0 extending to 32 bits
// apply defaults
for (uint32_t i = 0; i < 4; ++i)
{
vGatherOutput[i] = VIMMED1((int32_t)info.defaults[i]);
}
for(uint32_t i = 0; i < info.numComps; i++){
uint32_t swizzleIndex = info.swizzle[i];
// pshufb masks for each component
Value* vConstMask;
switch(i)
{
case 0:
// x shuffle mask
vConstMask = C<char>({0, -1, -1, -1, 4, -1, -1, -1, 8, -1, -1, -1, 12, -1, -1, -1,
0, -1, -1, -1, 4, -1, -1, -1, 8, -1, -1, -1, 12, -1, -1, -1});
break;
case 1:
// y shuffle mask
vConstMask = C<char>({1, -1, -1, -1, 5, -1, -1, -1, 9, -1, -1, -1, 13, -1, -1, -1,
1, -1, -1, -1, 5, -1, -1, -1, 9, -1, -1, -1, 13, -1, -1, -1});
break;
case 2:
// z shuffle mask
vConstMask = C<char>({2, -1, -1, -1, 6, -1, -1, -1, 10, -1, -1, -1, 14, -1, -1, -1,
2, -1, -1, -1, 6, -1, -1, -1, 10, -1, -1, -1, 14, -1, -1, -1});
break;
case 3:
// w shuffle mask
vConstMask = C<char>({3, -1, -1, -1, 7, -1, -1, -1, 11, -1, -1, -1, 15, -1, -1, -1,
3, -1, -1, -1, 7, -1, -1, -1, 11, -1, -1, -1, 15, -1, -1, -1});
break;
default:
vConstMask = nullptr;
break;
}
vGatherOutput[swizzleIndex] = BITCAST(PSHUFB(BITCAST(vGatherInput, v32x8Ty), vConstMask), vGatherTy);
// after pshufb for x channel
// 256i - 0 1 2 3 4 5 6 7
// x000 x000 x000 x000 x000 x000 x000 x000
}
}
}
// Helper function to create alloca in entry block of function
Value* Builder::CreateEntryAlloca(Function* pFunc, Type* pType)
{
@@ -1439,105 +777,6 @@ namespace SwrJit
return pAlloca;
}
//////////////////////////////////////////////////////////////////////////
/// @brief emulates a scatter operation.
/// @param pDst - pointer to destination
/// @param vSrc - vector of src data to scatter
/// @param vOffsets - vector of byte offsets from pDst
/// @param vMask - mask of valid lanes
void Builder::SCATTERPS(Value* pDst, Value* vSrc, Value* vOffsets, Value* vMask)
{
/* Scatter algorithm
while(Index = BitScanForward(mask))
srcElem = srcVector[Index]
offsetElem = offsetVector[Index]
*(pDst + offsetElem) = srcElem
Update mask (&= ~(1<<Index)
*/
BasicBlock* pCurBB = IRB()->GetInsertBlock();
Function* pFunc = pCurBB->getParent();
Type* pSrcTy = vSrc->getType()->getVectorElementType();
// Store vectors on stack
if (pScatterStackSrc == nullptr)
{
// Save off stack allocations and reuse per scatter. Significantly reduces stack
// requirements for shaders with a lot of scatters.
