fix issue when only fragment shader or vertex shader is used
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@@ -69,11 +69,18 @@ static void brwUseProgram(GLcontext *ctx, GLuint program)
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_mesa_use_program(ctx, program);
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sh_prog = ctx->Shader.CurrentProgram;
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if (sh_prog) {
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ctx->VertexProgram.Enabled = GL_TRUE;
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ctx->FragmentProgram.Enabled = GL_TRUE;
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brw->attribs.VertexProgram->Current = sh_prog->VertexProgram;
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brw->attribs.FragmentProgram->Current = sh_prog->FragmentProgram;
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}
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if (sh_prog->VertexProgram) {
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brw->attribs.VertexProgram->Current = sh_prog->VertexProgram;
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ctx->VertexProgram.Enabled = GL_TRUE;
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}else
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ctx->VertexProgram.Enabled = GL_FALSE;
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if (sh_prog->FragmentProgram) {
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brw->attribs.FragmentProgram->Current = sh_prog->FragmentProgram;
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ctx->FragmentProgram.Enabled = GL_TRUE;
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} else
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ctx->VertexProgram.Enabled = GL_FALSE;
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}
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}
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static void brwInitProgFuncs( struct dd_function_table *functions )
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