mesa: rename unbind_texobj_from_imgunits()
... to unbind_texobj_from_image_units() and change a local var's type to silence an MSVC warning. Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@@ -1104,10 +1104,10 @@ unbind_texobj_from_texunits(struct gl_context *ctx,
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* and unbind it if that's the case.
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*/
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static void
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unbind_texobj_from_imgunits(struct gl_context *ctx,
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struct gl_texture_object *texObj)
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unbind_texobj_from_image_units(struct gl_context *ctx,
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struct gl_texture_object *texObj)
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{
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int i;
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GLuint i;
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for (i = 0; i < ctx->Const.MaxImageUnits; i++) {
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struct gl_image_unit *unit = &ctx->ImageUnits[i];
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@@ -1169,7 +1169,7 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *textures)
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* image unit. If so, unbind it.
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* See section 3.9.X of GL_ARB_shader_image_load_store.
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*/
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unbind_texobj_from_imgunits(ctx, delObj);
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unbind_texobj_from_image_units(ctx, delObj);
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_mesa_unlock_texture(ctx, delObj);
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