pScatterStackSrc = CreateEntryAlloca(pFunc, mSimdInt64Ty);
pScatterStackOffsets = CreateEntryAlloca(pFunc, mSimdInt32Ty);
}
Value* pSrcArrayPtr = BITCAST(pScatterStackSrc, PointerType::get(vSrc->getType(), 0));
Value* pOffsetsArrayPtr = pScatterStackOffsets;
STORE(vSrc, pSrcArrayPtr);
STORE(vOffsets, pOffsetsArrayPtr);
// Cast to pointers for random access
pSrcArrayPtr = POINTER_CAST(pSrcArrayPtr, PointerType::get(pSrcTy, 0));
pOffsetsArrayPtr = POINTER_CAST(pOffsetsArrayPtr, PointerType::get(mInt32Ty, 0));
Value* pMask = VMOVMSKPS(BITCAST(vMask, mSimdFP32Ty));
// Get cttz function
Function* pfnCttz = Intrinsic::getDeclaration(mpJitMgr->mpCurrentModule, Intrinsic::cttz, { mInt32Ty });
// Setup loop basic block
BasicBlock* pLoop = BasicBlock::Create(mpJitMgr->mContext, "Scatter_Loop", pFunc);
// compute first set bit
Value* pIndex = CALL(pfnCttz, { pMask, C(false) });
Value* pIsUndef = ICMP_EQ(pIndex, C(32));
// Split current block
BasicBlock* pPostLoop = pCurBB->splitBasicBlock(cast<Instruction>(pIsUndef)->getNextNode());
// Remove unconditional jump created by splitBasicBlock
pCurBB->getTerminator()->eraseFromParent();
// Add terminator to end of original block
IRB()->SetInsertPoint(pCurBB);
// Add conditional branch
COND_BR(pIsUndef, pPostLoop, pLoop);
// Add loop basic block contents
IRB()->SetInsertPoint(pLoop);
PHINode* pIndexPhi = PHI(mInt32Ty, 2);
PHINode* pMaskPhi = PHI(mInt32Ty, 2);
pIndexPhi->addIncoming(pIndex, pCurBB);
pMaskPhi->addIncoming(pMask, pCurBB);
// Extract elements for this index
Value* pSrcElem = LOADV(pSrcArrayPtr, { pIndexPhi });
Value* pOffsetElem = LOADV(pOffsetsArrayPtr, { pIndexPhi });
// GEP to this offset in dst
Value* pCurDst = GEP(pDst, pOffsetElem);
pCurDst = POINTER_CAST(pCurDst, PointerType::get(pSrcTy, 0));
STORE(pSrcElem, pCurDst);
// Update the mask
Value* pNewMask = AND(pMaskPhi, NOT(SHL(C(1), pIndexPhi)));
// Terminator
Value* pNewIndex = CALL(pfnCttz, { pNewMask, C(false) });
pIsUndef = ICMP_EQ(pNewIndex, C(32));
COND_BR(pIsUndef, pPostLoop, pLoop);
// Update phi edges
pIndexPhi->addIncoming(pNewIndex, pLoop);
pMaskPhi->addIncoming(pNewMask, pLoop);
// Move builder to beginning of post loop
IRB()->SetInsertPoint(pPostLoop, pPostLoop->begin());
}
Value* Builder::VABSPS(Value* a)
{
Value* asInt = BITCAST(a, mSimdInt32Ty);
@@ -1575,21 +814,6 @@ namespace SwrJit
return result;
}
//////////////////////////////////////////////////////////////////////////
/// @brief save/restore stack, providing ability to push/pop the stack and
/// reduce overall stack requirements for temporary stack use
Value* Builder::STACKSAVE()
{
Function* pfnStackSave = Intrinsic::getDeclaration(JM()->mpCurrentModule, Intrinsic::stacksave);
return CALLA(pfnStackSave);
}
void Builder::STACKRESTORE(Value* pSaved)
{
Function* pfnStackRestore = Intrinsic::getDeclaration(JM()->mpCurrentModule, Intrinsic::stackrestore);
CALL(pfnStackRestore, std::initializer_list<Value*>{pSaved});
}
Value *Builder::FMADDPS(Value* a, Value* b, Value* c)
{
Value* vOut;
@@ -1707,7 +931,6 @@ namespace SwrJit
}
}
uint32_t Builder::GetTypeSize(Type* pType)
{
if (pType->isStructTy())
@@ -90,22 +90,12 @@ Value *VPLANEPS(Value* vA, Value* vB, Value* vC, Value* &vX, Value* &vY);
uint32_t IMMED(Value* i);
int32_t S_IMMED(Value* i);
Value *GEP(Value* ptr, const std::initializer_list<Value*> &indexList);
