checkpoint: intel_renderbuffer removal

This commit is contained in:
Brian
2007-08-09 10:33:18 -06:00
parent ba75e41e41
commit 3614a9a8ae
5 changed files with 19 additions and 2 deletions
+2 -1
View File
@@ -23,9 +23,10 @@ DRIVER_SOURCES = \
intel_screen.c \
intel_surface.c \
intel_fbo.c \
intel_depthstencil.c \
intel_batchpool.c
UNUSED = intel_depthstencil.c
C_SOURCES = \
$(COMMON_SOURCES) \
$(COMMON_BM_SOURCES) \
@@ -41,6 +41,7 @@
#include "pipe/p_context.h"
/* This block can be removed when libdrm >= 2.3.1 is required */
#ifndef DRM_VBLANK_FLIP
@@ -275,6 +276,7 @@ intelWindowMoved(struct intel_context *intel)
/* Emit wait for pending flips */
#if 0
void
intel_wait_flips(struct intel_context *intel, GLuint batch_flags)
{
@@ -301,6 +303,7 @@ intel_wait_flips(struct intel_context *intel, GLuint batch_flags)
intel_rb->pf_pending--;
}
}
#endif
#if 0
/* Flip the front & back buffers
@@ -148,10 +148,11 @@ intel_delete_renderbuffer(struct gl_renderbuffer *rb)
DBG("freeing renderbuffer\n");
#if 0
if (irb->PairedStencil || irb->PairedDepth) {
intel_unpair_depth_stencil(ctx, irb);
}
#endif
if (intel && irb->region) {
intel->pipe->region_release(intel->pipe, &irb->region);
}
@@ -511,7 +512,9 @@ intel_wrap_texture(GLcontext * ctx, struct gl_texture_image *texImage)
// intel_set_span_functions(&irb->Base);
#if 0
irb->RenderToTexture = GL_TRUE;
#endif
return irb;
}
@@ -77,6 +77,7 @@ struct intel_renderbuffer
{
struct gl_renderbuffer Base;
struct pipe_region *region;
#if 0
void *pfMap; /* possibly paged flipped map pointer */
GLuint pfPitch; /* possibly paged flipped pitch */
GLboolean RenderToTexture; /* RTT? */
@@ -85,6 +86,7 @@ struct intel_renderbuffer
GLuint PairedStencil; /**< only used if this is a stencil renderbuffer */
GLuint pf_pending; /**< sequence number of pending flip */
#endif
GLuint vbl_pending; /**< vblank sequence number of pending flip */
@@ -46,6 +46,7 @@
#include "dri_bufpool.h"
#include "pipe/p_context.h"
#include "state_tracker/st_cb_fbo.h"
@@ -308,10 +309,17 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv,
}
if (mesaVis->doubleBufferMode) {
#if 01
intel_fb->color_rb[1]
= intel_new_renderbuffer_fb(rgbFormat);
_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT,
&intel_fb->color_rb[1]->Base);
#else
intel_fb->color_rb[1]
= st_new_renderbuffer_fb(rgbFormat);
_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT,
&intel_fb->color_rb[1]->Base);
#endif
}
if (mesaVis->depthBits == 24 && mesaVis->stencilBits == 8) {