mesa: add missing cases for texture array targets
This commit is contained in:
@@ -179,13 +179,17 @@ static GLuint translate_mode( GLenum mode )
|
||||
#define TEXTURE_UNKNOWN_INDEX 7
|
||||
static GLuint translate_tex_src_bit( GLbitfield bit )
|
||||
{
|
||||
/* make sure number of switch cases is correct */
|
||||
assert(NUM_TEXTURE_TARGETS == 7);
|
||||
switch (bit) {
|
||||
case TEXTURE_1D_BIT: return TEXTURE_1D_INDEX;
|
||||
case TEXTURE_2D_BIT: return TEXTURE_2D_INDEX;
|
||||
case TEXTURE_RECT_BIT: return TEXTURE_RECT_INDEX;
|
||||
case TEXTURE_3D_BIT: return TEXTURE_3D_INDEX;
|
||||
case TEXTURE_CUBE_BIT: return TEXTURE_CUBE_INDEX;
|
||||
default: return TEXTURE_UNKNOWN_INDEX;
|
||||
case TEXTURE_1D_BIT: return TEXTURE_1D_INDEX;
|
||||
case TEXTURE_2D_BIT: return TEXTURE_2D_INDEX;
|
||||
case TEXTURE_3D_BIT: return TEXTURE_3D_INDEX;
|
||||
case TEXTURE_CUBE_BIT: return TEXTURE_CUBE_INDEX;
|
||||
case TEXTURE_RECT_BIT: return TEXTURE_RECT_INDEX;
|
||||
case TEXTURE_1D_ARRAY_BIT: return TEXTURE_1D_ARRAY_INDEX;
|
||||
case TEXTURE_2D_ARRAY_BIT: return TEXTURE_2D_ARRAY_INDEX;
|
||||
default: return TEXTURE_UNKNOWN_INDEX;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user