replace nearbyint() by rint() for now.
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@@ -229,7 +229,7 @@ sf_unit_create_from_key(struct brw_context *brw, struct brw_sf_unit_key *key,
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/* XXX clamp max depends on AA vs. non-AA */
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sf.sf7.sprite_point = key->point_sprite;
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sf.sf7.point_size = CLAMP(nearbyint(key->point_size), 1, 255) * (1<<3);
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sf.sf7.point_size = CLAMP(rint(key->point_size), 1, 255) * (1<<3);
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sf.sf7.use_point_size_state = !key->point_attenuated;
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sf.sf7.aa_line_distance_mode = 0;
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