svga: remove unused svga_compile_key::texture_msaa field
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
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@@ -195,7 +195,6 @@ svga_init_shader_key_common(const struct svga_context *svga, unsigned shader,
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}
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}
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key->tex[i].texture_msaa = view->texture->nr_samples > 1;
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if (!svga->curr.sampler[shader][i]->normalized_coords) {
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assert(idx < (1 << 5)); /* width_height_idx:5 bitfield */
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key->tex[i].width_height_idx = idx++;
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@@ -99,7 +99,6 @@ struct svga_compile_key
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unsigned unnormalized:1;
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unsigned width_height_idx:5; /**< texture unit */
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unsigned is_array:1;
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unsigned texture_msaa:1; /**< A multisample texture? */
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unsigned sprite_texgen:1;
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unsigned swizzle_r:3;
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unsigned swizzle_g:3;
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