vbo: fix broken glMultiDrawElements()
Seems to be a regression from commit 60b08eb1fd.
(cherry picked from commit c5a4cfb03ff17955c049f16ac805f5837ea4b633)
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@@ -935,13 +935,13 @@ vbo_validated_multidrawelements(GLcontext *ctx, GLenum mode,
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vbo->draw_prims(ctx, exec->array.inputs, prim, primcount, &ib,
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GL_FALSE, ~0, ~0);
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} else {
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/* render one prim at a time */
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for (i = 0; i < primcount; i++) {
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ib.count = count[i];
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ib.type = type;
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ib.obj = ctx->Array.ElementArrayBufferObj;
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ib.ptr = indices[i];
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prim[0].begin = 1;
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prim[0].end = 1;
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prim[0].weak = 0;
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@@ -954,11 +954,12 @@ vbo_validated_multidrawelements(GLcontext *ctx, GLenum mode,
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prim[0].basevertex = basevertex[i];
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else
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prim[0].basevertex = 0;
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}
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vbo->draw_prims(ctx, exec->array.inputs, prim, 1, &ib,
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GL_FALSE, ~0, ~0);
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vbo->draw_prims(ctx, exec->array.inputs, prim, 1, &ib,
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GL_FALSE, ~0, ~0);
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}
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}
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_mesa_free(prim);
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}
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