st/dri: implement MSAA for GLX/DRI2 framebuffers

All MSAA buffers are allocated privately and resolved into the DRI-provided
back and front buffers.

If an MSAA visual is chosen, the buffers st/mesa receives are all
multi-sample. st/mesa doesn't have access to the single-sample buffers
in that case.

This makes MSAA work in games like Nexuiz.

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Marek Olšák
2012-12-03 05:36:08 +01:00
parent 919f788b92
commit 35840ab189
5 changed files with 112 additions and 13 deletions
@@ -54,6 +54,9 @@ dri_st_framebuffer_validate(struct st_framebuffer_iface *stfbi,
boolean new_stamp;
int i;
unsigned int lastStamp;
struct pipe_resource **textures =
drawable->stvis.samples > 1 ? drawable->msaa_textures
: drawable->textures;
statt_mask = 0x0;
for (i = 0; i < count; i++)
@@ -79,7 +82,7 @@ dri_st_framebuffer_validate(struct st_framebuffer_iface *stfbi,
/* add existing textures */
for (i = 0; i < ST_ATTACHMENT_COUNT; i++) {
if (drawable->textures[i])
if (textures[i])
statt_mask |= (1 << i);
}
@@ -91,9 +94,10 @@ dri_st_framebuffer_validate(struct st_framebuffer_iface *stfbi,
if (!out)
return TRUE;
/* Set the window-system buffers for the state tracker. */
for (i = 0; i < count; i++) {
out[i] = NULL;
pipe_resource_reference(&out[i], drawable->textures[statts[i]]);
pipe_resource_reference(&out[i], textures[statts[i]]);
}
return TRUE;
@@ -166,6 +170,8 @@ dri_destroy_buffer(__DRIdrawable * dPriv)
for (i = 0; i < ST_ATTACHMENT_COUNT; i++)
pipe_resource_reference(&drawable->textures[i], NULL);
for (i = 0; i < ST_ATTACHMENT_COUNT; i++)
pipe_resource_reference(&drawable->msaa_textures[i], NULL);
swap_fences_unref(drawable);
@@ -352,6 +358,48 @@ swap_fences_unref(struct dri_drawable *draw)
}
}
void
dri_msaa_resolve(struct dri_context *ctx,
struct dri_drawable *drawable,
enum st_attachment_type att)
{
struct pipe_context *pipe = ctx->st->pipe;
struct pipe_resource *dst = drawable->textures[att];
struct pipe_resource *src = drawable->msaa_textures[att];
struct pipe_blit_info blit;
if (!dst || !src)
return;
memset(&blit, 0, sizeof(blit));
blit.dst.resource = dst;
blit.dst.box.width = dst->width0;
blit.dst.box.height = dst->width0;
blit.dst.box.depth = 1;
blit.dst.format = util_format_linear(dst->format);
blit.src.resource = src;
blit.src.box.width = src->width0;
blit.src.box.height = src->width0;
blit.src.box.depth = 1;
blit.src.format = util_format_linear(src->format);
blit.mask = PIPE_MASK_RGBA;
blit.filter = PIPE_TEX_FILTER_NEAREST;
pipe->blit(pipe, &blit);
}
static void
dri_postprocessing(struct dri_context *ctx,
struct dri_drawable *drawable,
enum st_attachment_type att)
{
struct pipe_resource *src = drawable->textures[att];
struct pipe_resource *zsbuf = drawable->textures[ST_ATTACHMENT_DEPTH_STENCIL];
if (ctx->pp && src && zsbuf)
pp_run(ctx->pp, src, src, zsbuf);
}
/**
* DRI2 flush extension, the flush_with_flags function.
*
@@ -381,10 +429,13 @@ dri_flush(__DRIcontext *cPriv,
/* Flush the drawable. */
if (flags & __DRI2_FLUSH_DRAWABLE) {
struct pipe_resource *ptex = drawable->textures[ST_ATTACHMENT_BACK_LEFT];
/* Resolve MSAA buffers. */
if (drawable->stvis.samples > 1) {
dri_msaa_resolve(ctx, drawable, ST_ATTACHMENT_BACK_LEFT);
/* FRONT_LEFT is resolved in drawable->flush_frontbuffer. */
}
if (ptex && ctx->pp && drawable->textures[ST_ATTACHMENT_DEPTH_STENCIL])
pp_run(ctx->pp, ptex, ptex, drawable->textures[ST_ATTACHMENT_DEPTH_STENCIL]);
dri_postprocessing(ctx, drawable, ST_ATTACHMENT_BACK_LEFT);
}
flush_flags = 0;
@@ -57,6 +57,7 @@ struct dri_drawable
unsigned old_h;
struct pipe_resource *textures[ST_ATTACHMENT_COUNT];
struct pipe_resource *msaa_textures[ST_ATTACHMENT_COUNT];
unsigned int texture_mask, texture_stamp;
struct pipe_fence_handle *swap_fences[DRI_SWAP_FENCES_MAX];
