freedreno/a3xx: re-enable rgb10_a2 render targets
There were previously regressions regarding border colors, which the updated swizzle logic resolves. Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Rob Clark <robclark@freedesktop.org>
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@@ -182,7 +182,9 @@ static struct fd3_format formats[PIPE_FORMAT_COUNT] = {
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_T(A8R8G8B8_SRGB, 8_8_8_8_UNORM, NONE, ZYXW),
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_T(X8R8G8B8_SRGB, 8_8_8_8_UNORM, NONE, ZYXW),
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V_(R10G10B10A2_UNORM, 10_10_10_2_UNORM, NONE/*R10G10B10A2_UNORM*/, WZYX),
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VT(R10G10B10A2_UNORM, 10_10_10_2_UNORM, R10G10B10A2_UNORM, WZYX),
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VT(B10G10R10A2_UNORM, 10_10_10_2_UNORM, R10G10B10A2_UNORM, WXYZ),
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_T(B10G10R10X2_UNORM, 10_10_10_2_UNORM, R10G10B10A2_UNORM, WXYZ),
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V_(R10G10B10A2_SNORM, 10_10_10_2_SNORM, NONE, WZYX),
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V_(R10G10B10A2_UINT, 10_10_10_2_UINT, NONE, WZYX),
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V_(R10G10B10A2_USCALED, 10_10_10_2_UINT, NONE, WZYX),
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