drirc: Add anv_assume_full_subgroups for Detroit: Become Human
Add workaround to assume full 32-thread subgroups. This fixes rendering corruption when running the Detriot: Become Human game using anv driver. Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/14120 Reviewed-by: Tapani Pälli <tapani.palli@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38168>
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@@ -951,6 +951,9 @@ TODO: document the other workarounds.
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<application name="Brawlhalla" executable="BrawlhallaGame.exe">
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<option name="hasvk_report_vk_1_3_version" value="true" />
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</application>
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<application name="Detroit: Become Human" executable="DetroitBecomeHuman.exe">
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<option name="anv_assume_full_subgroups" value="32" />
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</application>
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<application name="DOOMEternal" executable="DOOMEternalx64vk.exe">
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<option name="anv_assume_full_subgroups" value="32" />
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<option name="fp64_workaround_enabled" value="true" />
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