nir: fix PRIMITIVE_INDICES mistreated as varying
It's a sysval in mesh shader, but it share the same slot number with VARYING_SLOT_TESS_LEVEL_INNER. Reviewed-by: Timur Kristóf <timur.kristof@gmail.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35931>
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@@ -3507,7 +3507,10 @@ nir_slot_is_varying(gl_varying_slot slot, gl_shader_stage next_shader)
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slot == VARYING_SLOT_LAYER ||
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slot == VARYING_SLOT_VIEWPORT ||
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slot == VARYING_SLOT_TESS_LEVEL_OUTER ||
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slot == VARYING_SLOT_TESS_LEVEL_INNER ||
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/* VARYING_SLOT_PRIMITIVE_INDICES = VARYING_SLOT_TESS_LEVEL_INNER,
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* VARYING_SLOT_PRIMITIVE_INDICES is sysval in mesh shader.
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*/
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(slot == VARYING_SLOT_TESS_LEVEL_INNER && at_most_before_gs) ||
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(slot == VARYING_SLOT_VIEW_INDEX && exactly_before_fs);
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}
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