radv: rename radv_emit_shaders_prefetch() to radv_emit_prefetch()

For consistency because this function will also prefetch VBO
descriptors.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Samuel Pitoiset
2017-11-08 12:12:29 +01:00
parent 456e10944f
commit 36c2e46328
+6 -6
View File
@@ -679,8 +679,8 @@ radv_emit_shader_prefetch(struct radv_cmd_buffer *cmd_buffer,
}
static void
radv_emit_shaders_prefetch(struct radv_cmd_buffer *cmd_buffer,
struct radv_pipeline *pipeline)
radv_emit_prefetch(struct radv_cmd_buffer *cmd_buffer,
struct radv_pipeline *pipeline)
{
radv_emit_shader_prefetch(cmd_buffer,
pipeline->shaders[MESA_SHADER_VERTEX]);
@@ -3250,8 +3250,8 @@ radv_draw(struct radv_cmd_buffer *cmd_buffer,
* important.
*/
if (pipeline_is_dirty) {
radv_emit_shaders_prefetch(cmd_buffer,
cmd_buffer->state.pipeline);
radv_emit_prefetch(cmd_buffer,
cmd_buffer->state.pipeline);
}
} else {
/* If we don't wait for idle, start prefetches first, then set
@@ -3260,8 +3260,8 @@ radv_draw(struct radv_cmd_buffer *cmd_buffer,
si_emit_cache_flush(cmd_buffer);
if (pipeline_is_dirty) {
radv_emit_shaders_prefetch(cmd_buffer,
cmd_buffer->state.pipeline);
radv_emit_prefetch(cmd_buffer,
cmd_buffer->state.pipeline);
}
if (!radv_upload_graphics_shader_descriptors(cmd_buffer, pipeline_is_dirty))