Value *GEP(Value* ptr, const std::initializer_list<uint32_t> &indexList);
Value *IN_BOUNDS_GEP(Value* ptr, const std::initializer_list<Value*> &indexList);
Value *IN_BOUNDS_GEP(Value* ptr, const std::initializer_list<uint32_t> &indexList);
CallInst *CALL(Value *Callee, const std::initializer_list<Value*> &args, const llvm::Twine& name = "");
CallInst *CALL(Value *Callee) { return CALLA(Callee); }
CallInst *CALL(Value *Callee, Value* arg);
CallInst *CALL2(Value *Callee, Value* arg1, Value* arg2);
CallInst *CALL3(Value *Callee, Value* arg1, Value* arg2, Value* arg3);
LoadInst *LOAD(Value *BasePtr, const std::initializer_list<uint32_t> &offset, const llvm::Twine& name = "");
LoadInst *LOADV(Value *BasePtr, const std::initializer_list<Value*> &offset, const llvm::Twine& name = "");
StoreInst *STORE(Value *Val, Value *BasePtr, const std::initializer_list<uint32_t> &offset);
StoreInst *STOREV(Value *Val, Value *BasePtr, const std::initializer_list<Value*> &offset);
Value *VCMPPS_EQ(Value* a, Value* b) { return VCMPPS(a, b, C((uint8_t)_CMP_EQ_OQ)); }
Value *VCMPPS_LT(Value* a, Value* b) { return VCMPPS(a, b, C((uint8_t)_CMP_LT_OQ)); }
Value *VCMPPS_LE(Value* a, Value* b) { return VCMPPS(a, b, C((uint8_t)_CMP_LE_OQ)); }
@@ -129,30 +119,6 @@ Value *VMASK_16(Value *mask);
Value *EXTRACT_16(Value *x, uint32_t imm);
Value *JOIN_16(Value *a, Value *b);
Value *MASKLOADD(Value* src, Value* mask);
void Gather4(const SWR_FORMAT format, Value* pSrcBase, Value* byteOffsets,
Value* mask, Value* vGatherComponents[], bool bPackedOutput);
virtual Value *GATHERPS(Value *src, Value *pBase, Value *indices, Value *mask, uint8_t scale = 1, Value *pDrawContext = nullptr);
Value *GATHERPS_16(Value *src, Value *pBase, Value *indices, Value *mask, uint8_t scale = 1);
void GATHER4PS(const SWR_FORMAT_INFO &info, Value* pSrcBase, Value* byteOffsets,
Value* mask, Value* vGatherComponents[], bool bPackedOutput);
Value *GATHERDD(Value* src, Value* pBase, Value* indices, Value* mask, uint8_t scale = 1);
Value *GATHERDD_16(Value *src, Value *pBase, Value *indices, Value *mask, uint8_t scale = 1);
void GATHER4DD(const SWR_FORMAT_INFO &info, Value* pSrcBase, Value* byteOffsets,
Value* mask, Value* vGatherComponents[], bool bPackedOutput);
Value *GATHERPD(Value* src, Value* pBase, Value* indices, Value* mask, uint8_t scale = 1);
void SCATTERPS(Value* pDst, Value* vSrc, Value* vOffsets, Value* vMask);
void Shuffle8bpcGather4(const SWR_FORMAT_INFO &info, Value* vGatherInput, Value* vGatherOutput[], bool bPackedOutput);
void Shuffle16bpcGather4(const SWR_FORMAT_INFO &info, Value* vGatherInput[], Value* vGatherOutput[], bool bPackedOutput);
Value *PSHUFB(Value* a, Value* b);
Value *PMOVSXBD(Value* a);
Value *PMOVSXWD(Value* a);
@@ -180,8 +146,6 @@ Value *FCLAMP(Value* src, float low, float high);
CallInst *PRINT(const std::string &printStr);
CallInst *PRINT(const std::string &printStr,const std::initializer_list<Value*> &printArgs);
Value* STACKSAVE();
void STACKRESTORE(Value* pSaved);
Value* POPCNT(Value* a);
@@ -199,9 +163,4 @@ void RDTSC_STOP(Value* pBucketMgr, Value* pId);
Value* CreateEntryAlloca(Function* pFunc, Type* pType);
Value* CreateEntryAlloca(Function* pFunc, Type* pType, Value* pArraySize);
// Static stack allocations for scatter operations
Value* pScatterStackSrc{ nullptr };
Value* pScatterStackOffsets{ nullptr };
uint32_t GetTypeSize(Type* pType);