i965: Fix off by one errors in texture buffer size calculations.
The value that's split into width/height/depth needs to be the size of the buffer minus one. This makes it consistent with the constant buffer and shader time SURFACE_STATE setup code. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -228,7 +228,7 @@ brw_update_buffer_texture_surface(struct gl_context *ctx,
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*surf_offset + 4,
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bo, 0, I915_GEM_DOMAIN_SAMPLER, 0);
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int w = intel_obj->Base.Size / texel_size;
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int w = (intel_obj->Base.Size / texel_size) - 1;
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surf[2] = ((w & 0x7f) << BRW_SURFACE_WIDTH_SHIFT |
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((w >> 7) & 0x1fff) << BRW_SURFACE_HEIGHT_SHIFT);
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surf[3] = (((w >> 20) & 0x7f) << BRW_SURFACE_DEPTH_SHIFT |
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@@ -260,7 +260,7 @@ gen7_update_buffer_texture_surface(struct gl_context *ctx,
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I915_GEM_DOMAIN_SAMPLER, 0);
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int texel_size = _mesa_get_format_bytes(format);
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int w = intel_obj->Base.Size / texel_size;
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int w = (intel_obj->Base.Size / texel_size) - 1;
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/* note that these differ from GEN6 */
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surf[2] = SET_FIELD(w & 0x7f, GEN7_SURFACE_WIDTH) | /* bits 6:0 of size */
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