zink: add a local is_compute var for set_shader_images

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21229>
This commit is contained in:
Mike Blumenkrantz
2023-02-09 17:20:54 -05:00
committed by Marge Bot
parent cff6e6e13b
commit 36d8443e5f
+11 -10
View File
@@ -1766,6 +1766,7 @@ zink_set_shader_images(struct pipe_context *pctx,
struct zink_context *ctx = zink_context(pctx);
struct zink_screen *screen = zink_screen(pctx->screen);
bool update = false;
bool is_compute = shader_type == MESA_SHADER_COMPUTE;
for (unsigned i = 0; i < count; i++) {
struct zink_image_view *a = &ctx->image_views[shader_type][start_slot + i];
const struct pipe_image_view *b = images ? &images[i] : NULL;
@@ -1789,11 +1790,11 @@ zink_set_shader_images(struct pipe_context *pctx,
/* this needs a full unbind+bind */
changed = true;
unbind_shader_image(ctx, shader_type, start_slot + i);
update_res_bind_count(ctx, res, shader_type == MESA_SHADER_COMPUTE, false);
res->image_bind_count[shader_type == MESA_SHADER_COMPUTE]++;
update_res_bind_count(ctx, res, is_compute, false);
res->image_bind_count[is_compute]++;
/* always increment write_bind_count on new bind */
if (b->access & PIPE_IMAGE_ACCESS_WRITE)
res->write_bind_count[shader_type == MESA_SHADER_COMPUTE]++;
res->write_bind_count[is_compute]++;
/* db mode refcounts these */
if (zink_descriptor_mode == ZINK_DESCRIPTOR_MODE_DB && b->resource->target == PIPE_BUFFER)
pipe_resource_reference(&a->base.resource, b->resource);
@@ -1802,12 +1803,12 @@ zink_set_shader_images(struct pipe_context *pctx,
/* previous bind didn't have write: increment */
if ((b->access & PIPE_IMAGE_ACCESS_WRITE) && !(a->base.access & PIPE_IMAGE_ACCESS_WRITE))
res->write_bind_count[shader_type == MESA_SHADER_COMPUTE]++;
res->write_bind_count[is_compute]++;
/* previous bind had write: decrement */
else if (!(b->access & PIPE_IMAGE_ACCESS_WRITE) && (a->base.access & PIPE_IMAGE_ACCESS_WRITE)) {
res->write_bind_count[shader_type == MESA_SHADER_COMPUTE]--;
if (!res->write_bind_count[shader_type == MESA_SHADER_COMPUTE])
res->barrier_access[shader_type == MESA_SHADER_COMPUTE] &= ~VK_ACCESS_SHADER_WRITE_BIT;
res->write_bind_count[is_compute]--;
if (!res->write_bind_count[is_compute])
res->barrier_access[is_compute] &= ~VK_ACCESS_SHADER_WRITE_BIT;
}
/* this may need a partial rebind */
@@ -1841,7 +1842,7 @@ zink_set_shader_images(struct pipe_context *pctx,
}
} else {
/* image rebind: get updated surface and unref old one */
struct zink_surface *surface = create_image_surface(ctx, b, shader_type == MESA_SHADER_COMPUTE);
struct zink_surface *surface = create_image_surface(ctx, b, is_compute);
/* identical rebind was already checked above */
assert(surface && surface != a->surface);
zink_surface_reference(screen, &a->surface, NULL);
@@ -1852,14 +1853,14 @@ zink_set_shader_images(struct pipe_context *pctx,
/* these operations occur regardless of binding/rebinding */
res->gfx_barrier |= zink_pipeline_flags_from_pipe_stage(shader_type);
res->barrier_access[shader_type == MESA_SHADER_COMPUTE] |= access;
res->barrier_access[is_compute] |= access;
if (b->resource->target == PIPE_BUFFER) {
screen->buffer_barrier(ctx, res, access,
res->gfx_barrier);
zink_batch_resource_usage_set(&ctx->batch, res,
zink_resource_access_is_write(access), true);
} else {
finalize_image_bind(ctx, res, shader_type == MESA_SHADER_COMPUTE);
finalize_image_bind(ctx, res, is_compute);
zink_batch_resource_usage_set(&ctx->batch, res,
zink_resource_access_is_write(access), false);
}