@@ -107,6 +108,11 @@ dri_drawable_get_format(struct dri_drawable *drawable,
enum pipe_format *format,
unsigned *bind);
void
dri_msaa_resolve(struct dri_context *ctx,
struct dri_drawable *drawable,
enum st_attachment_type att);
void
dri_flush(__DRIcontext *cPriv,
__DRIdrawable *dPriv,
@@ -104,7 +104,7 @@ dri_fill_in_modes(struct dri_screen *screen)
stencil_bits_array[0] = 0;
depth_buffer_factor = 1;
msaa_samples_max = (screen->st_api->feature_mask & ST_API_FEATURE_MS_VISUALS)
msaa_samples_max = (screen->st_api->feature_mask & ST_API_FEATURE_MS_VISUALS_MASK)
? MSAA_VISUAL_MAX_SAMPLES : 1;
pf_x8z24 = p_screen->is_format_supported(p_screen, PIPE_FORMAT_Z24X8_UNORM,
@@ -206,7 +206,9 @@ dri_fill_st_visual(struct st_visual *stvis, struct dri_screen *screen,
if (!mode)
return;
stvis->samples = mode->samples;
if (mode->sampleBuffers) {
stvis->samples = mode->samples;
}
if (mode->redBits == 8) {
if (mode->alphaBits == 8)
+44 -4
View File
@@ -190,6 +190,8 @@ dri2_drawable_process_buffers(struct dri_drawable *drawable,
for (i = 0; i < ST_ATTACHMENT_COUNT; i++)
pipe_resource_reference(&drawable->textures[i], NULL);
for (i = 0; i < ST_ATTACHMENT_COUNT; i++)
pipe_resource_reference(&drawable->msaa_textures[i], NULL);
memset(&templ, 0, sizeof(templ));
templ.target = screen->target;
@@ -235,6 +237,25 @@ dri2_drawable_process_buffers(struct dri_drawable *drawable,
drawable->textures[statt] =
screen->base.screen->resource_from_handle(screen->base.screen,
&templ, &whandle);
assert(drawable->textures[statt]);
}
/* Allocate private MSAA colorbuffers. */
if (drawable->stvis.samples > 1) {
for (i = 0; i < att_count; i++) {
enum st_attachment_type att = atts[i];
if (drawable->textures[att]) {
templ.format = drawable->textures[att]->format;
templ.bind = drawable->textures[att]->bind;
templ.nr_samples = drawable->stvis.samples;
drawable->msaa_textures[att] =
screen->base.screen->resource_create(screen->base.screen,
&templ);
assert(drawable->msaa_textures[att]);
}
}
}
/* See if we need a depth-stencil buffer. */
@@ -256,8 +277,20 @@ dri2_drawable_process_buffers(struct dri_drawable *drawable,
templ.format = format;
templ.bind = bind;
drawable->textures[ST_ATTACHMENT_DEPTH_STENCIL] =
screen->base.screen->resource_create(screen->base.screen, &templ);
if (drawable->stvis.samples > 1) {
templ.nr_samples = drawable->stvis.samples;
drawable->msaa_textures[ST_ATTACHMENT_DEPTH_STENCIL] =
screen->base.screen->resource_create(screen->base.screen,
&templ);
assert(drawable->msaa_textures[ST_ATTACHMENT_DEPTH_STENCIL]);
}
else {
templ.nr_samples = 0;
drawable->textures[ST_ATTACHMENT_DEPTH_STENCIL] =
screen->base.screen->resource_create(screen->base.screen,
&templ);
assert(drawable->textures[ST_ATTACHMENT_DEPTH_STENCIL]);
}
}
}
@@ -380,10 +413,17 @@ dri2_flush_frontbuffer(struct dri_context *ctx,
__DRIdrawable *dri_drawable = drawable->dPriv;
struct __DRIdri2LoaderExtensionRec *loader = drawable->sPriv->dri2.loader;
if (loader->flushFrontBuffer == NULL)
if (statt != ST_ATTACHMENT_FRONT_LEFT)
return;
if (statt == ST_ATTACHMENT_FRONT_LEFT) {
if (drawable->stvis.samples > 1) {
struct pipe_context *pipe = ctx->st->pipe;
dri_msaa_resolve(ctx, drawable, ST_ATTACHMENT_FRONT_LEFT);
pipe->flush(pipe, NULL);
}
if (loader->flushFrontBuffer) {
loader->flushFrontBuffer(dri_drawable, dri_drawable->loaderPrivate);
}
}
+2 -2
View File
@@ -398,7 +398,7 @@ st_visual_to_context_mode(const struct st_visual *visual,
UTIL_FORMAT_COLORSPACE_RGB, 3);
}
if (visual->samples) {
if (visual->samples > 1) {
mode->sampleBuffers = 1;
mode->samples = visual->samples;
}
@@ -899,7 +899,7 @@ static const struct st_api st_gl_api = {
ST_PROFILE_OPENGL_ES2_MASK |
#endif
0,
0,
ST_API_FEATURE_MS_VISUALS_MASK,
st_api_destroy,
st_api_get_proc_address,
st_api_create_context,